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maxsil

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    Rocketry Enthusiast
  1. I don't have any problem with DLC if it's done right. But take a game like, say saints row 3 where they have a trillion DLC's with all kinds of bull**** that should have been in the base game, and then they have a ton of DLCs for stuff like cheat codes that takes 5 minutes to create that they charge 3,99 for DLC should be stuff like new gameplay aspects coupled with new parts and such, not one extra part or horse armor. I mean, in the future people will be so goddamn used to this microtransaction bull**** that paying 69.99 bucks for the base game and an extra 60 during gameplay so that the game won't come off as the half-assed crap that it is, be considered perfectly acceptable. Now, i have no doubt that the KSP will not just be one extra parts or some crappy skins, but actual gameplay enchantments and different packs, but all devs arent based
  2. I love it! How's the interior work going?
  3. Hmm, i might have solved the wobbel problem, i simply held down the scroll key to zoom in and then pan the camera so that i could get a peak inside of the DROP pod, i then added a strut that went between the pod and the rover. It seems to work perfectly fine now, and i have no idea why wobbled internaly for me, and not for other people, but for anyone else having the same problem this seems to take care of it
  4. I've even tried increasing the strength of the decoupler by 10x But yet, the damn rover just moves around inside of the pod, i'm going to try to remove a few plugins and try again EDIT: I removed KIS connect, ORDA and KOSMOS LK, and aside from that, all i have is NP, MMI, cart, ISA mapsat and this I'll attach one of my ship saves, it needs novapunch and, i'd really apprechiate it if you would try it out, because i've only managed to get to the mun with this, and not even mechjeb can controll my heavyer interplanetary rockets because of this anomaly
  5. An enormous probelm i have with the DROP pod is that when the rover is inside of it, it doesn't directly controll your ship like a normal command pod does, it sort of wobbles around inside whenever i try to change attitude which is a big problem when trying to land (or doing anything demanding precise manuevers ) seeing how the ship is pushed to the side by thrust form the engines, and i have to stop for a while and reorient. So, is there any fix, KIS connect did not seem to do it Maybe you could make an allready opened DROP pod so that you can place a few struts inside and then close it when launching?
  6. Good lord i feel stupid now. I'm used to skipping readmes or manuals that comes with mods because they always include stuff like how to install, and really basic stuff. I suppose i really should quit with that habit Oh, by the way, is there any possibility for a high res version of the interior?
  7. Oh, about the laser, is the top supposed to open up? Because when i "look" up with it i can see something popping out slightly
  8. I'm having a wierd bug where my engines are still firing after iv'e run out of fuel, they don't produce any thrust, but they seem to explode at random, and there is no way to shut them down. I'm using the LK pack
  9. What? But he did post before me, granted, only a few seconds, but still, he posted before i did
  10. Just check the recycling bin. I don't know if you're allowed to send game files @ sal_vager I think this is the second time today you've ninja'd me
  11. http://kerbalspaceprogram.com/forum/showthread.php/21822-0-17-Multiversal-Mechatronics-LaunchPad-Runway-Obliterator-1-1 Next time, please google
  12. Well, this is a pretty good tutorial i saw popping up a few moments ago, the good thing is that it actually includes an example: http://kerbalspaceprogram.com/forum/showthread.php/23030-0-17-interior-tutorial-download-example-project Otherwise there's this one might actually be better, but i still reccomend checking both out : http://kerbalspaceprogram.com/forum/entry.php/187-0-17-internals-tutarial. Otherwise, can't you just use the MK1 spaceplane pods interior temporarily?
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