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jaxson25

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Everything posted by jaxson25

  1. I think I've found a bug. when you install this mod with the standard TAC download and Procedural Parts mod (formerly Stretchy SRB's) then the Procedural parts no longer work (will not stretch). I tested just TAC and Procedural Parts, and they work fine just with those two, but when I tried adding this mod, then the Procedural parts stop working. I think it may be something in the TAC related files to this mod that are causing the bug. other than this bug I've not found anything else about this mod I didn't like. I hope you can figure out what's up EDIT: I removed the file TacLifeSupport.dll from the mod's files and now it's working fine as far as I can tell. still have to test out the parts and make sure they all still work. I'm not a modmaker and don't do coding. so I have no clue what removing this file has done. but it seems, on the surface anyway, to have solved the problem.
  2. can someone please help me here: I really want to use the AIES dishes and antennas, but I can't find a way to do it. I know that at one point there was a download that was on either the remotetech or the AIES thread, but I can't find it anywhere! I feel that I'm probably just going to have to edit the Config files, but I'd rather not mess something up.
  3. you have no clue how long I've spend trying to figure out this mod. now that I have I am really looking forward to all the new missions I can do now! thanks!
  4. We all know the Space Kraken, right? the monster that destroys all that travel out of the kerbol system. well, why do you think he does that? he is a guard, of the Planet Kpax! the home of the Space Kraken kind! it is like Laythe, all water and a little land, but the highly advance Krakens have also developed space flight but they understand the existence of the little Kebals and feel threatened, so they put up a guard up to keep the kerbals away. but now that they have no more guard. so they are arming themselves to attack Kerbin and destroy the kerbals before they destroy them. all hope is lost! but we have one secret weapon: JEB! PREPARE FORE WAR! *BREAKING OF CHARACTER BELOW!* please post your own Kpax related stuff below like drawings of it, the Kraken Armada, Videos, stories, that kind of stuff. I think it's fun to see how people create such cool stuff from so little maybe one day we'll have a planet Kpax!
  5. while watching a video by Scott Manley, he brought up a problem where the 3-man pod had the aerodynamic property of the airplane pods where it wants to be facing the direction of movement, causing his rocket, while landing, to flip upside-down when the SAS was off. I thought about how this could be fixed and came up with this little idea, the "Upside-Down Rocket". It's pretty self-explanatory, instead of placing the Command pod on top, you place it on the bottom of the rocket, on top you place the SAS, RCS, and a few fuel tanks. because these are on top the parachutes go on the sides of the pod. then you branch off a other fuel tanks from the center and connect them with fuel ducts. then on the bottom of the outside pods you place the engines. From my experiments, I find that the Aerospike engine doesn't work very well with this design because it burns down onto the pod, killing the kerbals. of course you can find ways to work around this on your own. here are some picture of the test vehicle I made. If you ask I can provide a .craft file. P.S. I also just noticed that if there was a structural failure in one of the pods, instead of them flying up and hitting the pods, killing the kerbals, they just fly away harmlessly NOTE: this design is made for powered landings on bodies with atmospheres, so this really has no advantage over a normal rocket if your going to the mun or minmus, but if your landing on another planets (when 0.17 comes out) this will keep you orientated right during landing.
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