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Mr. Scruffy

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Everything posted by Mr. Scruffy

  1. Hmmm, though thinking about it, some X-Com-likish explore-research-story wouldnt be that bad. Not for weapons and defeating some alien race, of course, but just to explain the existence of the anomalies. No real point in them, still, but having a nice sci-fi story be told around them. Like something like this: - First find any anomaly. - Start a research team on the data on it. When it´s finished it will tell you about some radiation emitted by it and unlock research for a anomaly-scanning decive. - Research that scaning device. (optional for progressing the story, but immensely helpful) - Find the other type of anomaly. - Start another research project. When it´s finished, it will give you piece of story about their potential purpose. Say, for now, they might have been sort of phone booths (hey, this is a ´placeholder´, okay, replace with anything that strikes your fancy). - Find all anomalies existing on one celestial body of your choice ; unlocks: - Research on a story about the origins of the anomalies. Their age and their builders, but only vague, mysterious info. - Find all anomalies on another celestial body of your choice ; unlocks: - Research on how to use all known anomalies, in accordance to their purpose (as mentioned/chosen above) + a little more info on the builiders. - Find all anomalies in the system; unlocks: - Research on how to build your own ´anomalies´ + info on builders. Sort of xeno-archeology storyline without much impact on whatever else you are doing. Just for some extra-flavor for sci-fi-lovers.
  2. First mod i tried and i love it. Should be, in one form or another, in the final game, imho. Thx for the effort. EDIT: A couple of questions / requests: - Do You, dear mod-dev, think it would be possible to have sats continue mapping, even if not currently controlled by the player, at some point in the future? Cause that would be really neat. - Could you implement different detection ranged for the ´artefacts´? Like, you know, a Mün-arch is quite a lot easier to detect than a monolith, by naked eye at least. What are the detection ranges anyways? It seems like i have to be <20km to the Mün to have it mapped, but only <100km for Kerbin? Shouldnt be more like the same for both - and even more for Kerbin than for the Mün, because of the atmosphere? I suspect gameplay reasons, here, as that would make either mapping Kerbin really hard (from within the atmo) or mapping Mün really easy (from way up high). Anyways, if its 20/100km i still think they could be a tad closer to each other, maybe 25/80? And maybe 25 for the arches, 10 (or even less) for monoliths? Anyways, i appreciate this work a lot and ´Thanks´ for reading the ramblings of the latest noob to this wonderful mod.
  3. That´s the point that always makes me seriously doubt, each time when there are new number released on how much damage media-piracy did on the economy in year X. I doubt they account for this phenomenon, which i can testify for myself in my much younger years: I never ever could have attained a full disc box of c64-games if it hadnt been for schoolyard-piracy and it would be rediculous to chalk every copy i had back then up as ´loss to the economy´. Plus, i probably wouldnt have gotten the hardware in the first place, if the software hadnt been known to be ´free´, beforehand. That was a major selling point of home computers back then, over the consoles (and even let to the tempory demise of the later - but that was an extremity). Plus the empty discs, the disc boxes... I wonder what made tapes so popular in the 80´s (esp. 2x tape-decks)... or a bit later: What did people need all those CD-burners and empty CDs for? All private photo collections? And TB-discs, today contain tons of privately generated, or ligitely purchased media, and nothing else, of course... Dont get me wrong - i am not trying to advocate pro-pricacy at all. I just doubt that the damage done overall by it is highly overestimated. Pirates do the wrong thing - no doubt - and thus i wont support them getting medals for what they do, but it remains a fact, that the whole media industry probably wouldnt quite be where it is today, without them.
  4. During construction, you flip the craft around at one time, so you can see its bottom. Question: How?
  5. Vid not abaiable in germany, due to GEMA (copyrighted music?).
  6. Yeah, from Sci-Fi and all that, i expected slingshots to be a navigational masterpiece of space-flight. Turns out, as long as you dont care where you end up, they are rather easy to achieve. On my first full-version flight, i was so lucky, that a mun-approach would have slingshoted me directly into Minmus´ grav-field, had i opted on it. As Minmus orbit is slightly off-plane, that was quite a lucky shot. I still find it hard to reach, even when i am actually trying. ;D
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