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SNapple

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Everything posted by SNapple

  1. There's a sweet irony in that you can spell Apoapsis, Periapsis, Gauge, Etc but can't spell "I".
  2. After building a highly modded skycrane, I decided to make a stock one. Many explosions followed... And no deaths? But really, I missed the times when people just messed around. But alas, I already had a Mun rover, so I decided to skycrane that down... And fail. http://www.youtube.com/watch?v=orvsHepqTms&feature=plcp It's a miracle no one got hurt... But Jeb has other feelings on the matter. But anyway, I decided to design a new rover, perfectly symmetrical, and then it worked. I landed it on the Mun and... I put the decoupler UNDER the ASAS. So my skycrane was assymetrical. D: And then I launched it again, this time without the Fail. It worked
  3. A tissue box. ... Uhh... Behind that is my ridiculousy heavy money box with atleast 40 pounds in it(Pounds of money). That could be useful. ... God, a freaking tissue box...
  4. If you can't see the ship markers, try pressing F4.
  5. I find that sometimes it is almost impossible to find the mod I want under the oversized pile of bleaugh. So I had this idea for a while. Enjoy! Carts mod by Tosh: http://kerbalspaceprogram.com/forum/showthread.php/7854-PLUGIN-PART-0-14-Carts-v1-32-M%C3%BCn-Rover-RCS RemoteTech by JDP: http://kerbalspaceprogram.com/forum/showthread.php/16347-PLUGIN-PARTS-0-16-RemoteTech-Relay-Network-Debris-automation-%E2%80%93-V-0-3? ISA MapSat by Innsewerants: http://kerbalspaceprogram.com/forum/showthread.php/9396-0-16-ISA-MapSat-Satellite-mapping-module-and-map-generation-tool-v3-1-0? Damned Robotics by Damyoujapan: http://kerbalspaceprogram.com/forum/showthread.php/9675-v0-16-Damned-Robotics-Version-1-2? Deep Space Mission Pack by Kockaspiton: http://kerbalspaceprogram.com/forum/showthread.php/7790-0-16-Parts-Pack-Deep-Space-Mission-Pack-%280-14-released%29? The Truss Pack by Sherbetlemons: http://kerbalspaceprogram.com/forum/showthread.php/8402-The-Truss-Pack-Rugged-parts-for-any-eventuality%21-%2A2-0-AT-CONCEPT-STAGE%21%2A? Bigtrack by Chickenplucker: http://kerbalspaceprogram.com/forum/showthread.php/8652-v0-14-15-16-untested-Bigtrak-KSP-Edition-v-23? Silisko Industries by NovaSilisko: http://kerbalspaceprogram.com/forum/showthread.php/12237-Silisko-Industries-Addon-Development-Thread-2? NovaPunch Remix Pack by Tiberion: http://kerbalspaceprogram.com/forum/showthread.php/3870-NovaPunch-Remix-Pack-1-2Beta-%28May-31st%29-Requires-0-15-2? KW Rocketry by Winston: http://kerbalspaceprogram.com/forum/showthread.php/2448-0-16-KW-Rocketry-v0-5? Damned Aerospace & Crewtank by Damnyoujapan: http://kerbalspaceprogram.com/forum/showthread.php/9243-v0-16-Damned-Aerospace-Version-1-5-2-Crewtank? Fuel Transfer Mod by Younata: http://kerbalspaceprogram.com/forum/showthread.php/16258-0-16-Fuel-Transfer-Mod? Orbital & Planetary construction by zorkinian: http://kerbalspaceprogram.com/forum/showthread.php/9283-0-16-0-Plugin-Orbital-Planetary-Construction-V9-3? Romfarer Lazor System by Romfarer: http://kerbalspaceprogram.com/forum/showthread.php/9923-PLUGIN-PARTS-0-16-Romfarer-Lazor-System? Hyperjump System: Jumps and Hyperspace Networks by TheRoland: http://kerbalspaceprogram.com/forum/showthread.php/16831-0-16-PLUGIN-Hyperjump-System-Jumps-and-Hyperspace-Networks-v0-2? Lionhead Aerospace Inc by Yogui87: http://kerbalspaceprogram.com/forum/showthread.php/12106-0-16-Lionhead-Aerospace-Inc-Solar-Rover-v3-6-New-update-01-08 Please tell me about any mods I missed.
