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Rocketry Enthusiast
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Calculate change in velocity per second?
untitled replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
There are also pitot tubes that measure wind speed relative to your craft. -
Redesigned my lander - same initial mass, but now I can get into a 300kmx300km orbit around kerbin! Hopefully that translates into a 100kmx100km orbit around Eve. Update: I definitely think that returning from Eve (getting to escape velocity) will be impossible. I'm near getting orbital velocity, yet I believe I'm starting to reach KSP's limits physics-wise.
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I was actually just inspired by your work and I slapped on 12 more SRBs on my first stage. I was surprised to see that it held! Now I just need to work on getting 2800 more liters of fuel onto my lander...(moar boosters?)
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Holy...I only have an i7-3610qm with a 680m...i can't imagine what FPS i'd get with that rocket. You must be a master with struts!
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Calculate change in velocity per second?
untitled replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
We can easily derive that. After t seconds, the mass of the rocket is m(t) = m0 - vt, where v is the volume/mass of fuel ejected after time t. (you can find this with the rocket motor specs) At time t, a(t) = F / m(t), where F is the thrust of the rocket. Plug in values for F, v, and t, and you have your acceleration at time t. -
Calculate change in velocity per second?
untitled replied to Talfryn's topic in KSP1 Gameplay Questions and Tutorials
If you want to find your final velocity, simply use the rocket equation: http://ed-thelen.org/rocket-eq.html -
Race to Proxima Centauri
untitled replied to MeticulousMitch's topic in KSP1 Challenges & Mission ideas
6 billion. http://imgur.com/fP5ME,4E14y If I remember correctly though, my perigee speed was something ridiculous in the range of 20k-30k m/s (perigee was at 13 million km) -
HOLY F*** How many parts is that? My Eve rocket is currently just shy of orbital velocity, and it's only ~500 parts. More importantly, how is your ship not falling apart? Mine starts falling apart instantly after 700 parts. In addition, the game lags to about 5 FPS, my altimeter gets messed up, and the direction indicator goes wild. Here's my (new) design - the Columbus III! (the fuel tanks at the bottom serve as a ballast to lower the CG so that the vehicle doesn't tip over) The day they add wind/weather is going to be a very bad day for me.
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Kerbin->Duna->Ike->Kerbin, Kerbin->Laythe (have not tried getting back yet, might have enough fuel), Kerbin->Eve
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Highest altitude leaving Eve with a rocket
untitled replied to untitled's topic in KSP1 Challenges & Mission ideas
Ugh, 400m/s of dV away from an orbit!!! -
P.S. has anyone done better than 14,502m getting off the surface of Eve? Launching new design in T-20 minutes! Will report back later. Update: 400 m/s of dV off from an orbit.
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The great Kerbal Space Race of 2012! My rocket (in signature) is pretty close as of now. I just need to add an interplanetary stage to it which will HOPEFULLY bring me home to Kerbin. But then again, by laptop is starting to lag with 630 parts, and I expect that I will need to add even more boosters in order to offset the interplanetary stage. Do you only need to get back into orbit, or get back to Kerbin?
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First ever ascent to orbit from Eve using stock parts
untitled replied to Apotheosist's topic in KSP1 Discussion
OP teleported? That's cheating