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1337patchy

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Everything posted by 1337patchy

  1. I'm not afraid of working, I'm afraid of not sticking to it until the end. I also have a mental idea of a way to emulate real time multiplayer, which should work. Roflcopter keep an eye out in this thread for the next 1-2 weeks and I'll tell you if I'm in.
  2. Wow guys, would it really be that interesting to have this working? I started kermageddon revamped which was supposed to be better, and it was as far, but it was totally forgotten due to how busy we were with real life too. I won't promise anything else anymore, but what kind of thing would you guys like to see, other than realtime multiplayer? Would this still be a good app?
  3. Hosting a server 24/7 would not be possible, that would mean spending money from my part I'll see to this during this weekend, or during this week, i shall bring news this week or this weekend maybe.
  4. Yoo, i have started working on the compatibility to 0.17, and on the auto host tool to save people some work, but i just did not have enthusiasm...because i dont know if my time will be worth it.
  5. What do you mean KSP C#? Are you talking about plugin development for KSP? If so, cant be sure what to say as i have never coded in C# with KSP's SDK / libraries. Kermageddon was coded using only C# and .net framework, therefore C#.net
  6. C# is very easy So is C#.net! It will not take me a lot of time to adapt Kermageddon to 0.17, and creating a host tool will be quite fast too, so expect news tomorrow or tuesday.
  7. Alright, im currently a tad busy with school, omsi modding (tryina see if i can learn that by myself), and I will take some time to work on Kermageddon Expect news.
  8. Due to the lack of interest, i think this is it. Considering dropping support for Kermageddon, due to no interest in a .17 version, nor in an auto host application.
  9. Is there any interest in having this be compatible with 0.17? Since there was no special interest, i feel no will to continue working on this, so what do you think on this being compatible with 0.17? Also what would you think of me developping a little application to bundle with this, to automatically create a server for you?
  10. The addon is indeed alpha, but i am quite sure it can not cause lag to your game, unless the game also underperforms, without Kermageddon! The ram and CPU usage by Kermageddon is quite minimal
  11. Can not see why Kermageddon would cause the game to underperform, incase the game performs normally without it, it idles while you are playing, consuming around 15mb of ram..
  12. darkwolfpaw54, Kermageddon too works by savefile merging, no idea how the alternatives work though. Unsure if you mean to say it lags on Mac's? Dont know if its the emulator which causes that... whatisthisidonteven, realtime multiplayer would be possible if there were a way to force the game to load the savefile each second or so to say, without loading the current vessel, so you are not restarted, without modifying the code. There would also have to be a way to force the game to save, in all connected clients, each second, and to re upload/download each second xD Anyways i would like to ask, how is it to use Kermageddon? How well are you doing with it?
  13. Didnt get the last part, you use Kermageddon or Kessler? Just asking! P.S. gna add that tutorial for MAC on the OP! Thanks for investigating onto that
  14. Hey there, beforehand, may i ask you, have you tried it? The program does have a GUI, and it does start the game for you, players who are not hosting a server only need to open kermageddon, insert server credentials, and press "START", Kermageddon does the whole thing And i am very grateful for your sugestions and considerations, you betcha me and NoobLevler are going to look at them, and see how well we could do that!! , but the Missing Parts does not cause Kermageddon to stop working, if you dont have the mod, the ship doesnt appear! That was a great post Mr_Orion!
  15. Woah..Woah this is no competition as i already said..i just wanted to make something, to create! ..., and Byter, someone has to host the server, even with kessler right?, i just thought FTP would be nice, as the universal port for FTP is 21, and i think no router has that port blocked by default..I thought we should use FTP to avoid NAT problems. I dont want any Kessel vs Kermageddon on my thread please, keep it clean, healthy, and OP related. I dont mind if you dont want to use Kermageddon!! What i would, instead, like to see in this thread is feedback, bugs, sugestions, constructive criticism..Why rant if there are more alternatives? Its free, you didnt spend time making it, you just get it free handed, so please do not post Offtopic Thank you!
  16. I know mate. I have never tried Kessler, have no idea how it works, if its via FTP, if not. No idea. Anyways i advise you to read post #4 at http://kerbalspaceprogram.com/forum/showthread.php/19400-WIP-Kermageddon
  17. Hey whatisthisidonteven I just asked that because i get that with NoobLevler's server some times, but not always, but it is a very..VERY..slow server, full of timeouts. Anyways before uploading, it tries to connect once again to the server, login, of course, it doesnt resource to the first connection it estabilished, i just asked that because even in those conditions, sometimes it fails to upload to Noob's server, but it has not happened today though. Anyhow, if it does fail to upload, you will not loose your ships, they will just not go into the server, but that should not happen Ideas/bugs/feedback appreciated mates, only that way we can release the final version. Here is a sugestion of mine: Create a thread about your server and publish the adress and login credentials if you want other people to join, so this can grow bigger Share the word! kermageddon
  18. Glad to know its working!! Report back with bugs, sugestions and new features! Every single one will be read, even if we do not reply at the time I still see the server online ^.^ Sorry for another bump post, but we need feedback guys! Also guys, please tell me, do you get an error uploading to the server if you play for a while?? (not right after 1 or 2 minutes of playing)
  19. Posted a more complete explanation in the OP guys, at the bottom, in spoilers! Let us know if there is anything else we can assist you in P.S. : If you have a dynamic IP, it will change itself after a certain period of time, so you may have to resend your IP to the people who join your server, after you turn it on, if they cant connect to it with an IP that once worked You can know your IP by searching for websites which tell it to you, there are also a lot of other methods This website works for me, at the date of this post http://www.whatismyip.com/
  20. , from now on i ask you to post on the released thread Is there any chance to lock this thread?
