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Everything posted by ouion
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
ouion replied to DYJ's topic in KSP1 Mod Releases
can you show me? -
[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
ouion replied to DYJ's topic in KSP1 Mod Releases
The mod stopped the loading process in the loading screen. Is this a bug? -
Hello, Im Ouion and i'm a christian too. I do believe in God God Bless
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I have 82k something and my reputation is medium to high.
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Bankrupt! No money, no available contracts!
ouion replied to Yemo's topic in KSP1 Gameplay Questions and Tutorials
12 roots buy a a 12 pack of coca cola and sit back and watch -
64 bit version of 0.24 is working great for me and the game run much smoother than ever before. So how does 64 bit work for you?
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O-10 Monopropellant Engine & Vernor LFO RCS Thruster
ouion replied to Red Iron Crown's topic in KSP1 Discussion
I would use 0-10 engines for capsules and as a emergency escape engine. -
Think of a kerbalized version of a famous game I got one K-com:snacks unknown:)
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super sayian kerbals ITS OVER 9000!
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yep, thats it
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Well, I tested a prototype of this stage and surprisingly it can reach the moon. Sorry, but this is all i can tell you Moving on..... In the future. I will put the 3.75 m half tank version and the half 2.5 m tank Or putting landings legs on it. or just making a space tug version with nuclear engines.
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The KLS R5 is a mid stage with RCS and a OCTO core. When the space craft completes its orbit using this stage. It detaches it and the probe core takes over and deorbits it self using a skipper engine. This also includes three parachutes. To land(note: maybe is too heavy.When landing on water.). Download:https://www.dropbox.com/s/l788ty4421aojhq/KLS%20R5%20Mid%20SE%20Control.zip Images: Enjoy!:D:D:D:D:D
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I would glady join.
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Tips and tricks you found out yourself
ouion replied to hugix's topic in KSP1 Gameplay Questions and Tutorials
you can put stuff inside 2.5 decouplers. -
I m going to watch Gravity:D
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Post you thoughts:D for those who don't know what is the frostbite engine http://en.wikipedia.org/wiki/Frostbite_(game_engine):D
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When a part fall to the water at a very high speed it disappears and you can't find it. Is this realistic? No, I would like the part to be not destroyed,but sink to the seafloor or float to the ocean surface if the fuel tank is empty. It will float, its annoying to see a part just destroyed and you can't find it. The Semi-destructible ground is when a object hit the ground at a very high speed from reentry or past 15 M/s. There will be different types of crater: A little dent(low speed impact),Medium Crater(Medium speed impact), Large Crater(high speed impact). The crater size will also depend on how big is the object. The object will also have a damage bar which shows how much damage it takes(a dent,holes, and beyond repair).The appearance of the Crater is black then it will regenerate into regular ground in 5-6 Mins. I also want the electrical parts(Batteries) and Fuel tanks(If its empty it doesn't produce fire) and RCS tanks and anything that Contains fuel or Energy will produce a flame when damaged or crash into the ground. You can recover this parts and repair them. I hope you like my suggestion and post any problems with this.
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It looks like one of the scenes in Call of duty Ghost.
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Any problems with the RAPIER engine yet?
ouion replied to ouion's topic in KSP1 Gameplay Questions and Tutorials
Yesterday, I build a smaller version with a single RAPIER engine. I think mass has to do with this.