Silicon014
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Everything posted by Silicon014
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Is it not possible to calculate the path of an object using said equation, then as a second step (instead of all at once) alter the path separately by applying another formula to the result from earlier? Then in physics, you could calculate it simply? If you were to do this, it would simulate n-body relatively well, would it not?
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I understand that timewarp uses 'on-rails', which means that all physics is halted. Now, I'm not wanting to make this overly complicated (Continue using point masses instead of density maps, for my computer's sake!), but perhaps it would be possible to calculate a max of 2 or 3 gravitational pulls at once while in warp.
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I have a question which I'm not exactly clear on. Is there no way, shape, or form of n-body gravity that can be utilized by the Unity engine, or is it simply a problem with implementation due to the infinitesimal forces some bodies exert? For example, to combat the implementation problem (if there were n-body gravitational forces), could there be a cut-off at a small fixed number of newtons of gravitational force felt by an object (the cutoff would be at the point when the force felt was so small that an inaccuracy due to floating point errors became incredibly pronounced) in attempt to combat the problems? I'm simply trying to figure this out. So, is n-body physics a limitation of the Unity engine or simply difficult to implement? If it is indeed the latter, what problems arise in implementing it? The reason I want to know is that I believe (as do almost everybody else) that a more accurate representation of physics is necessary in a game of KSP's caliber. The ability to utilize Lagrange points and other aspects of n-body physics would be an incredible boost to possibilities in the game (Think about an L4 station between the Mun and Kerbin). Thanks for investing your time as always
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If you take the period of the geostationary orbit, then multiply it by either 3/4 or 1 and 1/4, it will progress or digress your orbit by 90 degrees. How to do this is for you to get into a 2868km circular orbit, then burn prograde until the period is 7.5 hours or retrograde until the period is 4.5 hours
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Whats so special about 0.647 N, 23.505 E? (REBOOTED)
Silicon014 replied to Silicon014's topic in KSP1 Discussion
Thanks guys for your support. I ask that people keep this thread alive to spread the word -
Hello, I would like to submit two name changes for consideration. The location currently known as Eagle's Landing should be renamed to Neils Landing in light of the tragic recent events, and the location known as Armstrong Crater should be renamed to Hero's Crater as a tribute to Neil and Buzz
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PLEASE READ THIS. THE OLD THREAD WAS LOCKED DUE TO A FLAME WAR BETWEEN CONFLICTING OPINIONS. I PERSONALLY SUPPORT BOTH YURI GAGARIN AND NEIL ARMSTRONG AS SOME OF THE MOST IMPORTANT MEN TO HAVE LIVED, BUT I ASK THAT YOU NOT RESTART A FLAME WAR HERE. THIS POST IS MEANT AS A MEMORIAL TO NEIL, APOLLO 11, AND THE GREATEST ACHIEVEMENT MANKIND HAS EVER ACCOMPLISHED FOR DAMION RAYNE: I don't wish to circumvent your authority as a moderator, but I think that a locking of the old thread was unnecessary. I think that a verbal reprimand would've been more appropriate, and if a flame war escalated from there, maybe a post lock was neccesary, but not so early So I did some investigating, and I found an amazing landing location. It is perfectly situated right on the edge of a crater, its completely level for kilometers around, and provides a constant view of the planet. Also, the surrounding landscape is rather beautiful. But what else is special about this location? It is the exact location for the Apollo 11 landing. I am dubbing this exact location and surrounding area as "Neil's Landing" for future purposes, so please keep this thread alive. Rest in peace, Neil, and godspeed. Heres a link to some extra pictures I took of the landing location
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Whats so special about 0.647 N, 23.505 E?
Silicon014 replied to Silicon014's topic in KSP1 Discussion
Nova, see if you can load it up into a copy of the game, put a ship next to it,then just use MechJeb to see its coordinates -
Whats so special about 0.647 N, 23.505 E?
Silicon014 replied to Silicon014's topic in KSP1 Discussion
Did you find what you needed in the album? The link is in the OP, by the way under the picture of Neil -
Wait, the lava planet and the liquid moon will both be perfectly circular without terrain, right? Or will they have small islands scattered about?
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Whats so special about 0.647 N, 23.505 E?
Silicon014 replied to Silicon014's topic in KSP1 Discussion
Hey Nova, you have no clue how shocked I was when I saw you replied to my thread. Anyway, theres an album with everything you asked for -
Whats so special about 0.647 N, 23.505 E?
Silicon014 replied to Silicon014's topic in KSP1 Discussion
All for the better. Any person who builds a Munar base there will have the memorial as extra scenery -
So I did some investigating, and I found an amazing landing location. It is perfectly situated right on the edge of a crater, its completely level for kilometers around, and provides a constant view of the planet. Also, the surrounding landscape is rather beautiful. But what else is special about this location? It is the exact location for the Apollo 11 landing. I am dubbing this exact location and surrounding area as "Neil's Landing" for future purposes, so please keep this thread alive. Rest in peace, Neil, and godspeed. Heres a link to some extra pictures I took of the landing location
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22750 meters off of pure RCS. 455 points please
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Gravitational Slingshot Help
Silicon014 replied to Silicon014's topic in KSP1 Gameplay Questions and Tutorials
Well then my hopes are dashed . I was gonna do something cool instead of just a boring escape burn, but NO NO NO NO. Maths have dun proven me wrong againz -
Gravitational Slingshot Help
Silicon014 replied to Silicon014's topic in KSP1 Gameplay Questions and Tutorials
Thats still a higher efficency escape > -
Gravitational Slingshot Help
Silicon014 replied to Silicon014's topic in KSP1 Gameplay Questions and Tutorials
Are you sure? It cost me 828 delta-v's to get my TMI, but would it not cost a couple hundred more to reach escape velocity by doing a straight burn to escape velocity? -
I recently gained an interest in gravitational slingshots. I attempted one by using the Mun to reach Kerbol orbit, and it worked. I have no clue how to see how efficient the maneuver was compared to a Hoffman out of the system, so could someone please do the math for me? I'd also be much obliged if you were to show and explain your work so I can learn. Below are some facts about the trip and rocket. Starting Orbit: 130km around Kerbin, circular Fuel expended for the TMI: 2222.9 Munar Periapse: ~10km (Unfortunately, I don't know the Specific Impulse for the rocket I used, as it uses the old Burn Rate stat) Rocket Thrust: 1100 Burn Rate: 66 Kerbol Apoapse: 13,810,000 km Kerbol Periapse: 13,190,000 km If you need any other information AT ALL, I can get it for you easily. Please just leave a reply asking for a specific stat(s)