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iplop
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Everything posted by iplop
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I'll probably re-tweak this ship/post the requirements later but this is my go-to spaceplane:
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Total mass = 0.82 Max altitude = 130 m Max speed = 34.1 m/s And as you can see, the max altitude is higher than the launch clamp, so it can fly forever. Welp, I think you win the thread. A lighter ship isn't possible.
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Does this count? Total mass= 1.16
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Swoop Da Woop: The Kerbin Diving Challenge
iplop replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
Very interesting challenge! I may take you up on this one. -
Run Silent, Run Derp: The Glider Challenge
iplop replied to Reverie Planetarian's topic in KSP1 Challenges & Mission ideas
Here's a two of my favorite 'gliders': I went to the north pole with this one ;D Both of those are rather old. I haven't messed with canard powered flight in quite some time. Tip: ASAS = autoflap Edit_1: Here's one I just made(Finally broke my speed record!): The trick to taking off without blowing up is: climb to ~10k m altitude before ramping up the speed too much. From there, gradually lower your altitude until you're up to speed. Unfortunately I accidentally retracted the landing gear while landing and crashed. :/ File if anyone wants it(it's rather simple): [ATTACH]32788[/ATTACH] And none of my gliders count since they're either old screencaps without the correct screenshots or derped landings. ;D -
I made it back to Kerbin using SRBs! : D And it only took two tries to get the trajectory right! Edit: I should've gone to the arch.. It's right there (first 2 screenshots). I didn't realize it was so close.
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Leave the Atmosphere Without Rockets?
iplop replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
I tried several attempts at that without success. I think the issue is that the jet-engines don't function at a high enough altitude to make establishing orbit via a tangential trajectory feasible. Air resistance is just too much to overcome at the engine's reasonable flight ceiling. I'd say that's realistic. -
Thanks! Unfortunately it's definitely been done before (I'm pretty bad at detecting sarcasm online -not sure if that was genuine or not). The video "whatisthisidonteven" posted includes lots of nifty tricks. Such as: helicoptering down with canards instead of using a parachute. :> He also uses a method for wasting thrust that I wasn't able to copy. I read elsewhere that it's the same method glider pilots (real life) use to hold position when their visibility is poor.
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All this talk of impossible annoyed me so I went ahead and landed a pure SRB lander. ;D Completely stock, no CFG edits: Arch is in the lower left portion of this photo: It landed completely intact but on its side(this took many quick-loads to accomplish). Now I need to decide if I'll try again from my save, end the mission for the stats, or try to continue onward. :/ Edit: Apparently I'm near the arch. :> Edit_2: To save and try more drastic measures for righting my craft or to try again... Edit_3: Got it!!! Without having to try for another landing! -will work on getting it back to kerbin tomorrow (will 4 SRBs be enough? O.o) Here's the file if anyone wants it: [ATTACH]32760[/ATTACH] (it's just a really old design of mine with an SRB lander slapped on top) Edit_4: Here's the strategy I used: 1) Rounded off Munar orbit at ~100k m altitude 2) When over where I wanted to land I performed a retrograde burn until I was falling straight down 3) Ejected the liquid stage when my transition to a straight fall was complete (~70-80k m altitude) 4) As you can tell by one of my pics, I originally intended to use the 4 outside SRBs to decelerate. This didn't work out (too powerful) so I ended up switching them around mid-fall 5) I brute forced the exact altitude to engage the landing SRB (turned out to be roughly 7,150m altitude)
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Leave the Atmosphere Without Rockets?
iplop replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
50,492m! : D The rest of the pics: http://imgur.com/a/vcClj The craft file is pretty much the same as the last one only every fuel tank is double stacked with jet engines(one more half-size fuel tank added as well). Edit: Here's the craft file if anyone wants it: [ATTACH]32754[/ATTACH] -
Congrats on getting that thing to orbit! I was completely unable to control it faster than 175m/s. ;D Orbiting that was easily 99% of the work. Making the cube only took a few minutes. Both the cube I made(DL the file and see for yourself) and his rocket appear to be stock. Edit: ah, my bad. ;D
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Here's a rather large cube I made if anyone wants to try to get it into orbit: Outside: Inside: On launchpad for scale: File:[ATTACH]32701[/ATTACH] I give up. :/ Feel free give it a try!
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Leave the Atmosphere Without Rockets?
iplop replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
I'll have to revise my design. O.o Anyways, 45,485m altitude Turns out fins for helicoptering down are lighter than a parachutes. Edit: 49,002m altitude! The ring of engines near the center are double stacked (engines mounted on the top + bottom). Emptying the tanks: Hairy landing; my fins broke: The ship file: [ATTACH]32700[/ATTACH] -
Leave the Atmosphere Without Rockets?
iplop replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
43,064m altitude! No RCS, etc. Went Straight up. It was surprisingly stable. Here's the ship: [ATTACH]32689[/ATTACH] (stock) -
Leave the Atmosphere Without Rockets?
iplop replied to Hooligan Labs's topic in KSP1 Challenges & Mission ideas
Does this count? I went straight up 'till I reached ~26k m, then used RCS to do the rest. Unfortunately I wasted 4 RCS tanks trying for orbital insertion. It could definitely go higher. That was a really lazy build. Other folks can definitely do better. -
Igor Sikorsky Prize: Stock Helicopter Challenge
iplop replied to zekes's topic in KSP1 Challenges & Mission ideas
Also, in my testing, RCS was not nearly strong enough to control a helicopter. It's official, you win the thread! ;D -
Igor Sikorsky Prize: Stock Helicopter Challenge
iplop replied to zekes's topic in KSP1 Challenges & Mission ideas
Complaining about realism while designing a helicopter that jettisons its rotors into cradles is a tad silly, no? Proof that these designs aren't so unrealistic: What you came up with is extremely interesting and I'd love to see it work but don't put down the other submissions just because yours didn't fly. -
Igor Sikorsky Prize: Stock Helicopter Challenge
iplop replied to zekes's topic in KSP1 Challenges & Mission ideas
Awesome helicopter and ingenious use of parachutes! Edit: My goal was to make a similar ship while cutting the piece count. Those parachutes work great! -Will post more pics once the mission is finished. Flight ceiling/decent: http://imgur.com/a/eSTMf Unfortunately the parachutes decided to release 3/4 of the way down. I'll give it another go later. Edit_2: -
A rover with steep requirements
iplop replied to nhnifong's topic in KSP1 Challenges & Mission ideas
Here's a stock go-anywhere rover concept I've been playing with: (it rolls sideways) I'm not sure about its performance on the Mun but it can go ~13-14m/s on kerbin (also untippable). -Could probably meet most of your requirements if modified properly. Edit: To answer your other question: The "How To" forum would probably be the best fit for this thread. -
Igor Sikorsky Prize: Stock Helicopter Challenge
iplop replied to zekes's topic in KSP1 Challenges & Mission ideas
Yes, you can make a helicopter without using canards/control surfaces! -
Igor Sikorsky Prize: Stock Helicopter Challenge
iplop replied to zekes's topic in KSP1 Challenges & Mission ideas
My two stock heli experiments: Rockets are mounted completely horizontally on both helis. Neither of them had happy landings... ;D -
My PC is rather choked by its CPU. What kind of performance hit can I expect from this addon (how costly is it CPU-wise)?