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KSP2 Release Notes
Everything posted by robly18
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Please marry me.
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I didn't know today was thanksgiving?
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Hey everyone! a quick question to get started.
robly18 replied to kevs014's topic in KSP1 Gameplay Questions and Tutorials
No, it's not. Mainly because it's not a picture. And it isn't upside down. If anything, it's sideways. -
Buy it from KSP.com. It gets more money to the devs. However, I do recommend that you then get a steam key and get the game on steam afterwards, because autoupdate ftw.
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Help, heliocentric gravitational constant
robly18 replied to ArthurCVI's topic in Science & Spaceflight
http://en.wikipedia.org/wiki/Standard_gravitational_parameter "The value for the Sun is called the heliocentric gravitational constant or geopotential of the sun and equals 1.32712440018×1020 m3s−2." I don't know what this equals for kerbol, but I guess that would be the keocentric gravitational constant. -
How do I get earlier version of KSP with Steam?
robly18 replied to OUScooby's topic in KSP1 Discussion
You can't do this even with the regular version. The best you can do is keep backups of old versions. -
Fine, I'll admit it. It may have been a *bit* broken, and I *may* have said otherwise. But in my defense, I never make particularly unstable rockets. >.> <.< >.>
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I skipped about 30 pages because I didn't feel like reading this all the way. However, I did some testing and I can assure you that, as long as you add a few reaction wheels, the system works just fine. It has four reaction wheels, but that's because it's asymetrical. If it was symetrical, the pod's SAS would have sufficed. If SAS was off, that rocket would work more like a ferris wheel.... A downward going ferris wheel. Apologies for the big picture by the way.
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I think KSP updates are going to become the new HL3
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I always just thought of the orberth effect as this: When you're firing prograde, you're increasing your altitude in the opposite point of your orbit. Therefore you're not increasing it anywhere else, increasing the efficiency. If you do it at the periapsis, since you're increasing what is already the highest point, it becomes even more effective because you,re not needing to go that extra mile per hour to increase up to the apoapsis. However, if you pointed, say, away from the barycenter, you'd be increasing your orbit more uniformly, thus not increasing it nearly as much as if you'd just spent all that Delta V on firing prograde. Maybe I was wrong? I don't know.
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Your Definition of an Accomplished/Professional KSP Player.
robly18 replied to Flixxbeatz's topic in KSP1 Discussion
An okay player is someone whose launches don't crash or malfunction. A pro player is someone whose launchers always malfunctions, but they find a way to make it work anyway. -
2.0? Bro, this isn't 2018 yet. I'm pretty sure you mean 0.20.
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Maybe the devs are actually kerbals from kerbin who are here in a secret quest to find out how humans would react to the kerbal race: if we were to kill them, they'll obliterate us. If we were to treat them well, they shall share their morphing and FTL secrets with us. If my theory's correct, the human race is a goner,
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I live in offensive and I find this message Rural Kentucky.
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Any value in having SRBs after stage one?
robly18 replied to The Ideal Gas Lawyer's topic in KSP1 Discussion
They're probably gonna be a hecka lot more useful on career mode. The main reason NASA uses those is because they're cheaper to make than liquid fuel boosters. So you can expect these to cost like 100 of whatever the currency is while liquid boosters (fuel+engine) might cost up to 1K. -
Now do it without mechjeb.
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Actually, earth's gravity pulls at just under 10 m/s if I remember correctly. Not 10 feet per second.
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Yay, I'm an elder! And so are you! High five!
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Mine didn't, fortunately. However, it did wipe out my avatar... BRB, fixing that
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Hm, good question. Let's see... KerbApril? Broken rocket month? Idunno. The day the servers went kerbal?
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I've been running stock ever since 0.17 came out, but I used to have mods like zoxygene and remotetech, that didn't make the game any easier or harder, but just changed it about a bit. And especially those two complement eachother quite well tbh.
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First of all, somehow, the first thing I did when I bought 0.16 was land on minmus and come back. No idea how I did it, but my point is, been there; done that Secondly, I will not even touch mechjeb until I manage to land on the mun without problems. I don't want a crutch interfering with my peformance :| Note:I'm not speaking bad of mechjeb, in fact I find it a very helpful tool for those in need, but I personally find it makes the game overly easy. Just my opinion though.
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I was going at an angle of about 75º in relation to the surface. My plan was to slingshot to kerbal, wich was standing "behind" the mun.
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Is bad day for Jebediah Kerman. The rocket got up to 200 K meters from the mun, after wich it ran out of fuel. As such, it was unable to exit the mun's SOI. Jebediah Kerman's capsule, with him inside it, plummeted to the ground at 700 m/s.
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Hooray! I followed your advice and took the RCS away... The result? I have fuel left! Jebediah chillin near the capsule A nice sunset. I shall now attempt to get back to kerbal. I am confident on this