Jump to content

VlamBallas

Members
  • Posts

    47
  • Joined

  • Last visited

Everything posted by VlamBallas

  1. So development has been stepped back a few notches, as the models & unity files from the last release have been lost.. However, I figured now would be a good time to do a bit of minor re-modelling: Hopefully ill have the model back up to scratch in about a week or so..: STAY TUNED!
  2. ... To be quite honest, Ive been away from KSP for a li'l while, mainly due to the hardware problems ive been having round about the time development kinda fizzled.. Titan ever so slightly slipped my mind hey.. Most of the recent work has been lost, but it shouldn be too much of a problem to recover.. So I figure, enough stalling,. Going to rework the model tonight, I'll post updates on the original thread?
  3. Hey wassup yo, writing ta you directly coz ya seem to be my little projects biggest fan.

    Appologies for the radio silence lolsigh..

    As in my latest post, li'l to lazy and indecissive already, to go through the dev thread again..

    instead, lemme ask you. if thats ok?

    In your opinion, what seems to be the most "in-demand" variation of Titan's cargo bay doors/function? side or bottom doors etc?

    Also, ive been contemplating switching up the braking engine for the crew hatch/ramp, as after some more play testing, used so rarely. replacing it with 2 much smaller thrusters.

    Anyhow, thats it.

    Lemme know ey!

