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KSP2 Release Notes
Everything posted by JnyJny
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This worked for me instead of the "copy things around" fix: Once the KSP_osx folder unpacked in my Downloads folder, I ran the following command in a Terminal window: $ xattr -dr com.apple.quarantine ~/Downloads/KSP_osx So replace "~/Downloads/KSP_osx" with the path to your KSP folder and remove the "quarantine" attribute which is causing the hang.
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- mac os sierra
- loading asset bundle definitions
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Ug. I've been busy with real-they-pay-me-work and I haven't been able to work on KSP Manager the last couple of weeks. In short, it's broke and I'm not sure when I'll have time to fix it. I wish I had a better answer but I'd rather tell the truth then just leave people hanging. I will try to make time to look at this and update as soon as I can. As far as permissions and locations go, my recommendation is to keep your KSP installation in your home directory somewhere instead of Applications. That's far from an official recommendation, just my opinion and experience. YMMV. Sorry for the disappointing experience, I will try to get it fixed sooner rather than later.
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Wow, that is not good. Can you give me a little more information? OS version, display resolution?
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Yes, that is exactly right and it does indeed need to say something to that effect! I will put that on "the List".
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Please don't take it personally, it's difficult to debug software problems normally. Debugging them thru the color of a forum is proving more so. Have you tried moving the KSP folder into your home directory yet?
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It's empty alright. My first thought is it's bug stemming from changing the name of the directory where the available but not in use parts are kept. I changed it from "Mods" to "Managed" since Mods sounded.. lame. But if that were the case, then you would be able to see the parts which are installed ( $KSP_ROOT/Parts/* ). I see that the installation you're working with is located in /Macintosh HD/Games/KSP 17/ which is not in your home directory. It's possible you have insufficient privilege to view files in that location. I'd try unpacking a stock .17 somewhere in your home directory and use cmd-O or double-click on the path at the top of the window to switch to the new installation. That's my best guess right now. Note to self, need to do more error checking to ensure that the user has enough privilege to read/write files in the installation being managed.. Edit: A thought just occurred to me, it may actually be empty. Open up that location in the Finder and see if there are any parts in the Parts folder ( /Macintosh HD/Games/KSP 17/Parts ).
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Addon should most definitely not be empty It should look something like this: <a href="http://imgur.com/5xZ7W"><img src="http://i.imgur.com/5xZ7W.png" title="Hosted by imgur.com" alt="" /></a> Can you post a screenshot? It might be that this isn't actually working on 10.7.
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There's a lot here to respond to, so I'm doing it inline. Thank you for the feedback, it motivates me to keep working on it. Nearly all the controls are placeholders to; remind me to do something, a guess that I'll need to provide some sort of capability, or slavish attempt to keep the UI "standard" across the tabs even when it might not make sense. I'm still trying to figure out it. I'm trying to add tool tips to the functional buttons. I may have missed some though. The manager will root though all your parts and parse all the configuration files and there is a ton of debugging code enabled right now which slows it way down. If you start your Console app up and then run KSP Manager it will blort out all sorts of really ugly debugging stuff. Once I'm more confident that I'm mostly getting right I can turn off all the debugging and it should become significantly faster. That would be a bug, which I thought I'd fixed. I'll push out another update today, I'm pretty sure I've fixed that Can you be more specific about where this is missing? The "most" functional part of KSP Manager is the Add On tab which does support command/shift selects as well as drag and drop ( from the Desktop as well as between the installed and available tables ). The Kerbal.Net tab will let you command select multiple items and it does the right thing ( downloads them and installs them ). Anywhere else however, things are less done and that might be what you finding. On an unrelated note, I'm glad to hear it is working on 10.7! I had one request for 10.7 support but I wasn't able to test that it works since I've updated my stable to 10.8. I lifted the signature quote of course ( the new Kerbalized translation is mine ) and the art work for the icon was a doodle I drew that I intended to just be placeholder art until I got around to making a better one. It's growing on me as well! Thanks again for the feedback, the biggest motivator for me to continue working on it is that people use it.
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Version 1.10 is now available! I ripped out the non-working tabs and started re-writing them. Vessels was renamed to Ships ( sounded less formal ) and looks like: <a href="http://imgur.com/CdUr9"><img src="http://i.imgur.com/CdUr9.png" title="KSP Manager 1.10 Ship Tab" alt="It's Ships and a part list!" /></a>
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Version 1.8 marks the availability of the "Delete saved application state" buttons in the Utility tab. <a href="http://ow.ly/i/XvHg" target="_blank"><img src="http://static.ow.ly/photos/normal/XvHg.jpg" alt="Version 1.8 Utility Tab" /></a> These buttons can be useful in the following situation: - You try to start KSP but nothing happens. - You re-install in a fresh directory, but KSP refuses to start. - You look in your console log and you see unhelpful messages like "error=13 unknown and completely useless error." Sure, you could open a terminal window and rack your brain trying to remember the paths for all of KSP's saved state and plists and what-not. Or you start KSP Manager and push some buttons. It's your call.
