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Everything posted by Enture
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Thanks for the Duna data! And yep for Eve, nhnifong's latest attempt at an Evian liftoff in the Picures thread says enough...
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Simple: 3.2 km/s ∆v = 3200 m/s ∆v The "4700" you refer to for Kerbin is given in m/s. So 4700 m/s or 4.7 km/s, since 1km=1000m
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Thanks for that first answer! Anyone else? ∆v estimates for Duna and Eve, at least?
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What measurements does KSP use? (i.e. Does 215 thrust means 215 lb-f?)
Enture replied to Evenger14's topic in KSP1 Discussion
Doesn't mean they're any smarter for it. Imperial units don't have the same base for different units of the same measure. O.o Take length. In metric, it's base 10. Always, base 10. Every measure of length can be represented with a different unit easily (that is, you can convert Mm to km, or mm, merely by multiplying/dividing a certain number of times by 10). Imperial is just plain weird; 12 inches in a foot, 3 feet in a yard, 1760 yards in a mile. It doesn't follow any predictable pattern, nor one standard rule for all possible conversions. SI units do not suffer these inconsistencies. Your example also depends on generalizing a very specific use-case. Most of the world uses SI units, as do practically all scientists. I'd argue strongly that the USA should stop the non-sense and convert these important calculations to SI units. It makes cooperation with other nations easier, makes writing software to compute these units easier and less prone to error, and avoids blowing-up their precious spacecraft. And +1 to all that, I wouldn't have been able to put it in a better way (and I may have been slightly less civil, so yeah...) -
Haha, I lost it on the third pic and its comment... Also, RogerTheShrubber and um3k: pretty, pretty pic and neat missions!
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Okay, KSP 0.17 has been out for a while now, so I thought it might be a good idea to bring this topic back up: could any of you folks who already landed crewed missions in the Kerbol System give us estimates on the ∆v required to go from the planets' and moons' surface back to low orbit? That would be incredibly useful for designing my first crewed landing! (only done orbital crewed missions so far)
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Thanks for the feedback! Vanamonde, I'm glad you noticed the spacecraft's name; I almost always use names from Tolkien's writings in my space program, be it Palantir ("the far-seeing", which fits a telescope), Vingilot, Thorondor, Tulkas, Amandil... It's really fun to find a fitting name! EDIT: latest news from my missions throughout the Inner Kerbol System: •The spacecraft's antenna and front end suffered a bit from the BACE pack rescaling: •Bill:«Jeb, stop fooling around and get back inside, for Meander's sake, we're nearing orbital night!»
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Update on my previous post: the Munar Reconnaissance Platform I talked about is now in Low Munar Orbit, with its first crew of 3 Kerbalnauts! •Functional telescope, possible using the fixed camera mod and Probododyne kit: EDIT to new posters: read carefully the OP; we're supposed to talk about our stations, how they're built, what we use them for, etc..., not just post screenshots.
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Remember those modified telescope parts LucidLemon and KAO introduced to us, a few weeks ago? Well, I finally got my "MOScou" (Munar Orbit Scout) to behave like I wanted, and the hatch EVA-capable, making it an entirely functional space station... I launched it tonight, and the first pictures are very promising! See: this was shot from the MOScou's 7km high orbit, looking at my Mun Arch Station (currently on the sateliite's dark side), 15km afar at this moment! I annotated the picture, to make it more understandable: •Zooming by the Munar surface: •A new and very nice way to get rid of spent TMI stages: the Separatrons do the deorbit burn!
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6/10, you and your signature do pop up in most of the threads I read and follow! (albeit you're being particularly active in the "Games" section lately )
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I already had a couple of Crewtank-built SpaceHabs (housing crews of 3 Kerbals each) orbiting Kerbin on highly inclined orbits, for mapping purposes... but that was in the early days of 0.16. In 0.17, my first crewed interplanetary mission actually consisted of a SpaceHab sent in orbit around Eve, with Jeb, Bill & Bob aboard the spacecraft. It's basically a capsule extended with an inflatable module from the BACE pack, thus offering a much larger habitable space for this long-duration mission: I'm currently working on designing a nice, small Kerbin space station (crew of 3-5) that can be put in orbit in one launch. I use Nutt007's edited BACE pack for this purpose, and crew rotations are planned (I trained my orbital rendezvous skills with that in mind). No pictures yet, though. But I think the next Station I'll put in orbit is my Munar Reconnaissance Platform: again using Nutt's edited BACE parts and the Probododyne pack, I built what basically is a space telescope with hab module attached to it; it'll orbit the Mün at 4-5km altitudes, and the telescope will allow to zoom in the terrain I'll fly over, in search for artifacts and interesting landing sites. No screenies yet, but... So yeah, to sum it up, I like to build small, one-piece mini space stations (maybe they'll get bigger when docking gets correctly implemented), and do crew rotations missions. And sometimes they have a really nice use, like this Reconnaissace Platform I'm working on!
