FunkMunki
Members-
Posts
14 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by FunkMunki
-
42-i Generation3 Opener - Light Transport Ship [WIP]
FunkMunki replied to Tim_Barrett's topic in KSP1 The Spacecraft Exchange
Nice ship! I can only imagine the lag on my system. -
No problem. I've already duplicated the rover one into one that carries a 3 man pod instead. Still working on a few little things with my part of the design. I'll post it if you want when I'm done.
-
That helped a lot. I was easily able to get one in orbit with those settings.
-
I can't wait to get a pod version. Not only does your ship look great and realistic, but it actually works unlike many I've tried in this section. I look forward to testing it. If you could just throw a pod on top instead of the rover that would be perfect. I suck as building ships, but I love this game so this would be a great starter for me to add to.
-
Elderstar Orbital Science & Rocketry
FunkMunki replied to Pluto100's topic in KSP1 The Spacecraft Exchange
NovaPunch. -
Thanks a ton. I just landed the rover on the Mun. This is my first time being there since I've only played for a few days. Any chance we could get one of those with a pod instead of a rover?
-
I'm not sure what I'm doing wrong, but I can't even get out of the atmosphere with this thing. I get about half way out and it doesn't seem to have enough power to keep going to it gets pulled back down.
-
That's nice to know, but do you have any idea why my client keeps crashing with this mod? I made it all the way to mun this time and tried to land and it froze. Any help would be appreciated. Did you make sure to install the actual part onto your ship that makes it work? If you look you'll notice some new parts. There are a few different ones you can use to make it work.
-
Stock Spaceplane/Lander "Spaceplane X-17"
FunkMunki replied to MFToast's topic in KSP1 The Spacecraft Exchange
I tried both of them barely had enough fuel to get out of the atmosphere no matter how I took off. What am I missing? -
[Stock 0.16] Kerbofighter Mk 2 light turbojet
FunkMunki replied to Rickenbacker's topic in KSP1 The Spacecraft Exchange
Fun to play around with. I lose my engine every time I land though.