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KSP Manager Version 1.7 is now ready for your abuse approval!
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Could someone give me the download link to Mechjeb?
JnyJny replied to cocomoe1002's topic in KSP1 Discussion
MechJeb on Kerbal.Net. Download direct. -
Version 1.6 now correctly installs cBBp's awesome Dragon Rider Capsule. Don't forgot to also grab MechJeb and Kreuzung's Electrical Energy plugin ( both on Kerbal.Net ) before starting up KSP. Gotta go, time to fly a Dragon!
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Discovered that I don't know all there is to know about KSP modules.. yet. cBBp's awesome Dragon Rider mod will not install correctly from Kerbal.Net via KSP Manager version 1.5. Version 1.6 will be forthcoming later tonight.
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I skipped the bump for 1.4 for version 1.5. If you are running at least version 1.2, you can use the "Check for updates" menu item under the "KSP Manager" menu. As of 1.4, KSP Manager can now talk directly to Kerbal.Net and download all their goodies into your managed KSP folder. It's rough looking, but it seems to be getting the job done! Version 1.5 fixes a nasty bug induced by everybody's favorite part, Crew Tank. For reasons unknown, Crew Tank identifies it's category as "6". That would be cool if category 6 was defined or existed or something. KSP Manager no longer barfs when it is lied to and still hopes you'll call the next day. Added a requested feature: Tweak the UnityGraphicsQuality item in the Unity user preferences. It's unset on Macs, I've provided the means to give it value between 1 and 10. I've tested up to 5 on a mid-2010 MacBook Pro and the performance was pretty horrendous. If you're machine is old or you just feel generally down on your machine, set it to 1. It will look bad but it will run great! There are some things to tweak on the Utility tab, but to be honest they haven't been fully tested and they will probably mess up the plist. The good news is if you mess them up, just delete the file and start KSP. It will rebuild the file with the defaults. I think that covers the major features and bug fixes for version 1.4 and 1.5. I like suggestions for features, keep'em coming!
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Thanks and Version 1.3
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I don't have a Lion machine left to test on, however I will tweak it so that it builds with a 10.7 target and let you test it! Edit: It builds, I will release 1.3 later tonight ( after 9pm CDT ) for you to test. <a href="http://ow.ly/i/VVcO/original" target="_blank"><img src="http://static.ow.ly/photos/normal/VVcO.jpg" alt="KSP Manager 1.3 Screenshot" /></a>
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Any chance you can archive up your KSP folder and dropbox it to me or something? Having that many things to test on would certainly improve the quality of bugs I make! Oh, and <a url="https://github.com/downloads/JnyJny/KSPManager/KSPManager-1.2.zip">Version 1.2</a>.
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Holy cr*p! 600?!?!?!?! That is totally cool. I'm re-working the parts/plugin/ship tabs which should improve their usability as well as the "work flow" for using KSP Manager. Look for another update in a couple of days! Jeez, 600. How long did it take KSP to start up and what sort of hardware are you using? My poor 2010 MBP struggles with stock! Thanks for the report, I'm totally stoked that it didn't barf on that many parts Edit: Totally. My inner Valley Girl is escaping. Edit 2: Screenshot of re-worked interface. If you pull this change set, things will not work. I'll fix it tomorrow. <a href="http://ow.ly/i/VwHw" target="_blank"><img src="http://static.ow.ly/photos/normal/VwHw.jpg" alt="Owly Images" /></a>
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Thanks for the kind words! Stay tuned, it's getting better!
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Bump for version 1.1!
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Kerbalnet [updated 13/9]: A mod site for KSP (www.kerbal.net)
JnyJny replied to wizard`'s topic in KSP1 Discussion
Sweet, put me on the list of people interested in consuming the API. -
Kerbalnet [updated 13/9]: A mod site for KSP (www.kerbal.net)
JnyJny replied to wizard`'s topic in KSP1 Discussion
I re-read your post and caught the teaser at the end about a stand-alone application. Is it going to be a Windows thing or something more cross-platform ( Java, Mono/.Net )? -
Need help to choose animation.
JnyJny replied to Legal2k's topic in KSP1 Modelling and Texturing Discussion
I'll be different, I like the first one better. -
Kerbalnet [updated 13/9]: A mod site for KSP (www.kerbal.net)
JnyJny replied to wizard`'s topic in KSP1 Discussion
I like it! Any chance you can make the download URLs and ZIP file names more descriptive? For instance, downloading: http://www.kerbal.net/includes/functions.php?landing=mod_download&mod_id=8 resulted in a zip file named "1.1.0.0.zip". The results were similar for some of the other entries I looked at, but admittedly I haven't tried them all.