odin_spain
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Everything posted by odin_spain
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
This weeks I´ve been studing because of my exams, I´ll finish it soon. Then I´ll continue working with this mod fixing some issues and with the next pack of missions. Thanks -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Thanks, I´ll correct it for next release -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
You have to control planes from crew cabin. I have to make a "computer core" inside the planes in a specific orientation to spawns it correctly, that why you have to control it from the cabin. - - - Updated - - - I already test it and this weapons are available, notice that I changed the required tech to obtain it (relative to stock BDarmory). -
[1.0] 5dim Helium-3 Space mining [2015-05-2]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Hi !, was not really a bug, but because I was reading my code again did some changes so it´s better for you to donwload it again. The problem is that He-3 is not really common. You can see a big spot of He-3 and land there, but when you run surface analisys maybe it would be dissapear, because He-3 in the same Bioma but in other part of the planet. It was not my foult, Kerbal 1.0 is in this way. You have to use Narrow band scanner map to search for He-3 again after surface analisys. I did it minutes ago and it´s work. -
[1.0] 5dim Helium-3 Space mining [2015-05-2]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Yes, I´m working for solve it. -
5dim Military Contract Poll (What´s next)
odin_spain replied to odin_spain's topic in KSP1 Mod Development
It´s a good idea !!, but I don´t if it´s possible. I´ll think about it -
5dim Military Contract Poll (What´s next)
odin_spain replied to odin_spain's topic in KSP1 Mod Development
Yes, in the next release I´ll include air-to-air missions !! About do my mod in career mode.. it´s difficult because the game not allow contracts in sandbox mode. If you have some idea about that tell me please, -
[1.0] 5dim Helium-3 Space mining [2015-05-2]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
ok, I didn't know it, solved -
5dim Military Contract Poll (What´s next)
odin_spain replied to odin_spain's topic in KSP1 Mod Development
I´m glad to say that "Ghost ship" issue was totally solved in 1.0.3,. thanks nightingale!! -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
"Ghost ship" issue was totally solved in 1.0.3,. thanks nightingale!! -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
I created a poll about this mod here. -
5dim Military Contract Poll (What´s next)
odin_spain replied to odin_spain's topic in KSP1 Mod Development
NightIngale is working about the problem of "ghost vessels", and it wil be solve soon. -
5dim Military Contract Poll (What´s next)
odin_spain replied to odin_spain's topic in KSP1 Mod Development
Thanks all!! I tried IA module, but is still a bit stupid, but I can use it for air combats. Usually the problem is about to spawns "actived vessels" -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
odin_spain replied to BahamutoD's topic in KSP1 Mod Development
Please, I need your oppinion about new military missions for my mod: http://forum.kerbalspaceprogram.com/threads/119770 Thanks -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Thanks, but FASA for all contracts or only my mod? And please, vote in this poll about future addons in my mod: http://forum.kerbalspaceprogram.com/threads/119770 -
Hi all!! I want to add more mission to my mod 5dim military contract pack but I want to know what people like more. Please, give me your ideas and commentaries about that. Thanks !!
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[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Have you more contracts in your game? maybe other ones tajkes more priority. Try to reject some kerbal deffault missions. I tried my own mod a lot of times and it works, but without more contracts. -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Hi, some bugs are not really mine. Some vessels are lazy and start shoting later. The other problem is "ghost ship" near you when start, I cant find this error neither, but I´m working in both. Ok, I´ll see PAC-3, but the you can play with this because can donwload last version of BDarmory -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
odin_spain replied to BahamutoD's topic in KSP1 Mod Development
I´m glad to say that a new version of 5dim Military contract pack has been released, list of changes: - Added a new missile (ASM-135) for space battles. - Added a new bomb (ASM-135 bomb) for space bombard. - Weapons are now distributed in differents technologies. - Compatibility checked with BDArmory 0.8.0. -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Hi, I´m glad to tell you that I was working in techtree changes, and NOW the new version has been released adding 2 new missiles. About the ghost vessels...I can´t find the problem Enjoy it! -
Anyone knows how to create a new tech in 1.0 version? I tried edit TechTree.cfg but it was imposible to create a new technology, anyone know how it works? can someone give me an example? Thanks
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[1.0] 5dim Helium-3 Space mining [2015-05-2]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Finally I did it with Interstellar fuel Switch, so a new version of the mod has been updated. Thanks to FreeThinker -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Problem solved!! -
[1.x] 5dim Military Contract Pack [v0.4] [2015-05-3]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Thanks!!, I´ll check and solve it. -
[1.0] 5dim Helium-3 Space mining [2015-05-2]
odin_spain replied to odin_spain's topic in KSP1 Mod Releases
Yes, I know I'm doubling the space for both in a same container. But when are you going to use xenon and He-3 at the same time? in a minning probe? Xenon is for ion drives and it can't be loaded with drills or take off the Mun. Anyway, I'll try to solve it. I tried your code +PART[xenonTankLarge] { @name = He-3_TankLarge..... but it duplicated me the part.