Scottx125
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Everything posted by Scottx125
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Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
I dont think you took into account the balance problems you would have with this, you release these rockets and the COM will be offset, making the rocket when thrusting veer in different directions. -
Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Indeed.. Eventualy torps are gonna be so powerful even plate armor is going to be useless against them, that will be the eera of replaceable parts. Where starships are literaly segmented into detatchable sections which can be launched and refitted, as well as plate armor which is possibly x2 thick that will be replaceable as well. -
Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
The second itteration of Heavy cruisers is being developed, conqueror class. This ship is designed to hold MUCH more fuel, greater manouver capacity and greater storage capacity including 2 fighter bays. The compromises of this design however are medium torpedo's, which instead of being implemented on the ship itself they will be stored for use on the fighters, the main weapon however seen in the first itteration is being overhauled, increasing the weapons torpedo capacity, as well as the ammount of torpedo's avalible for reload during long voyages. Crew capacity is also increased from 2, to 7. -
Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
500m distance is too close as well, SRB torpedo's should be measured by their effectiveness with atleast 3/4 of their fuel used before impact. As well as having a warhead. -
Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Evidence that it can be launched into space: http://steamcommunity.com/sharedfiles/filedetails/?id=156427020 http://steamcommunity.com/sharedfiles/filedetails/?id=156427050 http://steamcommunity.com/sharedfiles/filedetails/?id=156427070 http://steamcommunity.com/sharedfiles/filedetails/?id=156427121 Ship specifications: Company:United Kerbinton Enterprises. Allegiance:The side that fights with the most honour. Armor:Heavy plate armour over the entire ship, only weakpoints are the engines, the barrel of the main weapon and the command center (of which these 3 are all moderatly armored). Armament:Main weapon: capable of holding 3 heavy anti-capital ship torpedo's (or anything that can practicaly fit in the barrel). Secondary Weapon: 8 medium torpedo slots split 4 for port and starboard sides of the ship, recommended torpedo's with tracking ability. (You can easily build and provide your own to meet your personal specifications, best to just deliver your armament once the main ship is in orbit). Size of vessel:Medium. Manouverability:Pitch:High, Roll:High,Yaw:High. RCS:None. Engines:6 LV-N Atomic Rocket Motors. Fuel: Primary fuel cell accomidation:3690. (This can be increased by the use of the rear docking port to add extra fuel cells to increase the ships range). Part count (with no ammo):357. Part count (with ascent stage):598. Craft file (w/ ascent stage):http://kerbalspaceprogram.com/submission/ Ascent instructions: To take this behemoth into space basicly ensure the throttle is at 3 notches below the max, turn ASAS on and keep heading strait up till around 180km (btw ensure you throttle down to the 1st large notch on the throttle guage before staging the fuel cells), once at 180km with only the 2 remaining sets of the ascent stage (the 2 SRB's and the two orange tanks connected via structureal pylons), thrust towards the horizon until you get an orbit. -
Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Gotta say i like your carrier Spartwo, however i see ALOT of vulnerabilities and the armor isnt great :/, perhaps if you overhauled the armor to plate instead of wing + cover the fuel cells completely. -
Spiritwolf/Hanland Submissions
Scottx125 replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
(Spiritwolf or Hanland) Current ship under construction by the United Kerbinton Enterprise: Class: Heavy Cruiser Main Weapon: 3 Heavy Torpedo's (Capable of destroying capital ships) Secondary Weapon: 4 Port & Starboard Torpedo ports for tracking conventional torpedo's. Fuel Capacity: Interchangeable (with use of a rear protected docking port fuel cells can be added to the ship during long voyages, enabling it to travel further and to dump empty fuel cells) Armor: Extremely Heavy Kerbintainium plate armour spanning the entire ship, minimal weakspots including the engines, rear docking port and crew habitation compartments. Storage: Minimal Storage except for a small rear port w/ heavy armor, suitable for custom made service droids, additional fuel cells & storage of port & starboard torpedo's. Crew capacity: 2 Kerbals. (ship is controlled via a matrix core that is automated for extreme precision and is extremely protected). Current part count of ship: 340. (Will not expand above 360) Ship special ability: Ramming. (Ship has potentialy enough armor + 2 armored spearheads to do heavy damage when ramming enemy vessels inflicting major damage on the enemy ship, whilst doing minor damage to itself.) Pics will be uploaded once i can figure out how to get this behemoth into orbit . -
My opinion is that this update is ok, a few things to see but nothing amazing. Performance improvement is good, 7 new parts which IMO are pretty useless, Flags..Meh and the new graphical enhancements are nice. I suppose this update was good but for the time it took to release with such little content in the terms of gameplay, i am dissapointed. However im willing to accept that SQUAD is working on otherstuff, which is why i am hoping that we get more substantual gameplay material in the next updates which should occour sooner (since they have been working on these things in the background). I rate this update a 6/10.
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Make the game perform better?
Scottx125 replied to brandoncormier4's topic in KSP1 Gameplay Questions and Tutorials
I run: Windows 7 64bit AMD FX 8350 8Gb Ram Radeon HD 6870 I run the game max settings without lag, and your friend is partialy correct, physics intense games use Ram and cpu power more than anything else. Only time i lag is not due to my system specs but due to what the game engine itself can handle such as having monsterously huge ships with 700 parts+... -
I'd like to see Docking Or Career mode implemented... I either want to start building a large solar system cruiser ship in orbit of kerbin or i want to start some missions :3.
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Oh... Well we kinda do... Its not the trouble of getting to the speed of light that is the problem... We could achieve that not easily... But we've been capable of that for about 30 years. Theres already rocket designs avalible if you care to search them. The problem is the size of these space craft is mind blowing.. And we have nor the time or resources to build them including even if we did get to the speed of light... Hitting particles at that speed would destroy the space craft. So before we get to and probably past the speed of light, we need to devise a way to do it safely. (And FYI They believe they have discoverd a particle that goes faster than light).
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Well in terms of Kerbal Universe i agree with you...