  21. Hello!! I hereby present you, no more, no less, than Kermageddon A real BOOM in your world size Minds behind Kermageddon: 1337patchy & NoobLevler Code Language: C#.NET IDE used: Visual Studio C# Express 2010 Requirements: A PC (running Windows) capable of running KSP & An updated version of .net framework For Mac users (unnoficial support, Tutorial by darkwolfpaw54): "FOR ALL MAC USERS THAT WANT TO USE THIS ADDON you will need:bootcamp windows 7 and famework err whatever. FIRST STEP use bootcamp to make windows 7 working then net.framework installed and bootcamped for mac platforms.STEP TWO run kermageddon and set the ports up and wala it works like if its on a pc." Q: What is Kermageddon? R: Kermageddon is an application which allows you and your friends to play in the same world, see each other's ships in orbit, as if your world were a Multiplayer world. Q: So...That means its a Real Time Multiplayer? R: Of Course ...not!! UnfortunatelyQ: How does it synch vessels then? R: Well, first of all, the session must be hosted in a FTP server. But do not worry, that does not mean it is hard to use, because it is not. Only the FTP host needs to know how to set up a FTP server, the other players only need the server ip, and login credentials, which are given by the host! So, when you start your game through Kermageddon, it downloads a file from the server's root, and merges your savefile with it, bringing other people's ships and orbits to your game, populating your nice world with them! When you close your game, Kermageddon detects that, and prepares a file to upload to the server, with your ships, and the ones on the server All that, just by pressing a button! It's super simple!!Q: What if someone saved a vessel that uses parts from a mod i do not have? You will get a little window, ingame, telling you a certain ship could not be loaded! Q: Will support and updates be provided? R: Support? Most certainly Updates? Maybe depends on the general interest on Kermageddon and it being updated Q: What do I need on my FTP server to be able to host a session? R: Well, you need to create a copy of the savefile you want to start with, with or without vessels, and place it on the server's root. Rename the savefile to persistent2.sfs !! Those last two steps are VERY Important, place the file on the server's root, and rename it to persistent2.sfs !! !! !! If you do not know where to find your savefile, on the computer, navigate to your Kerbal Space Program's root folder, and click a folder called "saves". Inside it should be a folder called "default". Persistent.sfs should be inside "default" folder (Read this first, it may save you the work of asking! ) Known Bugs and Fixes/Work-a-Rounds: Bug (clientside??): Missing Part Dialog, due to not having a certain addon someone else has, will not show completely, rendering it impossible to close, disturbing the game. --/--/ Workaround: Launching a spaceship, and crashing it in the ground imediatelly after takeoff. After that, press the scenery if the end flight dialog does not show. From the dialog click "Space Center", and it should now be possible to close the Missing part dialog! If not, try to repeat!! Project folder (source code included) (Not required to run Kermageddon) http://www./?lrq677dwdaj9lb9 Kermageddon Download http://www./?opodg7ky2o96bhl -----------------------------------------------------/--------------------------------------------/------------------------------------------------- Changelog: 08 September 2012 23:18 GMT+01: Added new Kermageddon download link, .zip packed with readme for client and host. -----------------------------------------------------/--------------------------------------------/------------------------------------------------- We WILL pay close attention to this thread, investigate the bugs found, try to reproduce them and find a possible Work-a-Round, we will also consider your ideas to make Kermageddon better in future versions. Notice, future and updated versions will only be created if there is interest on them, and enough time . Do not forget, this is a Community Feedback Alpha version, so we are counting on your feedback to spot problems and bugs! First, you will need someone to host the FTP server for you. The host will give you the server ip, the username, and password! You will insert them into the appropriate fields. Then you can select KSP's root folder on the folder selector. After that, decide if you want a backup, by clicking the checkbox :-) Then just Press START, and Kermageddon will do EVERYTHING for you!! Notice: If Kermageddon crashes, or if there is a connection problem with the server, your save file will not be merged and uploaded to the server, if the first scenario occurs, and will most likely not get merged, and uploaded, if the second scenario occurs. If you want to host, you will need to create a FTP Server! That is pretty easy for people with some knowledge on the field. If you have no idea on how to setup a FTP server, you can search around on the internet for a tutorial on how to setup a FTP server. I have found this tutorial, i did not test it though, but it should work. http://www.raymond.cc/blog/how-to-setup-ftp-server-on-windows/ After having the FTP Server ready, copy your KSP save file, called persistent.sfs, which can be found by going to KSP's root folder\saves\default, and paste the persistent.sfs on the root of the FTP (main folder of the FTP). Rename persistent.sfs to persistent2.sfs (the one on the FTP root folder of course ) If you want to start a new save on your Multiplayer world, with no ships, delete all the Vessels from persistent2.sfs ! Then thats done, just turn on the server, and give whoever you want your IP and server username (if IP is, for example, x.xx.xxx.xx, on the FTP adress on kermageddon you write ftp://x.xx.xxx.xx). If your server is password protected, you will need to give the password too! That's it! Hope this brief explanation helps guys! Before posting about Kessler and saying this idea was stolen, or something identical already existed, read post #4 at http://kerbalspaceprogram.com/forum/showthread.php/19400-WIP-Kermageddon Email the authors: 1337patchy [email protected] NoobLevler [email protected] <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License</a>.
  22. It holds up just perfectly, unless i am totally blind x)
  23. As i write this, i am preparing to implement the 10039948882389th version of the pre upload save file merge code If it all works, you will have the community feedback alpha version soon
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