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Everything posted by Kommitz
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I'll fix the config files later today, mostly for the sake of new downloads. Also I'm working on some new bits and am hoping to release a fuel tank & rocket set sometime soon (protip: check my sig for previews), possibly with considerations for seperate propellant for nuclear engines.
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I'm currently working on a set of fueltanks and redesigned engines. I'm not surte what a PPM mod would entail though, looks like you could get close enough with docking ports anyway. Maybe some seperate fairing pieces/engine shields would be an idea.
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There's no way they could conflict with anything. Bear in mind that in the engines & fuel tab they're covered by their fairings and you might be mistaking them for fuel tanks. It's an issue I've been meaning to fix.
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That fueltank-strut idea is excellent, although I agree it needs some more texture work. Also just wondering what you're modeling these in? D'oh. It's a tiny engine for tiny ships :3
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This is what I was thinking when i designed the things (even my pseudo-scientific diagram shows as much) but really I doubt a sphere is the most efficient shape for the pressure vessels on these when a cylinder is proven to be adequate. Also a small update, finally hacked spaceport to upload my double LV-N model (by uploading it as a private add-on then making it public). Double NERVA Oddly the URL suggests that the site was aware I'd tried uploading it twice already but it wasn't anywhere to be found before now. (EDIT: Also I'm meaning to update my FATMAN rockets as I just realised the green channel must have been inverted on some of the normalmaps.)
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Ah god I'm going to be slowing down a bit on making things as I've currently found myself about 100% more employed than I have been recently. I'm already well familiar with your site, it's a great source for inspiration. Speaking of which...redesigning some things: Made them non-spherical, but they're still squat and fat. Gonna include these variations in a set including fuel tanks that I'm hoping eventually to make a plugin for, allowing multi-fuel engines with varying Isp. The engine on the end is based on what I can make out of the MITEE design, although it's only a rough out at the moment. Also here's a lander pod and fuel tank idea I'm roughing out at the moment.
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Yep, they're in the screenshot with the checker patterns in the first post.
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The TOG has to be one of the most variable tanks in the game depending on who's driving it. Got some hilarious games with it in tank companies.
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It's actually just a miscellaneous nuclear thermal rocket in a spherical pressure vessel because I'm not that bothered about accuracy. I've been looking around for stats to give to a gas core engine but I'm still trying to decide what would be in the realms of 'reasonable', and the parts in KSP aren't all that big so it'll be nowhere near any of those stats. Currently I'm just balancing things off the stock nuke engine.
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This is my fur-pone-a, soni-shy-chu-wolfchan, and hir embodys all my tru headspace lifedreams. (May or may not be my legitimate fursona).
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I don't do many large building projects but those engines just tippped me over to downloading the pack. Great stuff, all of it! With regards to balancing, just think about what you want to do with the thing. Personally I'd raise the Isp to more nuclear levels, and balance it as a spacey engine for spacey things but I've got nuclear engines on the brain at the moment. The overheating mechanic is a good idea. (By the way, what is that effect you were using on it?)
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Ah, I think I might just put a post somewhere if it'd be useful. I basically just reverse engineered another CFG though so I'm not entirely sure how everything works yet (notably the NERVA fairings). Also, working on some more bits. Might update some current models to be a bit less spherical and switch out some of the parts entirely because I'm fickle and otherwise I'd just end up with an endless pile of similar rockets up for download.
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Well it seemed to fit the black band thing nicely and looked good. I'd love to say it was for scientific accuracy, but...nah. I'm working on things!
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Oh, no more concerned than you should be sending kerbals into space with no life support systems, water or food Anyway, here's a single upload of an engine I started a while back which I am currently waiting for the Spaceport elves to process. It does exactly what it looks like it should do. DoubleNERVA (click to view in 3D) Admittedly I could add more definition to the textures, but texturing with a mouse does my head in and I don't have many brushes installed in gimp to ease the process so eh. Also learnt a lot about normal mapping and baking textures the past week or so so I might go and re-map the whole fatman set...eventually. They look good enough for now.
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I don't mind if you edit the .cfgs for yourself. I'd originally thought about doing gas core rockets but...they're a bit out of scope of the game at the moment. As far as I know you'd have something with huge Isp, good thrust and not much worse thrust to weight than typical solid core rocket?
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New release! Main differences to the old parts: Refreshed art assets; engines look more consistent with each other and no longer use normal maps. This was a choice made with regards to the constant memory limitations of the game and while good normal maps can look great in KSP, they're not essential to the appearance of most parts. I opted to keep things more flat & simple. Textures are now saved as MBM to avoid PNG and TGA bugs. Supports Community Tech Tree Re-balanced stats. No longer modeled after the stock LV-N, I've bumped up the TWR of all engines while knocking the Isp down more modest ranges. Designed to be more in line with hydrocarbon based NTRs. I decided against a single-propellant option due to the lack of configuration for stock tanks currently. Changelog 20/11/2014: Re-balanced costs of all engines, re-balanced Isp of all engines, added support for Community Tech tree, added new engine BL-40-N Upcoming Features: Advanced engines pack Optional Firespitter (mesh switcher) integration Additional configurations for different propellants (Liquid Hydrogen etc.) Further down the line (hopefully), modular engine addons Final texture fix for old engines Old Version (No longer updated.) [Assets copyright of Kommitz, all rights reserved.]
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Ah I might prefix it with the company name then. Also, working on a tiny family of nuclear rockets currently which are quite near completion now! Will probably put a thread up in the mod releases section when I've packed them all.
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Emissive tutorial
Kommitz replied to CardBoardBoxProcessor's topic in KSP1 Modelling and Texturing Discussion
You wouldn't happen to know anything about the quality/colour depth of emmissives? I've tried a few different formats for the source files and they all end up with noticeable banding when imported into the game even when it's not present in Unity (after conversion to mbm, maybe that's the problem...). -
The current one doesn't (yet) but the next release should have them. I've just been testing them out today in fact.
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Also will be looking to put this stock-alike double NERVA up for download eventually. As always, feedback is appreciated and I'll try to keep this thread up to date!