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KSP2 Release Notes
Everything posted by Tankaa
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Tankaa replied to RoverDude's topic in KSP1 Mod Releases
Nice, it's very MOOSE-flavored, isn't it? I think I'll be adding these things into my 0.24 playthrough along with some of your other fine works. -
The top-mounted windows make more sense from a thermal protection prospective too, it means that their ever-so-fragile gaskets don't get exposed to the blowtorch of heat upon reentry if the craft rolls somewhat. Keep up the good work, K3, I'm eagerly watching this and waiting for its gradual inclusion in B9.
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[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
Tankaa replied to bsquiklehausen's topic in KSP1 Mod Releases
Oooh, very nice work there. I can't wait to see if you'll include other Big Gemini-esque features for this larger pod.- 786 replies
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The thought just struck me this morning, but a small single-seat or two-seat folding single-part rover that fits into a storage crate would be a nice device to have. Sure, we can build one out of parts in situ, but the ability to bring a prebuilt model would help keep parts count down and performance up. (Same goes for a LESS-style emergency munar ascent craft.)
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That Kn-2 cockpit is beautiful. Keep up the good work, Sam, I can't wait to see what you come up with next.
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Sears carries suitable work coveralls in a range of colors (although if you're Mr. Scrawny, you have to special-order stuff). Another option would be an Army Surplus store if you don't mind olive drab (which seems to be the only option if you want nomex instead of cotton/poly blend.)
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Keep up the good work, Czo. I think the mold is potentially psychotropic. Even if it isn't, ship-eating mold is Bad News.
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The inability to think in the long term and the ever-tighter focus on short-term gains is probably the overarching problem. "Externality denialism" is probably the worst byproduct of this, essentially "Darn the negative side-effects that affect you tomorrow, I got mine today."
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Hmm, maybe you could try a more downtempo/ambient take on version of "Adventures in Space," that seems like a good jumping-off point...
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Great work. I really need to tackle something like this sooner or later... And yeah, we do need a few more tracking stations out there, it would make RemoteTech a little less vexing, as fun as setting up relays in Kerbosynchronous Orbit can be.
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Not bad. I'd have started a bit simpler, though, with some tower blocks, roads, houses, factories, and the like. Admittedly, when I think about low-poly cities, I think of Frontier: Elite II or Frontier: First Encounters.
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Presented in Noir-O-Vision. Bluesy musical accompaniment is optional, but suggested. An impending altercation at the Black Rock Interstellar Spaceport's Eat @ Jeb'sâ„¢ franchise between a corrupt security officer with a grudge, one hapless pliosaur ex-merc engineer, the unfortunate green-skinned proprietor, and the cyborg Azorean a best known as the "Gray Maiden." The reasons for why this happened are a bit convoluted, to say the least. Known for its questionable food sourcing and revolutionary high-speed/high-high temperature cooking techniques, the Eat @ Jeb'sâ„¢ franchise has spread wildly throughout the multiverse. It's one of the many side businesses started by Jebediah Kerman after a round of KSP budget cuts, and it also happens to be one of the major suppliers of flight comestibles and cooking equipment for KSP. Some of its fine products include "Engineering Coffee," "Soylent Blue," "Macerated Potatoes," "Mysterious Chili," and "Cosmic Mycopalooza." (It's generally viewed as being better than the food at the competing Misato'sâ„¢, home of the infamous "Surprising Curry Ramen" and "That's Certainly Not Tang.")
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It seems to be working fine for me, and you've done a good job with translating those old design studies into flyable craft for the Kerbals to tool around in. Will we get to see what the Kermunists have been working on at some point? (Maybe if KSC2 is ever implemented as a proper launch site and a few mod pods proved suitable.)
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That second one is very good. (It\'s also one of the few situations where lens flare is reasonable.) You should try inking some of this stuff and/or cleaning up the sketchwork, your sketching, coloring, and shading skills are pretty solid.
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Iiiinteresting. I guess we\'ll be seeing the Kerbangelion units (among other experimental Delphinus Superweapons) sooner or later, eh?
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To be honest, their stuff was more green/unpainted metal/white...which would be a nice change from the gray parts we have right now. Example, Salyut 6 mock-up...: http://www.astronautix.com/graphics/s/salyut6.jpg The color isn\'t all that great in this one, but you see what I mean.
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Preordered...and donated a little extra too. It was the right thing to do when it came to Minecraft, and it's probably going to prove worthwhile for KSP I'm hoping this entices the Devteam to work on the Mac port some more...getting...so...impatient.
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I finially decided to take care of that fanart. Feast your eyes on the attachment. From left to right: Mission Control Officer, Scientist (with demonstrator slide rule), Kerbonaut (Jeb?), Engineer, Reporter (with dictaphone) I'll get this colored sometime in the next few weeks.
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Well, I've been sneaking peeks at the site since I first heard it mentioned in some blog or another. I got even more excited when I heard about the upcoming MacOS build, it's very rare to see games like these released for anything other than Windows. (Better yet, with what I've been seeing in the suggestion boxes, KSP is going to eventually turn into the spiritual successor of Buzz Aldrin's Race Into Space. Hopefully it'll be just a hair easier...) I'm an engineering physics (basically Physics + Electrical Engineering and some Optics) major, about to start his final year of courses this fall, although I've always had an interest in the space program since hearing about the glory days of space travel from my father when I was a little kid. I'm not sure if I'll aim for a job at NASA Glenn or at Lincoln Electric, it depends on how the next couple of months go. Oh, and the pliosaur thing? Yeah, that's just kind of random. *laughs* I can do a bit of space art, though, it's something I dabble in from time to time. Maybe messing around with KSP will help inspire me and get me through the creative slump that hits in August.