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fetusthebard

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Everything posted by fetusthebard

  1. Thank you for part of my answer BlackMoons, I had no idea that the expulsion of CO2 was dependent on EC, I thought the CO2 ticking up was your "max comfortable CO2 percentage" (as you claim 10%) and once you hit it your crew begins to die. Didn't make much sense considering I've played with TAC before and went to full CO2 with no negative side effects, but as I said, I've been away a while. This does further complicate the multiplication of EC though. The fact that multiplication is happening means you are basically doomed to suffocate in HKO unless you strap ~12 radial batteries to your rocket in the early game, and that'll just bring you to the moon where you need to make the return trip.
  2. Two bug reports, no log necessary unless requested. The first is more of a query than a report, as it could be WAI. Should ~30% CO2 exposure be deadly? If not, then you might want to check up on how CO2 is working when out of power. The second report is about EC again, sorry for reigniting this topic. The dev build fixed the EC bug, but now the game is charging extra EC if you increase the gamespeed. This is not a problem for people with solar panels or generators, as you are gaining more than you are losing due to the multiplication. This is a problem for non-energy generating ships however, even with 9 batteries it makes the trip to the mun cost more energy than you have. I'm currently up to date with both KSP and TAC (dev .13.4). If I'm simply missing a key mechanic please shout at me, I haven't played around with TAC in several months
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