  6. I can only imagine it would be good for testing out things.
  7. I did that once. Then this. http://www.youtube.com/watch?v=V_PmxdHQHac&feature=plcp You meant raise it many kilometers into the air, right? I just can't get it to stay stable at that height.
  8. Don't use printscreen, press f2. After pressing f2, the screenshot will be put in your screenshots folder in your KSP folder.
  9. The thing is, I didn't expect it to make it all the way there.
  10. Oh, ok. Well anyway, I Put it upon myself to make a base out of Wing Connectors, seeing as all the "Cool Kids" do it. It took a while. You see, during ascent, very high in the atmo, the whole rocket just exploded. I relaunched, Flying it differently, and... well... I got into an orbit. I then pressed G to see if my landing gear wsa long enough, under the really big engine. Yeah, it wasn't so when I did land, aswell as being extremely shocked, I also had to perform a manuever that involves me hitting the Mun at just the right speed that I blew up nothing but the engine. It worked, and I am surprised. But yeah... I got to blow my engine up. I don't really know if that is a mishap, or an absolute win.
  11. Trust me, it is much, much faster to modify the staging. And I've never even practiced it, only did it once, it was great. They survived. I think.
  12. Guys, the Mun isn't the Moon. It could have a radically different history. Kerbin and the Mun could have been two exoplanets long ago, for all we know.
  13. § (Have to lengthen it to post :/)
  14. Well there's your problem. Your trying to create a spaceplane, not only the size of the SPH, but that uses the rocket engines. Try going for the mk 2 cockpit, and just start with much smaller spaceplanes. Oh, and use the TurboJet engines. They are *EXTREMELY* efficient when you are in the atmosphere. If you go too high, though, the engines choke out, and will produce no thrust, but consume fuel. Oh, and tail fins. There is a wing designed just for that. Also, if you have problems controlling the plane, try pointed your wings slightly upwards. That helps with stability.
  15. Please use f1 to take pictures, not printsreen. After pressing F1, the screenshots are in the screenshots folder (I know that's hard to guess), in the KSP folder. Read the OP for more controls that help with cinematics.
  16. http://memegenerator.net/instance/24730689?browsingOrder=New&browsingTimeSpan=Today
  17. 4/10 I remember seeing that quote. And then people talking about it being sig'd. But only 4 because it be broken.
  18. You go up to floor 123. You find floor 3.1415926535897932384626433832795028841971693993751 05820974944592307816406286208998628034825342117067 98214808651328230664709384460955058223172535940812 84811174502841027019385211055596446229489549303819 64428810975665933446128475648233786783165271201909 14564856692346034861045432664821339360726024914127 37245870066063155881748815209209628292540917153643 67892590360011330530548820466521384146951941511609 43305727036575959195309218611738193261179310511854 80744623799627495673518857527248912279381830119491
  19. My desktop background: I had to drive 10 KM in that rover. 10 KM! But anyway, I have this permanent base here, and I'm currently adding a new capsule to bring them back in an emergency. A video of the rover in action: http://www.youtube.com/watch?v=ucaL-MMCbDg&feature=plcp
  20. I made an illustration of a circular orbit. The Green circle represents an object that has gravity, in this case Kerbin. The smaller grey circle represents an orbiting satallite. The Orange line represents where the stallite would go if there was no gravity. The blue line represents where it is actually going to go. I will explain the blue line. You see, gravity constantly pulls the satallite towards it, but it doesn't hit it because the speed the orange line symbolizes is pointed so that the satallite misses the planet. But the craft still get's pulled back down to the planet, and then the satallite is in a position where the planet's gravity is pulling against the speed it originally had. And that just repeats over and over.
  21. You can disable the markers that mark where a ship is by pressing F4.
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