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Everything posted by Whirligig Girl
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The limited oxygen thing will be a general patch for all planet mods, and will be optional but highly recommended. I'll have to re-evaluate Kerbmun's atmosphere, and try to get something a little less toasty for 0.7. In-universe, you can attribute the changes to uh... solar variability or something idk.
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150 fahrenheit at sea level at the equator, sure. Kerbmun does receive more insolation from the Sun, after all. It is perhaps a little higher than I'd like, but it's not that bad--and it's not dry either. The equator would be a rainforested band if there were any trees, instead there's just the rain. If it's 150 F at higher latitudes then there's a problem that I need to address. :v EDIT: Also unless you did something weird on purpose, Kerbmun's atmosphere should still behave, unrealistically, as if it had as much oxygen as Kerbin has--limiting oxygen is a planned feature for a future update.
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Third! Another excellent addition to the Kerbolar Chronology!
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Coming Soon to a High Orbit Near You.
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How can I tell if a planet is a gas giant?
Whirligig Girl replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
Very clearly a gas giant planet. Very rarely do you get planets that look like that which have surfaces--and then you can tell because they'll be much smaller than gas giants. You can find the planet's radius in the tracking station's infobox/knowledge base. -
How can I tell if a planet is a gas giant?
Whirligig Girl replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
I am and was aware. But I'm not gonna vote now because then my post would be wrong :v -
How can I tell if a planet is a gas giant?
Whirligig Girl replied to Sharpy's topic in KSP1 Gameplay Questions and Tutorials
Why not send a crash probe and find out But seriously what planet packs are you playing where you can't tell if a celestial body is a gas giant or a terrestrial planet? They're usually pretty obvious--larger than Kerbin, have atmospheres, have horizontal cloud banding, usually live in the outer system, usually has lots of moons. EDIT: I am dismayed that the top response thus far has been "cheat with Making History" when this kind of question is actually the perfect excuse to go exploring. -
Well remember that if it's working correctly, there will be no slope at all. The centrifugal force combined with the gravity will always even out, that's the whole point of an equilibrium shape! Mesbin is not an actual equilibrium state, unfortunately, because its mass is not evenly distributed and I don't know what the shape should be if all the mass is concentrated in the center--there is not really any work done on the equilibrium forms of Kerbal planets! Mesklin was later calculated to be lens-shaped due to internal differentiation, and I've seen some more simulations of lens-shaped rapidly spinning planets with internal differentiation as well. The question is, what's the shape if there's no mass except in the core? Something lens-like, probably. With principia, it is in principle (hah) possible to get the correct equilibrium state, since I can use j2 = oblatness to make the gravity field oblate, and use the maclaurin formula to get the correct dimensions for the rotation rate. This will not be realistic but it will at least be internally consistent and I gotta say the latter is more appealing since making it realistic would really require a few years of dedicated education and quite a bit of original research that I don't have, not yet at least.
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Found here: http://www.josleys.com/show_gallery.php?galid=313 This, alongside Jacobi triaxial ellipsoids and Maclaurin oblate spheroids, is an example of a possible equilibrium shape for "whirligig" planets. It's called the Poincare Pear. It's my new favorite shape and, even though I couldn't possible do it realistically in a way that would let the surface gravity be pointing parallel to the surface everywhere, I *really* want to put one in Whirligig World. The mod's supposed to be pretty much system-complete I know but come on. It's a golly danged to hecking kraken "pear."
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Found here: http://www.josleys.com/show_gallery.php?galid=313 This, alongside Jacobi triaxial ellipsoids and Maclaurin oblate spheroids, is an example of a possible equilibrium shape for "whirligig" planets. It's called the Poincare Pear. It's my new favorite shape and, even though I couldn't possible do it realistically in a way that would let the surface gravity be pointing parallel to the surface everywhere, I *really* want to put one in Whirligig World. The mod's supposed to be pretty much system-complete I know but come on. It's a golly danged to hecking kraken "pear." EDIT: This was supposed to go in my thread, but I guess it's okay here too.
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Oh wow I've become depressed since releasing 0.6 so it's gonna take a while to get going again. The depression may be related to having finished 0.6. Why am I like this
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Whirligig Girl replied to Galileo's topic in KSP1 Mod Releases
They both use both, my dude.- 1,019 replies
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
Whirligig Girl replied to Galileo's topic in KSP1 Mod Releases
I don't know the answer to your question but I imagine looking inside SVT's folders, textures, and configs for the answer would be fruitful.- 1,019 replies
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There is a To-Do list. Depending upon how fast I go, 1.0 will probably be out somewhere between 2 months and 1 year from now. It's not going to be in Kerbal Star Systems, that's an unrelated piece of meh. However, it will eventually be built into the Interstellar Consortium and there may also be a standalone interstellar patch (though the point of I.C. is that you don't need that). The solar system in the pack is essentially finished. The only changes to come are some changes to the minor planets and minor moons, and the only major change to large planets will occur to Derbin. I don't expect any new major planets to be added. If you're curious, I wrote this document back in september discussion ways I might expand WhirligigWorld if I have an idea for a planet that MUST GO IN WW.
