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Kryten

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Everything posted by Kryten

  1. What the hell kind of supercomputer are you running KSP on? I just tried this, and didn\'t have a single in game second after 20 minutes. Also you must have been going far faster than that; the number after the altitude actually scrolls back to metres after passing Yottametres, and I saw mine rollover 3 times in that fraction of a second.
  2. That wouldn\'t work. You can\'t \'swim\' without something to push against-your ship would just spin.
  3. They\'re too short. Apparently there was a problem when the model was exported; it should be fixed in the release version.
  4. Almost all of the real missions launched to the Mun that didn\'t have to leave something in Lunar orbit anyway (i.e. anything other than Apollo) used my technique; the surveyor landers, most Luna landers...
  5. Why bother going into orbit if you\'re landing? Why not just launch the ship straight onto a collision course? That\'s usually what I do, and it avoids a lot pointless time- and fuel-consuming manoeuvring. EDIT: If you want to do this yourself, just have your apoapsis slightly below the Mün\'s altitude (around 10,000 Km works well), then, when near the Mün, burn towards your retrograde vector (the green with with the lines) until it\'s at the top of the navball, and you\'re ready to land.
  6. KSP\'s getting more expensive, while BF3 should be getting cheaper. The choice seems obvious.
  7. .14 doesn\'t break compatibility with any old parts-if they worked in 0.13, they should work now.
  8. Kryten

    'lo

    Welcome to the forum! You can\'t currently (though it is planned for the vaguely near future) dock parts together, unfortunately, but it doesn\'t take much fuel to return from the Mun-the relative distances are a lot less than the Earth-Moon system. You don\'t need too much thrust for Munar transfer, what\'s important is timing and fuel (but, again, not that much). \'lo-hello, the Mrs.-wife... I can\'t see anything else in there that could be even slightly confusing...
  9. It works for some engines; you can modify an engine to work like this by pasting ActivatesEvenIfDisconnected = True into it\'s .cfg file.
  10. Consider our solar system, for example. 8 planets, 180 moons.
  11. This is because something in geostationary orbit is where something orbits at the speed that the planet is rotating-the speed the craft is already going at just from being on the planet.
  12. It\'s just a very, very, long (invisible) decoupler. Your rocket starts on the pad, and everything else as normal. When you decouple, the top part of the rocket will be left at geostationary orbit height, where the momentum is has from rotating with planet is enough to stay in orbit. Anywhere lower than this, the orbit isn\'t circular, and it won\'t be an orbit at all below a certain point. At something like 200km, It\'ll just drop straight to the ground.
  13. No, he can\'t. Crafts made using this part only have the horizontal momentum from the planets rotation, which isn\'t enough for a circular orbit below geostationary orbit, or any orbit at all at the kind of altitude you\'re asking for.
  14. Did you really both have to quote a full page and a half of images? Spare a thought for the poor sods trying to read this thread on a phone.
  15. [gmod]*snip* Direct attack, cursing, and instigation will not be tolerated regardless of who is defending and responding and or starting. I hope I make myself clear on this one, continue on folks. -DR[/gmod]
  16. Art is Resistance 6/10. Certainly original, but a bit too silly.
  17. 6.5/10; good basic idea, but rather too small and blurry.
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