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vrganjko
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Bottle Rocketeer
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
vrga replied to sirkut's topic in KSP1 Mod Releases
its irrelevant for this case, since we only want the lowercase letter, because unity differentiates between these when it comes to key binding... [edit] Pull request -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
vrga replied to sirkut's topic in KSP1 Mod Releases
on a hunch, convert letter to lowercase before saving? .ToLower() on the string? havent touched the code so wouldnt know the first thing about how to fix it, since C#... edit: i'll send a pullrequest if i figure out a solution. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
vrga replied to sirkut's topic in KSP1 Mod Releases
And a genuine bug report here: When entering a key for a group as an uppercase letter, KSP starts spewing out errors about not finding that key once you try to fly your contraption. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
vrga replied to ferram4's topic in KSP1 Mod Releases
it only derped out on the pre-existing planes that i built and stuck at 829.something degrees. the planes flew just fine tho. Did shake apart later one due to the up and down swirly shaking apart the ship.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
vrga replied to ferram4's topic in KSP1 Mod Releases
the stall angle in the VAB is also stuck at 859°... btw, zzz, try adding control surfaces and modifying their angles then hitting the update button. that solved it for me yesterday.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
vrga replied to ferram4's topic in KSP1 Mod Releases
could anyone explain to me why would a plane decide to start shaking itself apart even before it lifts off properly? i've seen it happen while trying to fly the hypersonic speed thing and another design of mine that should take off, but they quite literally go "stable, stable, wings start catching air, have a seizure, fall apart"- 14,073 replies
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considering i plan to release all my models under a license that is basically "do whatever you want with my models and textures as long as you credit me", no, it is not. i do not attach any monetary value to the models.
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yup. usually when its on the default "rotation" as you've set in the SPH, they drop once the game engages physics, but get up to the place when rotated a bit. which usually jerks my plane around like mad.
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odliÄÂno kolega, odliÄÂno
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Cinema4D's fbx exporter nommed the smoothgroups unfortunately. will figure something out eventually... But its not big on the list of "to fix" things, since its the only one so far btw, elpucko, hvala
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I am not entirely sure that the docking node is even possible at this time unfortunately. sure i can make it and animate, but i dont know. Will give it a look Also, added your video to the first post
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thank you, that does help a good bit
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Thank you for the interest, but this will never be updated and i am removing the links
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Vidim da nas ima ÄÂak decentna koliÄÂina