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So, tonight I suddenly thought: "Hey, let's mess around with planes again!" I tried -literally- a couple of times in 0.15 and 0.16, but got nowhere close to a reliable plane (my best flight ended in a crash-landing 30km away from KSC). So I went to the KSC, made good use of the new center of lift & mass cues, built a little plane, the Aspic-2X... •Spaaaaaaaaaace! Well, suborbital, at least. •Close fly-over from the Lonely Mountain: •Final approach... •First soft landing! It almost felt better than my first Mün landing.
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Yay, the Vingilot-1 mission just reached Evian orbit! Aerobraking on a 60km-periapsis trajectory:
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Silisko Industries Addon Development - Thread 2
Enture replied to NovaSilisko's topic in KSP1 Mod Releases
NICE! Thanks Nutt, now that I just put my first crewed mission in orbit around Eve, I'll get started on Kerbin and Münar SpaceHabs! -
Wait Nutt, is 0.17.1 out already, or are you in the Test Team?...
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Silisko Industries Addon Development - Thread 2
Enture replied to NovaSilisko's topic in KSP1 Mod Releases
Nutt, how are things looking, for the release of your edited, upscaled BACE parts? -
My last post featured footage from an EVA I did somewhere between the orbits of Kerbin and Eve, 28 days into the transfer between the two planets. The EVA was conducted to check the overall state of the Vingilot-1 spacecraft, the first crewed vehicle to fly this far from Kerbin, and the first to embark on such a long mission. Here are some more pics: •Jeb checks one of the main solar panels: •Jeb slowly drifts along the side of the spacecraft, towards the inflatable Hab module: •Bill watches from a distance, as Jeb checks on the LV-N engine's nozzle. Of course, he let the Geiger-counter inside, because... Jeb.
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A very 2001-esque moment onboard my Vingilot-1 Eve Mission, currently on its way to the Purple Planet. I think Bill lost his grip on the main EVA-ladder... Note that the accident isn't intentional at all: Bill actually lost his grip, and switching from cam to cam gave me this view, the resemblance of which with the classic scene from 2001 immediately struck me... So I recorded it!
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The Vingilot spacecraft, designed to carry 3 Kerbals in Eve orbit (and back!), is finally ready for its first mission. This will be Kerbalkind's first attempt at a crewed interplanetary flight! •The (slightly overpowered) launcher on the pad: •The Vingilot during an LKO test flight; the inflatable hab module is designed to provide the crew with enough habitable space during this long-duration mission, and will be jettisoned in a decaying Evian orbit moments before the Trans-Kerbin Injection burn. PS: @GaBeRuN, very nice pics!
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Thanks! No, those are just regular screenshots (although some of them were made using the Fixed Camera mod) edited afterwards in Photoshop/Gimp/Pixelmator/etc... the text is also added afterwards, using the same programs. Note that the idea isn't from me, but from GaBeRuN, who posted some wonderful pictures a couple of pages back, and details the modifications he likes to make! I merely used the same process he was using, and applied it to my screenshots...
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Jool System Explorer update! The probe encountered Jool today, and successfully performed the aerobraking maneuver required to insert her in Joolian orbit. After the cruise stage had been jettisoned, the JoSE probe deployed her large solar arrays and prepared her upcoming Laythe flyby... •Zooming by Jool's upper atmosphere at more than 10km/s. Meanwhile, Laythe transits in front of Kerbol: •Welcome to Jool! •Onboard camera: green crescent. •Onboard camera: approaching Laythe and checking the scientific instruments.
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The JoSE (Jool System Explorer) mission successfully left Kerbin today! •NERVA-powered Kerbin Departure Stage (KDS) being ignited: •Onboard camera: the probe looking back at her home planet: •Onboard camera: eclipse of random awesomeness, somewhere around 8000km altitude: After a small mid-course correction burn, the probe is on a 40,000km-periapsis encounter path with the gas planet, and should arrive in Jool's vicinity in ~200 days.
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Wow. Nice, very nice indeed! Please keep it up! Meanwhile, upon approaching Eve: (now that I think about it, Kerbol being directly in the camera's FOV should be much brighter, but oh well...)
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Thanks for the insight! I played a bit with a picture from my Duna Explorer mission, and ended up with this shot, quite similar to what you did: It's really fun to do, I'll investigate this more in the near future. Not intending to copy your work, though, don't worry. Also, are you using the Fixed Camera mod, or something else? Because the FOV of your latest post looks somewhat.. unusual.