CommanderMartin
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Everything posted by CommanderMartin
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Spazer.net Kerbal Multi Player Server Information
CommanderMartin replied to bcspazer's topic in KSP1 Mods Discussions
Can someone help me? I'm trying to connect to the modded war server and I'm getting "disconnected from server: resource not on whitelist launchpadtoolbar.dll" Disregard this post. Solved by deleting the file in the mod. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
CommanderMartin replied to TaranisElsu's topic in KSP1 Mod Releases
Oh lol *adam savage gif* "well there's you're problem!" Thanks -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
CommanderMartin replied to TaranisElsu's topic in KSP1 Mod Releases
Can someone inform me as to why my crew keep dying of air toxicity even though there is no carbon dioxide in the crew capsule and I have 800+ days of oxygen left? -
The Hitchhiker's Guide to Kerbals: A Primer on the Species
CommanderMartin replied to SkyRender's topic in KSP Fan Works
Did anyone else unknowingly read the writing in the narrator's voice from the movie? Cause I did, and I fell out of my chair many times while doing so. -
Spiritwolf/Hanland Submissions
CommanderMartin replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Looks like a wing missile from the picture. But this would not be able to get through the hangar opening as I made it as small as possible on the file above, although it could be modified to fit at least 1 of these inside. -
Spiritwolf/Hanland Submissions
CommanderMartin replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
I am assuming the question is directed at me so please tell me if it is not. Answer Route 1- The Baracuda's hangar is not specifically designed for frigates, BUT, there is a medium docking port straight in that was intended as an expansion slot. If the frigate can easily-semi easily fit through the hangar opening, 1 would be the max. Answer Route 2- Storing frigates is a much harder thing, computer-wise. While you could simply just build a bigger boat so to speak, you have a limit to what you computer can easily take before the game becomes a slideshow. To stay within this limit, the frigate would have to be designed to be narrow on at least 1 axis and the carrier would have to be specially modified for the frigate. That's speaking if you want the frigate protected while its docked. If you didn't care about that, it would be as easy as creating 2 docking ports that could hook up with 2 ports on the frigate. -
Spiritwolf/Hanland Submissions
CommanderMartin replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
The Baracuda is a fighter carrier, it was intended to carry either 4 of Macey Dean's Mosquitos ® with additional missiles or 4 GHSA's Minnows ® with armament. Although I am unable to test this outside of the SPH due to the ship being at my part limit empty although the setup looks probable in the SPH. It was conceptualized from a HDF Harbringer design from Macey Dean's series. In order to prevent easy direct on attacks, the hangar was moved the back of the ship and the front was significantly reinforced. One of the more noticable features is that instead of wing boards, plates were used; further increasing the damage resistance of this ship. As a final protection, the engines and fuel tank have an extra layer of plates covering them. More information on the ship can be found here >>http://forum.kerbalspaceprogram.com/showthread.php/37703-Stock-Green-Hills-Space-Agency<< -
Spiritwolf/Hanland Submissions
CommanderMartin replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
GH Baracuda Part count-419 Mass-102.3 tons Download Link >>http://www./download/q5euegnj5jg4xoq/GH_Baracuda.craft<< Persistence File >>http://www./download/8502n7o0wxi7w50/persistent.sfs<< G.H.S.A (Green Hills Space Agency) has declared allegiance to the Spiritwolf Corporation. Launch profile album >>http://imgur.com/a/lXeEn<< Hoo boy was this ship a pain, slideshow all the way up XD. Hangar Screenie -
Spiritwolf/Hanland Submissions
CommanderMartin replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Would Macey accept a carrier or do you guys think he already has made one? -
Now we just have to think of what to post to get these forums back to the present.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
CommanderMartin replied to kacperrutka26's topic in KSP1 Discussion
I wonder.... Since the planets/moons with rings are planned; will the rings be a hazard? I know they are made of dust but what about all the tiny, fast moving rocks? Or I am thinking outside the scope of the update? -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
CommanderMartin replied to kacperrutka26's topic in KSP1 Discussion
I wonder if with that low a gravity on "Spud" if we could just do a sort of spaceplace style landing? -
How will you get to one of the planets?
CommanderMartin replied to Candre's topic in KSP1 Discussion
Maybe (might be a bit easier) we could go to minmus and extend our orbit from there? Or even possibily use it as a gravity boost toward a higher orbit or another planet\'s SOI. But an ion engine and solar panels wouuld be the best way if that is implemented in 0.17. -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
CommanderMartin replied to kacperrutka26's topic in KSP1 Discussion
New planets will and forever will be cool, but I must ask how are we going to get to them and return in a single rocket? I know some people will figure out an extremely efficient design to accomplish this, but can we expect a super efficient engine in the interplanetary void to make this manuever a bit easier? -
How will you get to one of the planets?
CommanderMartin replied to Candre's topic in KSP1 Discussion
Relating to the 'Gas Planet' do you mean a sort of gas giant or along those lines?