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EdisonTrent

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    Bottle Rocketeer
  1. Parts that have SAS-Equipped are the parts that give you new ASAS and Contains Reaction Wheels are the new SAS. (New as in .21)
  2. https://www.dropbox.com/s/frj8dyqbvb2i0oh/_21%20SAS%20Test.craft Here is an example rocket. The first stage it looks like the 4 fins are just not cutting it. Probably working as intended. The second stage on the other hand, with 4 gimbaling engines has plenty of controlability when flown manually. If you fling the rocket a certain direction you can easily slow down the movement and correct it by imputing controls in the opposite direction. But the SAS can't. It sluggishly does do it eventually when movement has slowed to a certain point (while rolling slightly) but clearly not as easily as manual correction. Maybe the SAS is not using gimbaling enough and is relying on capsule torque. Because the last stage works wonderfully and if it was always like that then I think everyone in this thread would be happy.
  3. Maybe its just me but I would like a accent or smart a.s.s option of keeping a constant T/W for my beasts to to rip themselves apart using mechjeb.
  4. A series of Fighters based on a common airframe Mod Used: http://kerbalspaceprogram.com/forum/showthread.php/4542-JellyCubes-Advanced-Weapons-R-D-Weapons-and-Other-Miscellanea (Wing and Coupler) Mod Download: http://kerbalspaceprogram.com/forum/attachment.php?attachmentid=24761&d=0 http://kerbalspaceprogram.com/forum/attachment.php?attachmentid=24762&d=0 .Craft Download: http://www./?583pwga7w5d62yy
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