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DakotaSpace

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Everything posted by DakotaSpace

  1. Any one got an idea on my issue posted above? Sometimes the ejection angle starts counting down from as high as +500! I don't understand how I can be at a 500+ degree angle to Kerbin's direction of travel around Kerbol. Shouldn't the maximum be 360? It's frustrating as I'm trying to work out the perfect launch/ejection parameters for my ship. I did one perfect ejection to Duna with a 44.49 phase angle, starting my departure burn at +137 on the ejection angle. Next session I loaded and I've fast forwarded a year to the next window, but at a 44.49 phase angle the ejection angle doesn't pass +137; instead it may start at +50 and drop down to -300. Why is this happening? Annoyingly what this means is that for every launch window I have to trial and error my departure timings, using lots of quicksaves and loads. Surely on every orbit of Kerbin I pass +137 degrees? Why does this plugin sometimes miss it all together? I'm sorry that this is so hard to explain..
  2. I'm having a slight issue with this awesome plugin: Sometimes the ejection angle I need never actually occurs... Kinda hard to explain but let's say I need a 151 degree ejection angle for my Duna burn, but the highest value my ejection angle ever gets to is 6 degrees and then it falls all the way down into the negatives, reaches negative, say, 250, then starts back at positive 6 falling down. I'm not really sure what to do in these situations. Quicksaving, reloading doesn't work. Is there some fundamental orbital principle I'm missing here or is this a bug?
  3. Will that show the ejection angle too? I've been trying to avoid using any addons..
  4. How do I know where my ship is in relation to these angles while in parking orbit? Is it impossible to just eyeball now? I'm trying to reach Duna but I'm sat at max time acceleration just waiting for an encounter...
  5. I'm challenging myself to make an orbit-able STS using Kerbal's stock parts. The big issue really is the centre of thrust vs. the centre gravity: after SRB separation the whole stack just starts rotating wildly. I've tried to combat this by mounting two of the orbiter's main engines at an angle but still no joy - I can't keep it stable. Notice I'm using 4 SRBs. The outboards light first and then jettison as the inboards are lit. I've had to do this mostly because a 30s burn time on the stock boosters is way too short. I'd change the config but that feels like cheating. Has anyone achieved a shuttle-like rocket using stock parts?
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