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feanor

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Everything posted by feanor

  1. Working today on new textures - Just a simple 1 and 2 meter diameter fuel tank. It\'s just a nice model I wanted to make. Textures possibly not final. Now come the drop tanks, that\'ll be interesting. I\'m thinking of making 2 versions, both in 1 and 2 meter, for 4 possible versions; a short version and a long one. Now comes a design question - should I use simple models ( ie flat circular outer surface + texture ) - or should I do something like this core stage, ie seperate tanks, or some more detail on plumbing etc? That way, stacking might become harder, but it\'d look better.... Anyone got an opinion on this?
  2. That\'s the idea, but i\'m still tinkering a tiny bit with burn time and thrust..
  3. Have a Block-DM upper stage tank! Hell yeah, that went faster then expected! Now to make it nice by adding all sorts of frills and of course a good texture - and then onto the drop tanks. I\'ll make some really nice drop tanks ( I hope, with good textures, and in various lengths + sizes. here is my 'design' sketch for them. 4 tanks clustered with symmetry around a standard size core, together they make a nice circle. ( I R GUD WIT ZE PAINTING ) Also, PAMs are complete in 2 sizes, 1 and 2 meter. They make for nice escape orbits, for when we can go to other planets, or for lifting heavy sats from a low orbit to high or even moon orbit. Small photo session: ( used parts include PAM, Probodyne parts, and a KWchallenger small RCS tank ) Initial nice 180 x 200 orbit Craft seperating; note the PAM, hidden behind some solar panels... Nearing the end of the burn. Orbit at the end of the burn. Yep, interplanetary allright!
  4. I still think you shouldn\'t do windows at all, or if, very small and round. It just looks more futuristic, and well, that\'s what a SSTO is after all... So i\'m definitly against the bump you\'ve made there.
  5. ICBM version 0.2 has been added to the first post! Various fixes, balancing and some new added parts. Also some screenshots, and fixed craft files. Note that I still see that some things aren\'t perfect- but at this point I feel more like finishing my upper stages instead of pulling more time into this ICBM pack Comments / critique are, as always, very welcome. Now, back to work..
  6. Yeah, sadly it didn\'t work Also, im not gonna make Silbervogel. I\'ll be too busy with nanosats and upper stages... http://www.russianspaceweb.com/images/rockets/n1/block_d/block_d_zem_1.jpg
  7. Allright, some thoughts - The problem with SRB\'s in KSP is that you don\'t have access to a thrust profile. In real life, you can decide that you want to 'throttle' - in a pre-set pattern - your SRB thrust by pouring the propellant in a specific shape. The Thrust profile drops after a while to prevent insane G loads at the end of SRB burns. You can try to prevent this by setting the dry weight higher, but that only works so much. I decided, as a test of my payload assist module, to construct something like a http://en.wikipedia.org/wiki/CONTOUR craft - that is, a spacecraft that is almost build around a PAM last stage. Boy, does that accelerate. from (just) suborbital to very high escape. I think that will just stay - That\'s sort of the appeal of SRBs, that you don\'t exactly get to throttle them - it\'s more of a fire and hope it turns out in an orbit where i want it. In further testing I have been able to do this, go from normal 100x100 orbit to lunar apogee with a single PAM stage and a modest lunar manned orbiter. I\'m done with the ICBM retexturing; it\'s still not as nice as I want it, but to fix that i\'d have to rebuild the whole thing. I\'m going to make a new 2- position baseplate and decoy MIRVS now.
  8. Hey silisko, I was playing around with it, and I wanted to know : Why not give the small liquid engine in this pack an effect, like let\'s say, RCS firing? I frequently forget if it\'s on..
  9. No screenies, but I\'m halfway with the repair-job on some ICBM textures. I\'m thinking that I\'ll keep the ICBM pack 'rough' after the fix, ie not totally rebuilding it with new techniques I\'ve learned. Whats on the list of 'currently working / planned / thinking about for this 'upper stage pack, next to the earlier mentioned 1 and 2 meter diameter PAM modules? -Breeze-M style drop tanks ( both 1 and 2 meter core - will need decouplers aswell. -Blok-DM style upper stage central tank + engine. Might do 1 and 2 meter versions. And for the next project... After playing around with probobobobobobobdyne set, I decided to do something like that, as well as incorperating -CubeSat command pod / part - will fit on the ICBM baseplates at the start - same size as the bottom of my MIRVs. -Same diameter fuel tanks, engines, decouplers. ( solids + liquids - might even do RCS! ) -decouplers like a Pea-pod, which eject the parts. Going for some micro-rocketry to orbit - or allowing you to release something like 4 sats as secondary payload on a normal mission! http://en.wikipedia.org/wiki/Cubesat
  10. actually, no! While it\'s true what you\'ve seen so far ( and the majority of what I did ) is only solids, this pack is completely seperated from my ICBM pack. PAM\'s exist in reality, and these are (somewhat) modelled after them. http://en.wikipedia.org/wiki/Payload_Assist_Module I\'ll post another small tidbit tonight when i have time to model and texture!
