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Liquid

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Everything posted by Liquid

  1. You're not doing anything wrong; as iamaphazael mentioned, it's a known issue with OS X 10.6 (Snow Leopard), it doesn't happen in 10.7 or 10.8. The bug report might not be public anymore due to some new categorisations on the bug tracker, but it's still filed. It can be worked-around by clicking on another window/application, then the next click on the KSP window / hatch will work, but you must leave fullscreen to do this. If your machine meets the requirements for OS X 10.8 (Mountain Lion), the upgrade is worth it, the only downsides are that spaces must be in a line rather than a grid and it doesn't have the ability to emulate PPC binaries like 10.6 does.
  2. If you insist... Mainsail Express - with 42 mainsails comes great responsibility. (Liquid makes no warranties, express or implied, as to the usability, spaceworthiness or general practicality of this ship and accepts no liability whatsoever for any outcome of the result of it's use, including but not limited to obliterating the space-time continuum. Any and all complaints should be made to sal_vager for inspiring this ridonkulous idea.)
  3. Agreed, if you want people to see your content, don't make them jump through hoops just to get a glimpse of it. - just go to imgur.com - drag your images anywhere onto the webpage, then click start upload - copy the code marked "BBCode (message boards & forums)" and place it in your forum post ...images show right in your post, with no sign-ups, downloads, external links or any other obstacles, just like this:
  4. If you start with the "easy" languages (Python, Javascript, etc.), every new language will add new and confusing syntax/features and be hard to learn. I'd say go and learn C++ first, it's not exactly rocket science (heh) and once you learn that, most other languages will be a cakewalk as most are pretty much subsets of C++ anyway, usually with simpler syntax. Other advantages are that C++ is extremely efficient (really only beaten by assembly) and works on every OS so you won't be limiting or locking yourself into a single platform.
  5. VLC might do it if you have Snow Leopard (10.6) or below, I tried it today and apparently it doesn't work on 10.7 or 10.8.
  6. Don't worry, you were never going to be recognised on the street and showered with hot girls as a result of your rank on the KSP forums... just sayin'!
  7. *snip* You sir, just lost your posting privileges. -DR
  8. To anyone having trouble getting a 360 controller to work on a Mac, you simply need a driver to let OS X recognize the hardware, a free driver can be downloaded from: http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver/ Once you have this installed and restarted the computer (it runs a lightweight startup daemon), KSP should recognize input from any buttons pressed, though there is some limitations (also present on the Windows version) due to how KSP handles input: Both triggers and analogue sticks count as axes (analogue inputs) rather than buttons, and so can't be mapped to a button functions, so for instance you can't map "throttle up" to a trigger. You can map "throttle axis" to a trigger, but the throttle will fall back down as soon as you let go of the trigger (that and incremental throttle controls will stop working until a new flight is loaded :| ). Also, kerbonauts walking can't be mapped to an analogue stick. While I still use the mouse for building and map view, and the keyboard's "d-pad" for time-warp/change-vessel, the controller is great for general flight controls and kerbonaut controls, here's my 360 controller layout: --Flight-- Left analogue: pitch / roll (click: landing gear) Right analogue: camera movement (click: precision controls) Left bumper: yaw left Right bumper: yaw right D-pad: (RCS)translate forward,back,left,right A: throttle up Y: throttle down X: RCS B: SAS Back: map view Xbox guide button: Launch/Stage-separation Start: pause (esc) --Kerbonaut EVA-- D-pad: walk/EVAPack forward,back,left,right Left bumper: EVAPack down/orient to view Right bumper: EVAPack up/run A: jump Y: use/grab X: toggle EVAPack B: toggle lights
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