bradley101
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About me
Rocketry Enthusiast
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WWII Boeing B-17 Flying Fortress Bomber
bradley101 replied to Columbia's topic in KSP1 The Spacecraft Exchange
Sick craft wow. Thats a lot of effort into that good job. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
bradley101 replied to girka2k's topic in KSP1 Mod Releases
How long until this is updated for 1.0? -
Specs on current nuclear reactor technology
bradley101 replied to PTNLemay's topic in Science & Spaceflight
Just to mention about the VASIMR 40 days yes but the T/W is so low just like any ion or plasma engine. The low T/W ratio means you spend a year or so gaining velocity that means for manned missions you are exposing your crew to high radiation out of the van Allen belts. Excellent for cargo but for crewed missions I would rather trade off specific impulse for a T/W ratio greater than 1 for a 9 month Hoffman transfer than 13 month transfer including the long slow acceleration. -
Specs on current nuclear reactor technology
bradley101 replied to PTNLemay's topic in Science & Spaceflight
I know of the SAFE-400. Developed at Los Alamos National Laboratory and Marshal Space Flight Center. Uses Uranium Nitrate as a fuel. 10x the power the weight ratio to the SP-100 project in the 1980s. Only weighs 512 kilos. Max core temp 1020 degress Celsius. 100KW Electricity energy 400KW Thermal energy Source http://www.world-nuclear.org/info/Non-Power-Nuclear-Applications/Transport/Nuclear-Reactors-for-Space/ http://en.wikipedia.org/wiki/Safe_Affordable_Fission_Engine Hope this helps. -
The "You know you're playing a lot of KSP when..." thread
bradley101 replied to Phenom Anon X's topic in KSP1 Discussion
When you become abscessed with a friends Apple computer cause it has a rocket on the launchpad icon... -
Anyone interested in starting a KSP Space War in KMP?
bradley101 replied to generalred256's topic in KSP1 Mods Discussions
Cool like the plot line doing more work on the stuff tonight. -
Anyone interested in starting a KSP Space War in KMP?
bradley101 replied to generalred256's topic in KSP1 Mods Discussions
I'm working on some ship designs at the moment got some parts of the plot in my head... -
How much do you care about Kerbals dying?
bradley101 replied to zapman987's topic in KSP1 Discussion
I care if Jeb dies but the others yer na let em die. :0 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
bradley101 replied to rbray89's topic in KSP1 Mod Releases
I love the ways kerbals invented city light pre city's. Haha looks cool will download it. -
Welcome to the forums 95tiger59!
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Anyone interested in starting a KSP Space War in KMP?
bradley101 replied to generalred256's topic in KSP1 Mods Discussions
Does not mater multiplayer is awesome. -
Anyone interested in starting a KSP Space War in KMP?
bradley101 replied to generalred256's topic in KSP1 Mods Discussions
Yes but I'm rubbish with flying intercepts in space. Vanilla really why not Rommfar laser and the Gatling gun mod. No mechjeb thats just poor piloting. I would love to help craft files and mabye some pioleting from me. Yes I'm all in for this. -
Weclome! Happy launchings and the enivitable Crashes!
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But still is higher concentration of water ie permafrost with maybe as low as 10-15% concentrations the greenhouse affect could work. Under the right conditions it could be a low maintainence water extraction system move it from place to place so you don't use up all the water one area. Make the top of the dome like a lens to increase the effect. Even if you have the water locked in chemicals if you base is running off nuclear power use the vast waste heat of the reactor to bake the water out cheap and easy as your utillizing your resources to the max.
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Have you read any data? http://www.space.com/22949-mars-water-discovery-curiosity-rover.html A liter of water per cubic foot. Use a inflatable green house that uses he natural sunlight to extract the water into vapor. Then you condense is simple. No power needed light weight to bring to mars.