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Skamp_X

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Everything posted by Skamp_X

  1. Hm I ended up doing the opposite of what I sayd, instead of going really big I did ....loads of small missions. Each giving me 3-6 sience points (mostly 6) , and got specialized construction, but... Almost feels a bit cheap, it was hard getting to the planets and moons I got to so far with what I had , but now I made 133 sience points in about 3 hours just repeating available missions... Feels unbalanced, sience from other planets should just give more sience then doing a 'test LV1 in orbit' for example.
  2. That's a different story, one game crash in the early stages and its over , so yes , if you have regular game crashes then save is ok, but try and be honest , a failed launch or a design that can't get to it's destination is what it is , no quickloading there Can't remember the last time the game crashed , so no saves here.
  3. Well not using mods , but I do like the idea on just keep on making it harder (really like the idea of life support) But for now I gotta get further in the tech tree before I consider retrying with mods. But I'm still stuck on how to go for the bigger missions , like bringing back samples from other planets without the option of refuelling. To build something with the limited parts I got that can get there and get back it will have to be big at launch! Witch means expensive and with no save or revert, I gotta get it right in 1 or 2 try's with current cash.
  4. I'm trying this game like this. Why ? because I been a madman on sandbox for years Update on progress , been going well for a while now but getting worried on what's next. I figured to get all the sience points possible I need to think big, as in all planetary objects including jool and moons. At this point I skipped solar panels and went for Rcs trusters, with docking as my main goal. Next up was sending a manned capsule to eve , landing and finishing exploring Gilly, then keeping it there for sience transmit missions, same for duna but dint land on Ike, Sending probe to eve and duna to land (Eve one failed , chutes broke!?), duna succeded with goo pods and mats bay. Enabled Basic Rocketry and General construction and went for Mun Landing and retrieve sample/goo/mats. Enabled advanced construction and now.....now what. I got 26,7 sience points left , and my plan is to get to Specialized Construction (for docking!!) but how the hell am I gonna get another 133,3 sience points.... I might get some more from minmus and mun , maybe a sample return from Gilly and Ike, and maybe even duna if I can pull that off at this point. Got 160k left atm, what to do next..
  5. Doing good so far, just landed on minmus with 2 goopods , together with eva and surface samle, I just got batterys enabled. Just learned something new, I accepted a mission to test seperatrons (correct?) and then relized I dint have them enabled yet. So Noooo, but then err what, I can select them anyways, and did the mission. Pretty interesting, so if I can integrade a mission that requires to test a component wich im not suppose to have yet in to my my mission, could be useful in the future. Not landed on mun yet , and now with the sience jr lab added I got my work planned. Weird to say but playing on these settings now , al previous ones just seem to be to easy Bad news , for the first time in 2 years I lost kerbals , one uknown and Bob , dumb mistake, trottled up to break the landing and save the vehicle but timeaccelerate was still on wrecked the chute and crash.
  6. No strategies? Man no merci lol But ill admit , once you get the sience bonus perk it opens up the game. So here we are , restarted again , same rules and NO strategies Already got orbit and mun orbit again , orbit rocket this time is more efficient , I get 3 missions out of them , using engine to recharge electric, but mun rocket is a nightmare. Barly made it there and back first time , only made kerbin orbit second launch , only flyby on 3th , and now after losing controle it blew up just before separating (capsule + Bob survived) 12k left , so I got 1 more shot at it. As for going to minmus , dint wanna risk it, already struggling making a mun rocket at this point, you say less deltav, I don't get it ,I can barly make the altidude to reach mun , use little fuel to achieve orbit, and use like 20liq fuel to get back.
  7. Edit: I showed a pic of both rockets but that kind of kills the challenge for whoever wants to try it so removed The current state of the tech tree
  8. Took a break for over a week and restarted for the 13th time 3 days ago, again , 10% resources ,1000 penalty, 0 start cash, -1000 start rep(!) , and ...No saves or Revert options. (like the last pic shows). And behold(!) , I'm getting on top of it now! Started with the usual routine, 1-accept 'reach orbit / first flight / 5000m hight 2-accept reach 11000m hight and compleet 3-accept escape the atmosfeer and 22000m and complete 4-reach orbit 5-reached mun orbit Reaching mun is always the breaking point, even on flyby the mission to transmit or recover doesn't always appear. And if you go orbit till it does , you gotta get back , for cash of the parts + sience. Well in this cause, I finaly got it right, cheap rocket had just enuf to get to high orbit and back to kerbin So I had both kerbin and mun sience recover enabled and a rocket setup for each. But then the hard part came, to fill up the -1000 rep pit..... Serious grinding....I launched each rocked about 20-25 times, each doing a transmit and a return sience... Then some more to get a rep of 400 and enable the 'sience from rep' at 25% 2-3 more runs, this time with nice sience added to it (+2 for kerbin/ +4-5 for mun), and I FINALLY had batterys! After that it all started going pretty fast, also added minmus in the loop at this point, about 3 hours later I got several more tech tree sections unlocked , (including solar panels ), and just finished 'explore Eve'. Still got 340k cash so , just a matter of time now before I unlock the hole tree GG
  9. Yep agreed, ones you get to battery's things get a lot easier, at solar panels its a done deal. Just set up sats at various planets or muns , stuffed with goo pods and batts and the money comes in nicely doing the data missions. As for playing with no Saves.....nightmare. At restarting from zero for the 12th time, redoing the first missions Again(!) everytime , finaly got to orbit again for the 2nd time, this time with a little more cash, and then getting a little more sience around , finaly got the lv909 and landing legs. At 8200 cash it was do or die going for mun flyby. And ...made it ! BUT the damn mission for send data or recover from Mun never appeared, neither did the kerbin one again.... Broke and failed AGAIN! Very frustrating, should have never gotten suckered in to that no-save ...