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Whirligig 0.6 changelog Added Gannovar, an icy water world in an eccentric orbit around Gememma. Shrunk Statmun by half, returning it to its size in 0.4. Mesbin's terrain has been revamped once more, and it now has an 8K normal map to look better from low orbit. Mesbin Space Center has been moved and its terrain recolored. Mesbin's north pole has a deep basin with a thin atmosphere at the bottom. 1 atmosphere of hydrogen. Reander now has a new texture and cloud banding pattern. Statmun has a normal map that makes sense now. Wers' SOI has been reverted to default, it no longer cuts off before you reach Vizea. Revamped Etrograd's terrain, it looks fantastic now, especially from the surface. Minor tweaks to the miscellaneous orbital elements of some moons--they were not uniquely defined yet. Moved Rik to be an asteroid orbiting between Egad and Reander--the closest thing this system has to a "main belt." Moved Fophie to be a long period comet orbiting Gememma well above the plane of the solar system. Added a new model (created by NovaSilisko) for the Kaputnik probe core, gave it weak gyros. Replaced the modular girder segment with the long and short I-beams in the start node of the tech tree. Added a new biome map for Etrograd's new terrain. Make Shol's Distant Object Enhancement sprite white, so it no longer forms a dark spot on Kaywell. Redone biome maps for Kerbmun, Yokane, Yalthe, and Valyr. Remade Tyepolbynar's texture. Remade Shol's texture, make Shol glow. Remove Fasteroid. Reshaped Wolda, gave it craters. New biome map for Lowel by Niako. Tweaked Mandrake and Rutherford's textures. New planet, a sub-Mars companion to Lowel called Ollym. Finished all planetary atmospheres. Removed atmosphere on Etrograd. (For now?) Fix the science definitions for the bodies which have been changed, add more science definitions. Update ResearchBodies compatibility. Tweaked A.R.M. Asteroids: added asteroids to Gememma, comets to Kaywell and Gememma. Ensure tech tree is compatible with community tech tree. Change science multipliers for Kerbmun homeworld mode. Redesigned Yawer, using a map based upon the old Mesbin map. It rotates fairly quickly, not as quickly as Mesbin, and its highest peaks are under negative gravity. Swap LV-T30 and LV-T45 to their RIGHTFUL PLACE on the tech tree. Finish descriptions for all planets. Move the 1.25m relay antenna (the small static dish) to basic science alongside the smaller deploy-able antennae--the system is huge, we need better antennas! Move the classic tri-coupler to engineering 101, because come on, this part used to be THE BEST back in the old days.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Whirligig Girl replied to Galileo's topic in KSP1 Mod Releases
Sure ok great but why did you say that in Galileo's thread?- 7,371 replies
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[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Whirligig Girl replied to shaw's topic in KSP1 Mod Releases
I really want to update my pack, but I need the new default veteran and EVA suits to make it work! Does anyone, perhaps @Omega482, have the default textures? -
[1.10] Tilt'Em (Planetary axial tilt)
Whirligig Girl replied to Dagger's topic in KSP1 Mod Development
Ideally we could also change the tilt angle in the map view as well. -
We were both referring to the same thing, Mesklin from Hal Clement's Mission of Gravity. The name of my planet mod is also an homage to Hal Clement's essay where he writes about how he designed Mesklin, hence "Whirligig World" in the above image. NovaSilisko and I are both very interested in finding ways to accurately simulate Mesklin, and I've tried it a few times in the past. Though I will say, my first exposure to this sort of rapidly rotating planet comes from the rapidly spinning dwarf planet Inaccessible from the original Planet Factory mod. Statmun and Yawer are both, in different ways, my homage to Inaccessible. Mez or Mesklin is a planet I would very much like to make some day, if we're ever able to do non-spherical atmospheres. Though I think Nova and I are both in agreement that perhaps the stock system isn't really the best place for a Mez, I would probably put it in its own system which replicates the 61 Cygni system that Mesklin supposedly orbited.
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Restored Duna can be downloaded separately from its forum page, Restored Eve is yet to be released but I intend to release it eventually.
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