

Ph34rb0t
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married to Mechjeb
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Nice to see my stuff is still being used! Cheers!
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- resource converter
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[0.90] Kerbin Shuttle Orbiter System v4.13
Ph34rb0t replied to helldiver's topic in KSP1 Mod Releases
Does anyone (still) have Freeman's FAR/Spaceplane patches? All the links I've tried are dead. I would also take any alternatives. - Edit: I'm dumber than dumb. Tried middle-clicking the spoiler tags and wondered why I didn't get a download. For reference: http://forum.kerbalspaceprogram.com/entries/1770-FAR-NEAR-DRE-etc-Support-for-KSOS-by-helldiver -
[DEV HALTED] Caelum Ire Technologies (CIT) General Thread
Ph34rb0t replied to marce's topic in KSP1 Mod Releases
The updates for the utilities and GF still don't show up on CKAN, but I guess it's just a matter of time before they will. Manual download from your server works. -
[1.1] AFBW v1.7-beta (Joystick & controller mod)
Ph34rb0t replied to nlight's topic in KSP1 Mod Releases
Thanks for fixing the SAS bug! -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Ph34rb0t replied to Nereid's topic in KSP1 Mod Releases
The FF savegame kraken has finally swallowed all my Kerbal's progress or garbled it. No chance for recovery from a S.A.V.E. backup. Any way to hack the .sfs file to at least get some rough flight and EVA time back (don't care much about any ribbons)? - E: Same bug as sjohnson's, probably. -
K-P0110 - Apollo-like crew module, now with source files included
Ph34rb0t replied to Ledenko's topic in KSP1 Mod Releases
This has an IVA model now? Sold, sold, sold! And I have the perfect companions for it! http://forum.kerbalspaceprogram.com/threads/32456-0-25-Hot-Beverage-Inc-Scalding-Hot-Parts-%2810-10-New-shipment!%29 -
[DEV HALTED] Caelum Ire Technologies (CIT) General Thread
Ph34rb0t replied to marce's topic in KSP1 Mod Releases
Thanks! (Fortunately, I could burn all of the excess money on ConstructionTime build points. ) -
I already have SBFM installed. Maybe it's the source for some problems...? In that case, thanks to you both. I've tried it with or without "Use stock SAS". It doesn't make a difference. But Mechjeb doesn't seem to be the culprit as I also get this behaviour whitout MJ being installed at all. What about implementing a single SAS toggle cycle into the Ascent AP whenever the "Engage Autopilot" button is pressed? It wouldn't harm people who do not have this problem, but it would provide an easy fix for those who have. - - - Updated - - - - Edit: It seems to be caused by AFBW 1.4.4! http://forum.kerbalspaceprogram.com/threads/95022-0-90-AFBW-v1-4-6-%28Joystick-controller-mod-SAS-bug-fixed!%29?p=1639637&viewfull=1#post1639637 Well, case closed, I guess. Sorry for the stir-up here!
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I've disabled every mod that could influence on flight behaviour or auto-flight (including MJ) and still get SAS-like behaviour after starting a flight, but without an illuminated SAS indicator. Pressing "T" once does nothing visually, pressing "T" a second time puts me into default SAS mode. Must be a stock bug after all... Yup. 2.5.6. Your config is much nicer than mine, so it's time for an upgrade, I guess. Thanks for posting it!
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[DEV HALTED] Caelum Ire Technologies (CIT) General Thread
Ph34rb0t replied to marce's topic in KSP1 Mod Releases
I can't seem to make negative payments (i.e. pay back money) in the current version of Government Funding. If I put in, say, "-1" in the "Pay or get paid" box, I receive 1 Credit instead of paying one. -
Ah, I think I have the source for the weird SAS behaviour pinpointed: Pilot Assistant. It does enforce its own stablization algorithm by default and subsequently clashes with Mechjeb. Nope, it wasn't Pilot Assistant. This is still happening. Does MechJeb clash with 0.90's pilot experience stuff? I'm also not using the cumbersome AR202, but a MM config file that adds MJ to any "command" type part. My test vessel from the sceenshots also "only" uses a probe core. The MM config file looks like this and has been working perfectly until...well, I don't know...the 0.90 upgrade?