  10. Well ....have you even tried it, btw this is no mods so nothing to tell you if what you build is enuff to get the job done. Anyways you set me on a road to hell... Was already restarted and playing with 0 start cash aswell , but i guess i might aswell make the tittle worth it, restarted again with NO saves.Also set rep to -1000 , no going harder on the settings now. Already tried / failed/ deleted and restarted 6 times but just finaly made orbit.
  11. I din't get the 'expore the mun' contract either, eventualy I used all remaining cash to build something that can do a flyby of mun and return, ones I got close to mun (between getting grabbed and escape from mun) , the contract to return or send data from mun appeared, together with send or return data from kerbin I was getting back about the same cash as I spend but was getting good sience points. after 2 of these runs , I tried and succeeded in going for minmus flyby + mun flyby and return, got all 3 missions either enabled or appearing as I got close to target. And to add , solid boosters are my best friend at first, they are cheap and save cash to use as separator
  12. Making a leaderboard and track progress would be to painfull I think, and at 10% resource per mission you can imagine its slow going. Money has picked up speed now, up until I got batterys, I was still barly braking even after every mission with cash like 11-13k, even doing flyby of mun and minmus in one go together with kerbin orbit to get the cash from 'transmit or return data from...' on each mission. But once I got the batterys thinks got easier, now with sats in orbit around kerbin , mun and minmus with 6 goo pods each, money is starting to roll. Last added was probe to eve and last night duna. I still gotta de-orbit the sats and replace them after 6 missions everytime but I feel im getting on top of the game now. Also each time getting 1 or 2 sience point because of the perk I selected (rep for sience) is welcome but slow progress (at 49 now , need 90 for solar panels). Just to give an idea , i got 26 accomplished transmitions from kerbin alone. If you see from the second pic how far I got after all that, its gonna take a long time to unlock the full tree... As for not using save game, atm im just making to many dumb mistakes (like having engine in same stage as chute), id be broke in no time But if i progress far enuf in the tree, i just might try it again without saves. Playing stock so all my missions are trail runs , got enuf fuel to get to mun or duna? i guess will find out I do like the idea of mods to make it harder, life support err yea man But one challenge at a time
  13. Hi there, just thought id share a challenge I put myself up with and for who is interested in trying it, long time player , been there done that so many times. I been trying to make the game as hard as possible to respark my interest in the game. Last I was playing career a lot on 0.23 but eventualy it was just getting too repetitive and easy. I barly touched 0,24 , but with 0,25 I thought id have another go at the game, but it had to be a challenge so I set the game as hard I could, EXCEPT for the save and revert flight , I make to many dumb mistakes and with having to build as-cheap-as-possible crafts, failure is guaranteed along the way. So settings are: It's really hard (and fun!) to make any progress at first but after 2 game attempts and failed, starting a 3 time and applying what I learned, finally got me going. I spend 2 days playing over 12 hours each (day of + saterday) and I seem to have broken trough now, Still no solar panels , but got a satellite in orbit of eve with goo pods and battery's ready to transmit 0% sience , but accomplish the recurring mission to transmit data (or retrieve). same for mun and minmus. Sience income is still very slow but plans for duna , ike and more are up next SOoo , anyone else try this or wants to try it? *Edit , should update the challenge, pic on 2nd page is what it is now 10% for rewards / max penaltys for fail/ 0 start cash / -1000 rep / no save (unless your game crashes a lot)/ no revert / and NO use of strategies
  14. Oh right forgot, sinds this is on the suggestions section, any chance to get some sound or music when in cockpit on a planet , it's ....kind of weird driving with no sound at all.. (until I crash and explode) gonna push my luck, any chance some kind of radio could be put in there with selectable mp3's from ones own hard drive Could even add it to the tech tree, low quality at first , then big speakers near the end tree
  15. Everything already looks pretty cool now on rift, even in outside camera view , its nice to have a look at your ship or station from all angles. I would already settle for ksp as it is if the mouse position was corrected. Though more information in iva would be welcome, and eva ...hell yes! For now , trying to make it interesting, Landed a kethane fuel depo on duna, and just landed a big rover with drill,(without rift) hooked up a steering wheel with pedals, rift on. I'm high in the mountains and its a 30km drive downhill but should be fun
  16. I got it working , with perception, headtracking also works but the mouse cursor been out of sync is the only setback (oh yer and the resolution of the rift but that's duable) if the mouse cursor was correct , it would be totally playable. Any dev's here that can think of quick fix for this? For more info, even though it's split screen, there's only one mouse pointer, and it uses the combined resolution. maybe some small patch could be made for rift folks (if possible).