  4. Hey hey, As is quite obvious: Ive been away from the forum & KSP for a while, busy, sigh.. Just a quickie to let yall know, I am officially resuming work on this li'l bugger.. Cant give any predictions, gotta catch up again first... To spare me a bit of thread crawling and indecissiveness:.. To all interested parties, what form should the cargo bay take in Beta2? ... ie, doors underneath, side, detachable modules, etc?
  5. Hey yall, just a small bit of news.. I Promise she is NOT DEAD yet! Have been out of country for the last bit, I should be back home round the 20th.. 'en will get straight to work on that cargo bay update!
  6. Lol Missed it by a mile! and a lot. Was on the road, kinda slipped my mind:confused: Anyhow, -> http://www./?dcdscng6xb0el85 Please note that this is only second in-game version ive put together yet, ie, No Cargo Bay doors on it yet. It is however a huge flame spitting Frisbee, Should anyone own a Massive Robotic Dog to play with? Ill try and set a reminder or something, to upload the later version, with the doors n such..
  7. Hey Ya'll, The hecticness has not quite settled yet, Changing over to ANOTHER (Better) job, and been working on taking my house off the electrical grid, Not much time to mod.. Too much empty promises from my side, so, Ill release the ALPHA ALPHA ALPHA version as soon as I get access to my home desktop? (That the version I currently have in-game) No landing gear yet, Bottom opening cargo bay v0.1, as seen in earlier screenshots.. Atleast it should give you a better idea of the craft, albeit a very unrefined one.. STAY TUNED -DOWNLOAD LINK EXPECTED AT (±19:00 GMT+2)-
  8. Hey wad'up ya'll,. Just some Smoke-Break News: Wasnt really waiting for .22,.. Lol, I actually just saw its release when i came here to check if the thread is still allright.. Rest assured, Titan wont die easily, the model has been around for a while, lotsa hours into getting it the way I want.. Not going to throw all that away! The current delay in project development being caused by my cad programs constantly filled with electric motors, rather than Titan.. @ Neutrin... I'll check out the new landing gear, see if there is any possibility of getting that to work,,, I'll report back later today (GMT+2)
  9. Just a bit of evidence that the Titan project aint done n be all dead like ugggghhhh: Landing Gear v0.1 (Highly likely to change...) Top crown, Where Docking Ring will extend from: (Likely to hange to match the 'Iris' on the bottom cargo doors...) STAY TUNED:
  10. Correction: -something I typed? Lol, no but in all seriousnous. I apologize for the sudden radio silence, have been swamped with work. Then re-swamped with additional work. And had that swampyness multiplied by sleep... I have not posted any updates mainly due to there being like ONE.. I re-did the animation on the bottom cargo Bay door, to a two-part door.. Really only to get some animation practice, but it might stay.. Titan has essentially taken one step back to the drawing board, NO changes to the exterior, I like it that way mostly. But in the way that the cargo area and its door are gonna work.. Landing gear placeholder made.. UGLY = Re-Do... Will try to post some Images later this weekend, Thanks to all for the support and suggestions, things I never thought about lol..
  11. The doors and cargo bay shown above are but the first attampt, Until they were made, I had not a bloody clue! how to animate lol.. Luckily thats been sorted. However, after a few minutes of testing, Me no likey. Theyre to big individually and look too much like Pizza. Did a fair bit of re-design this weekend, only saw the forum replies this morning. Thats actually what ive done,.. a large hollow craft, there are then 4 different cargo 'inners' that can be placed inside. Giving it a more flexible role in KSP logistics... This includes the Side Rover config, Top / Bottom or Top + Bottom loading (As is), a Standard Fuel Tank for MonoP/Ketanhe or whatever. And a WIP Shuttle Hanger. Note they will not be changeble after the VAB. Yes, anything place as cargo will have to be balanced on the COM if you want it to be able of Horizontal Flight. With VTOL engines only, you can pack it however you want and still be able to go anywhere. The engines are set up the same (Impulse, Thrust etc.) for VTOL and Horiz. flight. For now have been planning to ask permission to incorporate the Tweakable Parameters mod for this, that way you can adjust your thrust needs in-game according to how much junk you wanna ferry around.
  12. Cargo Bay Doors & Animation Snippets [v0.1] Not quite happy with the shape of the door panels.
  13. That cargo space was taken purely from the existing interior! No flying box here.... The exterior has only minor changes to the trim on the lower half. And yes indeed, I have the cargo bay interior set up so that every single inch of it should allow a surface attach. (Hopefully...) In other news: It was late, n I was watching drunk people fall over on Youtube... When I discovered an incredible 3ds Max animation tutorial, Easy Peasy! ... Thusly, will start on the cargo bay door animation tomorrow. Lastly, Ive now only noticed the Requirement for a License in the forum rules.. Uhm... Could somebody be kind enough to shed some light on the what what n how? This thread has left me naught but Confused http://forum.kerbalspaceprogram.com/threads/44738
  14. So after staring at my model for a while, I have decided to go more in the Sci-Fi-ey direction with Titan, Although it will be capable of SST-Eeloo and a return with landing back at the KSP, I dont plan on having it run on INFINITE fuel. As it is, it should be able to perform such a flight maby once/twice before requiring a massive refuel operation. That way it isn't so much of a "cheat" mod. There are still a lot of tweaks to be done to the engines, depending on the total weight it will eventually be able of carrying. (Weight vs Thrust output being calculated according to Eve's gravitational pull, thus ensuring Titan is capable of anything.) Small Update: Have been busy trying to allocate space inside the main body for the cargo bay, Not going to post any pics of the ship with the recent modifications yet:sticktongue:.. But heres a cutout of the size the Cargo bay has reached for now: Blocky Kerman standing on top: Approximately 1 735 931.36 Liter or 458 585 US gal of Packing space Test version should be ready soon-ish
  15. *Nearly fell off my chair laughing! Well Said! @ "...that my frame rate can be measured with a sundial." Not a fan of a high part count myself, Nothing to do with my Compomper, Just believe simpler is better. Was playing on a puny little laptop before, and minimalistic craft designs sorta became my thing.. Accordingly, Titan is currently sitting at a TOTAL 5 parts. I do not intend to increase this except for where is ABSOLUTELY necessary. (Like the engines and additional command pod.) As for docking arrangements, I forgot to mention that. A large docking port fits on the top or bottom of the craft, Probably top, (Going for Massive doors on the bottom for now) Adding an animation to reveal then extend the port is a Brilliant Idea! Just so happens there is more than enough space in the top ring for some doors. Animations however are still a bit in the future. Still need to learn how to animate,..
  16. I guess there be space for another Playtester! As with Neutrinovore, adjusting a few minor things, then ill send it your way... PS: Whats an AAR?
  17. Test: Hitting Kerbin atmosphere at a > 3000ms-1, Titan lights up like a,.. Big Glowing Orange Thing! Note: Areobraking only lasted for a couple of seconds. (Aerobraking < 10s). Absolutely no use for parachutey things.
  18. At the moment I have it in-game and working, Test flight to Pol: VTOL, Rear and braking engines all putting out thrust and FX, Still undecided about engine sounds and fx.. but thats minor.. Engines are toggled with the action groups.. All command is unmanned, with the main body as upward-orientated VTOL command, and the 'Bridge' (Where the windows are) being the forward-orientated flight command pod. Oh and its QUITE BIG, measuring 30.34m in diameter, so still have to adjust the mass of the ship accordingly.. Titan should be capable of carrying a massive amount of cargo, being liquid fuels or bases or whatever. Will cross that bridge later.. @Neutrinovore - Lemme make a few more adjustments to the weight and thrust factors, and I might post you a Test Flight link?
  19. So this is what I have been keeping myself busy with the last few months, The "Bullfrog" has since been abandoned, due to a massive loss of data.. But this is better! I have been building "UFO-Shaped" vehicles for the better half of my Space Program, this was built mainly for personal use. Since there are not many such vehicles around, lemme put it out there: *Note: Titan is very much still a work in progress! The TITAN! Interplanetary Transport and Utility Vehicle Planned Features: *VTOL Engines *Primary Rear Engines *Front Mounted Braking Engines *Animated Landing Gear *Large Animated Cargo Bay/s *Landing / Flood Lights *EVA Capability (Command Pods with crew capacity & EVA Hatches *Crew Loading Ramp *Integrated RCS *Smaller Companion ships & Integrated Hanger on Titan *Some other Stuff that I forgot about... STAY TUNED!
  20. Are you going to have animated door/s on the top cargo module? And Ill be glad to lend a helping hand where possible
  21. I've been doing this ever since I have discovered the MODEL{ commands, works great at reducing lag, Since then have "welded" docking ports to pretty much everything. Great Idea for a release thread though! Especially the fuel tanks, Definite Download!
×
×
  • Create New...