Spaced_Out
Members-
Posts
37 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Spaced_Out
-
Yep. If 'Active' the flame goes at full tilt regardless of the throttle's position, if 'running', the flame isn't there at all.
-
I updated the .cfg of Nova's old Probodobodyne cushion engine to work under the current system. It worked, but the FX played whether the engine was throttled up or not. So I changed the FX triggers using terms from a stock .cfg. That fixed the sound effects, but the visual effects don't play at all now. What've I borked? .cfg: http://pastebin.com/5tYyQX2V
-
Why do all the journalists keep saying he's jumping from the edge of space? Was the height of the Karman Line halved and no-one told me?
-
It's probably just the amount of ships/parts around. I only had 2 ships and 2 pieces of debris down at a site and I lagged badly bringing in a third lander. I bet there's a lot of optimisation that can be done here. You can see sometimes when the game glitches that landed vessels are still having their trajectories calculated every frame and I'm sure there's more things like that.
-
I've been wanting this for ages, thank you. The issue with the RCS feeding order is that it will quite often drain the stack from the top (ie, your lander etc) first and then work down the stack. It's difficult to reproduce, but the simplest fix in any case would be to make it drain via the order the tanks are staged.
-
[0.20.2] Gaby's Quick And Dirty Miscellania: v1.3
Spaced_Out replied to gabyalufix's topic in KSP1 Mod Releases
Hey Gaby, do you mind a request? I was hoping you could merge 10 stock NERVAs with 5 Novapunch 2m 2x1m adapters on an NP 5m 5x2m adapter into 1 engine. -
It's one of the Mun arches. Your next challenge is to orbit through them.
-
You may find this interesting http://www.wired.com/wiredscience/2012/09/nuclear-flight-system-definition-studies-1971/
-
[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Spaced_Out replied to r4m0n's topic in KSP1 Mod Releases
I'm trying to put a camera module in the cab of the DEMV, but no matter what I change the camera placement to in the .cfg it stays in exactly the same place, just behind the front wheels. Why wont it move? -
Most amount of delta-v required to take off again and transfer to anywhere worth going.
-
Silisko Industries Addon Development - Thread 2
Spaced_Out replied to NovaSilisko's topic in KSP1 Mod Releases
This. One press of 'w' does it, should be the same in the SPH. The invisibility is something to do with the object origin iirc. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Spaced_Out replied to Tiberion's topic in KSP1 Mod Releases
I didn't say anything about making it the same as the stock one, I pointed out that it weighs less than it should. -
I have it on nearly every ship for the Smart A.S.S and orbital info, but I don't use the autopilots unless I'm too intoxicated to care or just putting up something that will be time consuming but not challenging.
-
If someone could work out the co-ords for placing a mumech cam in the drivers seat they would win the internet. What's the preferred method for landing this thing without directly attaching radial engines? It's mass seems to be off-centre, even with loads of stabilisers it makes my sky crane spin uncontrollably. [ATTACH=CONFIG]33035[/ATTACH]
-
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Spaced_Out replied to Tiberion's topic in KSP1 Mod Releases
I don't know if it's been noticed already, but the long 2m tank has more fuel but less mass than the stock one. -
This is my interplanetary probe ship. It carries 5 relay sats, 8 probes and a metric ****ton of lag.
-
Silisko Industries Addon Development - Thread 2
Spaced_Out replied to NovaSilisko's topic in KSP1 Mod Releases
If you have mechjeb you can add this to the .cfg cameraFoV effects zoom level. Lower value = higher zoom. -
Silisko Industries Addon Development - Thread 2
Spaced_Out replied to NovaSilisko's topic in KSP1 Mod Releases
These are just normal pods, the mechjebpod is a custom module. -
Silisko Industries Addon Development - Thread 2
Spaced_Out replied to NovaSilisko's topic in KSP1 Mod Releases
Tassyr, edit your posts rather than double posting. 1: The Aeroshell is a pod, you'll see it on the select pod dialogue. 2: All pods are assigned crew pending support for unmanned control. However, since these pods don't set internal spaces in their .cfgs, no crew cams are shown in 0.16