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Spacecraft Engineer
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I tried to land my spaceplane on Jool, but failed miserably...
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You have to use stock unmodified parts to qualify for the K-prize.
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So I got a 11.2 Ton SSTO into orbit. The thing works, but it barely has enough fuel to enter a decaying orbit lol. XK-17 Pitch Dark Landing It definitely works, but would completely useless for transporting crew members to a space station which was one of the primary goals of the k series SSTOs.
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I used MechJeb so that disqualifies it. I also have failed to get it under control to fly/glide it post re-entry, and in my books that disqualifies it as well. However I think it proves that 11 to 12 tons SSTO is possible in v0.17. Ooooo, I see your design and I know what's wrong. Due to the modified physics engine and fuel tank drain, flying wings are now just as unstable as they are in real life and have the tendency to backflip. Though a 11 ton ssto is intresting and as you've shown it's possible. I will attempt a lighterweight ssto later, but keep us up to date on your design.
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I aerobroke your spaceship hehehehehe....
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A bit of a late response, but I have been busy with Work IRL and Out. Boolybooly, I also might be too busy for taking care of the K-prize. I'm not sure if I can do it by myself. Anyways, here is my newest single man SSTO, the K-17. It retains all the previous features of the K-15, Vertical Take Off, Efficient Design Single Stage, Etc. Minimalist Record Attempt 13.5 Tons. The tail has been removed in favor for wing rudders due to tail fins wanting to participate with the function of rolling. Getting ready for launch The new starsphere is pretty.... In Orbit Missed KSC by this much...
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Space plane piloting question: Kerbin Orbit
Suzaku replied to sloth's topic in KSP1 Gameplay Questions and Tutorials
Though Aerospikes are just that efficient in real life as they are in-game. -
I really like the way the K-prize is set up. If I were to assume control over it, I will keep the rules and the objectives the same (with the exception of adding the new planets and planetoids added for acomplishments of course). Cargo Drops, Mods, except for Mechjeb will of course not be included, and an achievement for achieving orbit and landing without Mechjeb will be added as well. etc.
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The problem is, I'm am in between many games atm as well as managing a full guild in another game. I do not know if I'd be able to manage a thread that is as popular as the K-prize is. I am willing to take control of it, but I would like some help with reviewing the posts. Speaking of which, the K-15 and the exelion remake for .17 both made it into orbit. The exelion needs some modification to stabilize it due to the new fuel tank drain mechanic but should be making round trips to murs, minimus, and beyond soon.
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100% Re-usable rocket to the mun and back
Suzaku replied to The Destroyer's topic in KSP1 Challenges & Mission ideas
It launches vertically and lands vertically with parachutes too. -
100% Re-usable rocket to the mun and back
Suzaku replied to The Destroyer's topic in KSP1 Challenges & Mission ideas
Presenting my SSTO. -
It landed successfully, but I don't want to list it until I can actually get it to land on a runway like a normal plane.
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So I've managed to get a 400 ton SSTO into orbit, but landing with parachutes makes me feel dirty...
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