-
Posts
463 -
Joined
-
Last visited
Reputation
65 ExcellentProfile Information
-
About me
Now Exploration driven
Recent Profile Visitors
3,716 profile views
-
do the same things I did in KSP 1, probably start in sandbox and mess around with all the new stuff then go into career
-
Graphics Card Requirements/Limits for KSP2
ouion replied to TruffleSpy's topic in Prelaunch KSP2 Discussion
well i have a gtx 1660 ti, which is just a rtx with ray tracing tech removed and overall less powerful. I am thinking is more similar to KSP 1 with additional graphics mods -
Kerbal Space Program 2 Speculation Thread
ouion replied to NSEP's topic in Prelaunch KSP2 Discussion
just the next gen engine and the realistic look of the whole game. Honestly though i am waiting for KSP 2 to be announced for years -
Kerbal Space Program 2 Speculation Thread
ouion replied to NSEP's topic in Prelaunch KSP2 Discussion
its probable that the planets will be 1:1 scale or 0.50:1 scale -
i think it was in 2012, when I first played ksp. man o man, it was the game I was looking for. I played the 0.13 demo for like five months trying to build rockets to get into orbit, then I purchased the full version of alpha 0.16. Basically, i was flying by the seat of my pants and figuring out certain rocket designs, funny thing is that most of my designs use asparagus staging and fuel lines everywhere.
-
What is your favorite addition in the new DLC and 1.4 update?
ouion replied to KSPFanatic102's topic in KSP1 Discussion
Boi, it has to be the new parts and the mission builder. The revamped parts look great and the new parts seriously fill in the gaps of the stock parts. -
Whay would real-life war spacecraft look like?
ouion replied to FishInferno's topic in Science & Spaceflight
The Short Answer: We don't know until a space war breaks out The long Answer: We could guess,right? On the side note, The Expanse presents a not bad representation of a spacecraft built for war For Real Life: Size: It depends on whether there is a crew or not. If there is a crew, then the spacecraft will be designed to have life support and crew living quarters and ample amount of space for maximum crew comfort. A unmanned spacecraft would be even smaller, probably equivalent to satellite, of course with weapons. You could even go smaller to nano meter sizes. Think of swarms of nano machines in space fighting other nano machines or destroying whole planets. It would be more logical to have a unmanned spacecraft to fight our wars. I'am also thinking of hitting planets with projectiles accelerated to a near the speed of light instead of having spacecraft fight in space. Its important to know that space is not a ocean. Space fighters will probably be space planes firing anti-spacecraft missiles, they probably will be on a suborbital trajectory. Its very likely they would be unmanned, Weapons: It depends on the time period, in the cold war. The USAF has a plan for a Orion nuclear spacecraft armed with a nuclear warhead and 3 inch naval guns for self-defense. People mostly think of lasers and rail guns to be on spacecrafts in war. Why not include a traditional naval gun probably with ECT(Electro-Chemical Technology) and other improvements? Something like the CIWS would be important on spacecraft for shooting down missiles or space fighters. I think of two types of missiles: One for close range and for long range. The close range would be something like the AIM-9 sidewinder that launch in close range. A long-range missiles would be like a probe or a nuclear missile that target other spacecraft far away or not in reach. Appearance: Think of a NASA proposed Orion nuclear powered spacecraft or Constellation Mars transfer vehicle combined with a tank. Its very unlikely, they would be built like ships on Earth. For projectile protection; something like a wipple shield or spaced armor to stop rail gun rounds or angular armor like a tank to increase thickness and chance of round ricochet. -
For context, i have a list of mods installed Near Future Propulsion Near Future Solar MKS Colonization SSTU Trajectories Kerbal Engineer KIS 1.3 version Module Manager So what's the problem. At each startup, at the pre-init phase. The game crashes all of the sudden and this repeatedly happens.So this is the log Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:01100e18. Error occurred at 2017-07-04_115838. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by funny_000. 61% memory in use. 8097 MB physical memory [3089 MB free]. 9377 MB paging file [2915 MB free]. 134217728 MB user address space [134216132 MB free]. Read from location 00000000 caused an access violation. Context: RDI: 0x3b0cb570 RSI: 0x35ed9290 RAX: 0x00000000 RBX: 0x00000007 RCX: 0xfffffffe RDX: 0x00000069 RIP: 0x01100e18 RBP: 0x00cfcdb0 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x00cfccb0 SegSs: 0x0000002b R8: 0x1aaf369c R9: 0x00cfce28 R10: 0x3b0c9040 R11: 0x00cfcc40 R12: 0x3b0cb6f0 R13: 0x00000053 R14: 0x48cb1a40 R15: 0x00000002 Bytes at CS:EIP: 48 8b 10 48 8b ce 48 8b d8 e8 4e f7 ff ff 48 8b I tried KSP x64, but it came back with the same log. Also force opengl didn't either Is there any solutions?
-
What are the longest/hardest space words you can think of?
ouion replied to Clockwork13's topic in Science & Spaceflight
Hertzsprung Lagrangian Magnetometer -
Using the Decoupler's open areas to fit sas and monpropellant to make a service module
-
Shame for standing in front of a bull
-
Probably very basic stock life support like the sat comm stock and probably fuel switch(doubtful on that)
-
Easter egg, there was once a KSC on the moon ( I know right crazy). The KSC was probably a test spot for the developers.
-
when a munar rover just flips over the whole mission is a waste of billion dollars