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Spacecraft Engineer
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Unable to Update
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Technical Support (PC, unmodded installs)
Agreed. -
Unable to Update
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Technical Support (PC, unmodded installs)
I download from the KSP store directly. How do I go about keeping my game updated with out having to constantly uninstall and reinstall. -
I can not update when patches are released. I am forced to completely reinstall the game every time I want to update the game. Attempting to manually download the patch results in the error "this is not an official Kerbal Space Program folder" or something similar to that. attached is a screen shot of the client. This is a fresh install of 1.4.5 I previous had 1.3 and before that 1.2. At first I felt this was a mode issue but even after fresh installs and not adding mods back I still have the same error. https://cdn.discordapp.com/attachments/497771060389740554/497771142367543308/Capture.PNG This my client launcher. As you can see I do not have the current version ID nor the Latest Version ID. As well as the Update button is grey out as it has been every time I launch or reinstall to get the latest patch.
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They do have one in the pack never could get it to work just right but i gave up after only a few minutes XD. But We at Outlaw Creations are working on a magnetic system
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Outlaw Creations Development Thread
sounthernrebel78 replied to sounthernrebel78's topic in KSP1 Mod Development
UPDATE We have had to postpone all projects do to real world issues. We are always looking for more people to join the OC team. Currently need coders and plugin writers, but part makers are also welcome to apply. Just simply inbox me. -
Making a mod to mine more resources and stuff.
sounthernrebel78 replied to Psycho529's topic in KSP1 Mod Development
My point was we don't know what resource system will be added. So once it does come out you will see more people doing resource mods. -
[0.25] M.M.M (Modular Magnetic Module) 0.3.3
sounthernrebel78 replied to Ravski's topic in KSP1 Mod Releases
I am in the process of building vehicles for transporting modules as these to position as well as a crane to place them in the exact place you need them -
Rubber Band Inc: Caterpillar tracks.
sounthernrebel78 replied to electronicfox's topic in KSP1 Mod Development
Why would you want armored tracks. And the Abrams doesn't have armored tracks in the manner you think that have armor covering them but the tracks them selves are just like any other track just more heavy duty and padded so it doesn't tear up pavement. To get armor in KSP you need to build it your self with heavy duty parts and spaced armor. -
Minecraft Parts | First Release 0.1
sounthernrebel78 replied to BlueSubstance's topic in KSP1 Mod Releases
I don't know what to say to this. -
Making a mod to mine more resources and stuff.
sounthernrebel78 replied to Psycho529's topic in KSP1 Mod Development
Hate to be a down, but your mod will be tossed in the trash after Squad releases the resource system. It is why there isn't many resource mods, because no one want to waste time developing a mod that could be useless because it will be added into the game. Since Squad doesn't give to much warning to what is going to be in the next update you could release the mod after spending months of hard work to just find out squad has finally added resources into the game. Your better off doing something simple like the kethane mod where it has one resource and not several. Doing it this way will give you a good chance of being put on the development team to help with the addition of resources. I suggestion crude oil and only available on Kerbin and Laythe. You would have to refine it and turn it into either jet or rocket fuel. Of coarse you could have either two parts or one part with a switch. Just an idea on that is to have a storage tank with the refiner that drains the tank and pumps it into a second tank the converted fuel of your choice. Just my opinion. Great mod idea by the way