Guys I've been working on making Skillful's damage mod, and BD armory to work together. Its been really successful. Thing is they both work together already. You just have to tweak the damage scaling. I think its even possible to make the gun projectiles compatible, just need to add cannon power/blast radius to them. As of now they work too, after 700 meter the bullets don't even scratch armor(since they have a crash tolerance of 300, my modded vers gives a crash tolerance of 200 to ceramics 300-400 to metal plates). I've tweaked it so it takes 2-4 hellfires to break through a layer of Ceramics+Metal, and 2 cannon shots to punch through it. The damage model works just fine guns, ammo boxes, and just about everything from the BDarmory warps and acts accordingly. I'll post a tutorial after I've taken out the kinks with new update. I might even try to make guns have an account for the damage model(they are outside of it, since they are purely kinetic). I'll also post some pictures of the effects . PS: @VentZer0 I think it keeps flying low, because the cruise time is more than halfed. Tune it up between 20-30 time units, and see what happens.