VolgarTheMighty
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What's up with parachutes in 1.0?
VolgarTheMighty replied to yopeasants's topic in KSP1 Suggestions & Development Discussion
I'm fairly certain you're supposed to use a drogue chute to slow down now before switching to your main chute for landing. Of course you'd get a big jolt and slow down fast if you went from none to main. The only real problem is that chutes (the actual chute and not the base part) isn't affected by heat or g-forces, and high-g's don't kill kerbals. -
[Brilliant Idea] - Space Tourists
VolgarTheMighty replied to Starwhip's topic in KSP1 Suggestions & Development Discussion
I'm fairly certain Maxmaps said during the livestream yesterday they're trying to add tourist contracts along with Fine Print for the next update. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
VolgarTheMighty replied to Thesonicgalaxy's topic in KSP1 Mod Releases
I'm having an issue with the new daytime cities. They aren't where they're supposed to be. I can't tell if they're too far west or east, (your beautiful clouds are covering up much of the land) but most of it seems to be over the oceans and positioned around obvious features that aren't there.