  17. I found it weird that I DO have headtracking for the past several months and cannot find any info on anyone else having it, but yesterday I had another go and it din't work, search for a few hours and nothing but few minutes ago , I relized a difference in my pc setup, my mouse was attached to the front case usb port, and remembering from older windows versions that keyboard on certain usb ports din't work, I changed it back to previous setup. Mouse at the back top usb port, and the rift on the front case usb port, and it works again! Hope this helps anyone else trying to get head tracking to work. The mouse being out of sync is a reall pain , forget about building stuff, or even making a node in orbit , but I landed on mun 4 days ago fully with rift on from iva , was pretty cool Connecting steering wheel and pedals next , time to take a cruise around KSC
  18. Even though this mod is cool, some bugs really show no merci. Joined a server and suggested a joint jool mission , all agreed , build a jool station and at a suggestion i went for a docking in kerbin orbit to refuel it before departing, well try to dock atleast. when getting close the thing kept changing position and speed. after 2 hours! I finally given up and went to refuel it myself. But same problem, whenever I got like 2-3 km close it would warp away a few km Finally I tried no timewarp when getting close and was able to dock, but after the long chase I ran short of fuel so started the next fuel mission but just incase I set the station to private. Fuel mission seemed to go a lot beter this time (with the no timewarp getting close) , but when I got to 800meters, the station became unselected and I could no longer select it, saying , "this station is set to private" I coulnt get back to space center either so I ctr-alt-del to get out of game and come back, only to find to my horrer both station and fuel ship are gone 6 hours of gameplay, I din't even get out of kerbin orbit let alone get to jool...
  19. cool idea and looking forward to the new update , just wondering with the new 0.23 patch right around the corner, maybe beter to waith and see if there are no compatibility problems?
  20. one of the biggest problems is lag though seems after a while every server gets overrun by stuff floating about and the whole game just gets more and more unplayable... then ppl go of to another and few hours later, again unplayable also whats the story on folks from Europe joining us servers, adds lag? doesn't matter? (I'm from Europe) and ship part count , adds lag, doesn't matter? after a 2 week break been trying again last few days and its seems even more frustrating as before.. its damn cool you guys are working on this, but the lag problem is gonna kill the concept if no solution is found what lag I mean ? after a while , suddenly interuptions happen that cause fps to drop to -1 fps for several minutes, stuff typed appears 5+ minutes later..
  21. Mine is coming Monday Eva would be awesome if first person view was added, but even if someone only got it to work with iva it'll be cool (I'd use cupola on everything then )
  22. I assume he means the sync when close to another person always seems a bit off, I had a good few try's at docking and been docked at and in many causes , distances where not the same to each person. Last I tried, someone came up , suddenly jumped back 10km behind , but to me it still showed him like 1km away. He was out of fuel so I used the station to approach him , but he couldn't see it. Would be interesting if you could like have a lock-sync on a target , sort of making them share the same time frame 100% priority compared to the rest of the universe Or he means the duplication effect that some have posted about earlier...
  23. I assume he means the sync when close to another person always seems a bit off, I had a good few try's at docking and been docked at and in many causes , distances where not the same to each person. Last I tried, someone came up , suddenly jumped back 10km behind , but to me it still showed him like 1km away. He was out of fuel so I used the station to approach him , but he couldn't see it. Would be interesting if you could like have a lock-sync on a target , sort of making them share the same time frame 100% priority compared to the rest of the universe Or he means the duplication effect that some have posted about earlier...
  24. Well you could use keys to center the view before you start the docking... But I think the cool stuff would be to go eva and float around your station, walk around your lander or base, drive around with a rover, do a launch from iva view with stereo 3D vision and headtracking I think all these would be awesome. It would only work if first person view was added though... Oh and I got a oculus rift incoming so +1 for me
  25. pls do NOT remove the 40km safety bubble, I put a station in jool orbit but when I arrived with a fuel ship some dude took it over , kicked out the kerbals, and terminated the station, when checking tracking station , he took over the supply ship and send it crashing in to laythe... Besides the time lost , 2 other ppl where also onroute to meet up there... NOW knowing trolls like these also appear in the game, the thought of one sitting next to the Launchpad with some ship launching srb's at anything that appears at the Launchpad.....
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