Hey guys, sorry I haven't responded to the thread much. Been busy working on a new project. -cough- it's an aircraft carrier. -cough cough- To answer a couple questions posted: Implementing the collider mesh for it was a bit tricky when I was testing it. Since KSP requires convex collider meshes, I realized I had to split the object into 6 pieces. 2 for the bottom, 2 for the sides, and 2 for the doors. That way you could actually place parts inside, as well as the outside working correctly with collisions and attaching parts. Since it has 6 collider meshes, parts on the inside will stay there until you open the doors, or they explode from wobbling around too much. I tested it as a ladder to play the animation, but it didn't work the way I was hoping. Luckily, Kreuzung is almost finished with a custom animation plugin which is working great so far. And yes, I added bump mapping. =D Making the bottom open up instead of the top wouldn't be too hard, although it would take me a bit of time to change the animated parts and everything. As far as double length, the inside is completely hollow, so you can just stack more of them together to get a longer area to work with. If you have any more questions, feel free to PM me or post in this thread. Thanks!