  11. small teaser of what I did today - a 0.8 meter solid upper stage ( so that it fits in 1 meter fairings ) firing. I named it PAM-F1M, or Payload Assist Module - Feanor 1 Meter. There\'s a version that fits into a 2 meter fairing aswell. I also worked on the texture + mesh of the ICBM first stage.
  12. Right! Sorry for the lack of updates, christmas and new year and family and all that. The update will be in the next few days. Due to reading up on collision meshes, I\'ll have to find a workaround for one of my plans, namely cilindrical drop tanks. PAM modules have been modelled, just need texture + balance. The next update will include a fixed ICBM pack and lots of upper stages in 1 and 2 meter versions. Thanks for everyone that commented!
  13. Should be bigger then the normal one, perhaps even a 0.5 meter diameter - spysats and the like.
  14. After testing all the current Soyuz rocket mods I found the best one is Caeppersi\'s. it isn\'t, though. The boosters are solids. You want to rebalance the http://kerbalspaceprogram.com/forum/index.php?topic=4429.0 parts. 10 times every value I think.
  15. http://imgur.com/a/ozldL Minotaur IV all solid ICBM repurposed for launching sats - Peacekeeper version. 4 solid stages and a small liquid engine on the satellite provides for a nice gps-sat like play. Currently building new solid upper stages ( and liquids after that ) for stuff like this. Swords to plowshares and all that
  16. PAM-D - will come in 2 sizes. Version 0.2 of the ICBM will come out at the same time. On the list: -retexture of a few stages -added a baseplate with 2 spots and one with 3 -adding decoys ( look like a mirv but you can stack them ( hollow ) - decouplers. -slight balancing change.
  17. That looks nice, yessir. Will you make the sample return capsule also the command module? So that we can follow it trough reentry. Finally we can follow phobos-grunt ( if it had worked )
  18. I have a request for tips. What is the most efficient way to make a metal mesh? Think of stuff like the soyuz interstage: http://cosmopark.ru/r7/511_561b.jpg http://www.flickr.com/photos/martintrolle/4624133190/ http://www.flickr.com/photos/martintrolle/4623532421/ How do you do this efficiently, symmetric and mirrored? which options do I have to use? Adding cilinders, cubes and other shapes for basic rocketry are going fine now, but this? phew. Anyone care to give a small walktrough? Thanks in advance
  19. ok. Perhaps the same happened with the small orbital engine? Or is that just the way it normally looks?
  20. Staged. Also, I\'d like to beta-test. Staged makes for more customizations, and well, that\'s what KSP is all about. There was an earlier Skylab part - the model was taken from official NASA site with it just being a fuel tank - that\'s fun once, but clicking together is more fun then just launching a slightly weird looking object.
  21. Seems to me bertha engines have a part of their nozzle invisible / removed. Will try to post screenshots later if needed
  22. I wonder - it seems like you totally filled the trunk section of the spacecraft with tanks. That\'s not the case in real life - it\'s mostly empty, with just a few 'boxes' in there. There are no external fuel tanks visible or even in place, as far as I know. Only ECLSS connections, added batteries / possibly some gyro\'s, the solar panel assembly and the radiator assembly. Its perfectly fine if you want to add them to your model, but if you want to be as correct as possible, it\'s basically just a place to pack a few boxes and attach solar panels... Note: http://upload.wikimedia.org/wikipedia/en/6/69/Manned_and_cargo_Dragon_spacecraft.jpg http://www.collectspace.com/review/spacex_dragon12.jpg http://www.eng.fea.ru/spaw2/uploads/images/Kvasova%20news/SpaceX%20Dragon2.jpg no fuel tanks whatsoever in the trunk.
  23. wooohoooo, great! Looking forward to using it when I get at home!
  24. Thank you! Yes! I was busy with some uni stuff for a week, but I can imagine some stuff coming over the next week or so. Currently working on some very simple upper solid stages - http://en.wikipedia.org/wiki/Star_48 in particular, with 2 versions, for 1 and 2 meters. quite simple, see attachment. When i understand how fuel lines work better I\'ll make other upper stages, like Breeze-M and stuff like that. Got any requests, perhaps for totally other parts? something you want changed in this pack? I\'m still stuck on the command module 'bibbering' when it\'s got SAS enabled, I can\'t seem to remove that =/ Balanced version of the ICBM\'s will be out when I make the other pack aswell. I\'ll slightly reduce fuel so burn time is around 45 seconds, and fix a few textures / small modelling errors.
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