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untitled

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Everything posted by untitled

  1. There are also pitot tubes that measure wind speed relative to your craft.
  2. Redesigned my lander - same initial mass, but now I can get into a 300kmx300km orbit around kerbin! Hopefully that translates into a 100kmx100km orbit around Eve. Update: I definitely think that returning from Eve (getting to escape velocity) will be impossible. I'm near getting orbital velocity, yet I believe I'm starting to reach KSP's limits physics-wise.
  3. I agree, the people that ultimately are capable of round tripping Eve are going to be those with the really high end computers. In other news, only 250 m/s away from orbit!
  4. I was actually just inspired by your work and I slapped on 12 more SRBs on my first stage. I was surprised to see that it held! Now I just need to work on getting 2800 more liters of fuel onto my lander...(moar boosters?)
  5. Holy...I only have an i7-3610qm with a 680m...i can't imagine what FPS i'd get with that rocket. You must be a master with struts!
  6. We can easily derive that. After t seconds, the mass of the rocket is m(t) = m0 - vt, where v is the volume/mass of fuel ejected after time t. (you can find this with the rocket motor specs) At time t, a(t) = F / m(t), where F is the thrust of the rocket. Plug in values for F, v, and t, and you have your acceleration at time t.
  7. If you want to find your final velocity, simply use the rocket equation: http://ed-thelen.org/rocket-eq.html
  8. 6 billion. http://imgur.com/fP5ME,4E14y If I remember correctly though, my perigee speed was something ridiculous in the range of 20k-30k m/s (perigee was at 13 million km)
  9. HOLY F*** How many parts is that? My Eve rocket is currently just shy of orbital velocity, and it's only ~500 parts. More importantly, how is your ship not falling apart? Mine starts falling apart instantly after 700 parts. In addition, the game lags to about 5 FPS, my altimeter gets messed up, and the direction indicator goes wild. Here's my (new) design - the Columbus III! (the fuel tanks at the bottom serve as a ballast to lower the CG so that the vehicle doesn't tip over) The day they add wind/weather is going to be a very bad day for me.
  10. Kerbin->Duna->Ike->Kerbin, Kerbin->Laythe (have not tried getting back yet, might have enough fuel), Kerbin->Eve
  11. P.S. has anyone done better than 14,502m getting off the surface of Eve? Launching new design in T-20 minutes! Will report back later. Update: 400 m/s of dV off from an orbit.
  12. Anyone can simply edit the persistence file to place a huge rocket on Eve, making the challenge worthless.
  13. The great Kerbal Space Race of 2012! My rocket (in signature) is pretty close as of now. I just need to add an interplanetary stage to it which will HOPEFULLY bring me home to Kerbin. But then again, by laptop is starting to lag with 630 parts, and I expect that I will need to add even more boosters in order to offset the interplanetary stage. Do you only need to get back into orbit, or get back to Kerbin?
  14. I upgraded my old design (here: http://kerbalspaceprogram.com/forum/showthread.php/21982-SpaceOne-Rockets-Showcase-Interplanetary-3-man-return-capable-rockets%21) and I SHOULD HAVE THE dV to get in orbit around eve, if not escape. Will test when I get home.
  15. Welcome to the SpaceOne rocket showcase! I assure you, all of our rockets are tested to fully partially comply with Kerbal Federal Aviation laws, and will not only deliver your crew safely and soundly to your destination, but will probably deliver them back as well! ...most of the time Take a look at our Columbus rocket family, which will get you to any destination you want in the Kerbol system and beyond! We also offer the Prospective rocket family, best suited for inter-Kerbin-system travel, and the SpaceExpress 2 Shuttle, suitable for LKO (Low Kerbin Orbit) operations. All rockets are stock unless otherwise stated. The Columbus Class - Reliability in inter-planetary travel since 2012! All Columbus Class rockets can carry up to 3 crew members. Ready to service all places in the Kerbol System and beyond! The Columbus II Heavy has only been return-trip tested for Duna. Warning - This ship has 364 parts. Your game may lag as a result of this. Get it now! Can't handle the Heavy? Try this one. Ready to service all places in the Kerbol System and beyond! The Columbus II Medium has only been return-trip tested for Duna. Warning - This ship has 304 parts. Your game may lag as a result of this. Get it now! Need more thrust on the lander stage than the Heavy? We replaced the LV-909s with Aerospikes in this variant. Ready to service all places in the Kerbol System and beyond! The Columbus II Super Heavy has only been return-trip tested for Duna. Warning - This ship has 364 parts. Your game may lag as a result of this. Get it now! Need more thrust on the lander stage than the Heavy? We replaced the LV-909s with Aerospikes in this variant. Need more fuel on the first stage? We got you covered. We doubled the amount of fuel on this build! Need more thrust on launch? Don't worry! We strapped on six SRBs for the E2 model, and 18 for the E3 model! Ready to service all places in the Kerbol System and beyond! The Columbus II Super Heavy Extreme Edition has not been tested to reach any planets, but it SHOULD have enough dV. It has been confirmed to be able to escape the Kerbol System. Warning - This ship has E:364 parts, E2: 468 parts, E3: 630 parts. Your game may lag as a result of this. No image yet Get it now! Will upload tomorrow... The SpaceEx 2 Shuttle is the ultimate solution for reliably getting your crew into LKO. Whether it's conducting scientific research, flying to the poles, or building a space station, the SpaceEx 2 shuttle performs flawlessly. In the event of a catastrophic failure, the SpaceEx 2 is equipped with 3 parachutes to gently lower the craft down to Kerbin. Get it now! We also offer other models, though we can not guarantee that they will work! This reliable rocket is sure to get you moving...fast! Get it now!
  16. That would have affected Kerbin's gravity and thus the Mun's trajectory. All life on Kerbin, including the Kerbal Space Administration's workers, would have been killed by the impact. Obviously, no such thing occurred when 0.15 released, so we can conclude that it was not the same thing.
  17. With the immense amount of CO2 in the atmosphere, along with Nitrogen, I believe there could. I've also wondered why Moho is so hot, especially on the dark side. On Mecury, the temps range from 100 K to 700 K, with the dark side being as cold as 100 K.
  18. I love this idea! I might be connecting tomorrow, or over the weekend. (expect some frustration as I repeatedly fail to escape eve )
  19. What about the bug I reported above? Is that also fixed?
  20. Nice! I heard that landing on Moho is pretty hard due to the temperature. My latest monstrosity -- the Columbus II Super Heavy Extreme-3! (or "Suicide", as the Kerbals call it) If this doesn't get me back into Eve's atmosphere, I'm not sure what will. And at 500 parts, this is really the limit of my system, as it drops me down to ~10 FPS.
  21. The topic explains it all -- post your highest altitude you have ever reached when leaving Eve! Spaceplanes are NOT allowed. Stock parts are preferred, but you can use any non-OP mods. I'll let you decide if a mod is OP or not. (definitely no futuristic boosters) If you decide to submit, please post a screenshot as well! Rankings: 1. ----- 2. ----- 3. ----- 4. ----- 5. -----
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