Dehzz
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Everything posted by Dehzz
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Cześć, Na razie odpoczywa ale niebawem zaczynamy test kolejnej wersji KMP bo wyszło 0.1.5.0, także stay in touch
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Siema Testowaliście http://kerbalspaceprogram.com/kmp-client/ w nowej wersji ? Postawiłem właśnie serwer na linuxie, podłączyłem się i działa.. Teraz tylko brak mi ogarniętych chętnych do pogrania Moje założenia : - gramy z Team Speak 3 - pełny coop z ciągłą synchronizacją czasową ( bez samowolnego warpawania w przyszłość itd ) - na rozgrzewkę budujemy jakąś małą stację kosmiczną - potem coś większego z paliwem dla przyszłych misji - kolejny krok to wspólne loty / odkrywanie planet i księżyców Po szczegóły zapraszam na PW
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Oh.. Thanks for the suggestion then Maybe I'll try it..someday
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Sorry for that man, I was hoping for some creative comments and tips maybe, but you're right, it's not the place for pseudo-blogging. Peace
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Damnt..I tried to land on Moho :| massacre... gravity pulls and temperature brings it to level ultra hard heh some day maybe..
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My first trip to Duna with antimatter/curiosity-style rover Landing went easy..I wonder where to land next
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Dehzz replied to kockaspiton's topic in KSP1 Mod Releases
Thanks for the update. One of the greatests mods ever, respect man. -
Hi, I've just landed on Eve with my Curiosity style lander Take a look, tell me what I'm doing wrong :>
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What should the caps do? I didn't feel the difference :/
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[0.17] ExPI: Space Stations [0.4], Interplanetary Probes [0.1.2]
Dehzz replied to Pelf's topic in KSP1 Mod Releases
Wow! I try to design mine for a few days but it isn't half as beauty as yours. Man, you've just set new standards. -
Hi CommanderLOL Yep, I've seen the planned features, visiting them regularly So, docking has no color..but I hope it will be in some near future considered as a priority I wonder if construction in other places than KSC will be planned. Whole exploration&colonization thing would be a great side of the game, for me at least
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Wow, didn't see the camera mod, could be nice ! You sure know how it could be with manual docking . Those last few seconds and camera spinning all around lol trying to see the right angle Sometimes you can't rotate anymore and must seek for other angle. Maybe it's another thing to do the challenge more hard but.. But your idea seems great A reticule, in some kind of TV view, you know with static, white cyphers, laser dots etc, o man, imagination furiates They also should do more delicate RCS, there should be a power switch , three levels of thrust would do it. In those few last seconds, wrong translate button can do some devastating consequences Or at least give another 30 min of targetting and aligning lol
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Hi sal I've read many of your posts, doing some great job, huh? But to get to the point. ORDA is in my opinion too "cheaty" ok, a bad word. It would take from me too much of the satisfaction this game can bring, to much from this what NovaSilisko and other devs tried to give to us Know what I mean? Going to easy way, makes the game boring very fast. Making it hard, making a challenge gives you unimagined satisfaction and pleasure when you accomplish something without all-saying-all-doing-with-a-push-of-a-button mods I'm telling you, rendez-vous of two orbiting ships isn't that hard after several times. Now taking me maybe 20-30 minutes to get close, with orbits almost aligned (1-3 km distance) - then comes the hard part, sometimes faster,sometimes longer...but when you finally see the blue tractor beam from erkle's docking clamp - o man, you feel like wanna scream for a brief moment.. So, as for the second mod - it's indeed a work of a genius. Beer to Erkle..or a huge pack Hope to see the docking clamp in future releases, a stock ones, working even better and optimalised for bigger constructs. As for the Orbital Construction...a sad thing that it isn't working with 0.17, for what good is building something big and fancy without other planets Other thing that I have some doubts about this mod . I dunno, it's too unrealistic maybe. I dream about getting to orbit some shipyard's parts , then docking them with each other, than maybe some EVA suit actions, to couple the parts or activate somethings ,unfold panels, connect wires, place antennas..screw some bolts etc Then when it's finished, deliver materials, then arrange and build a ship or a ship modules which can be connected to themselves outside the shipyard to something big, something that resembles the real interplanetary or interstellar ship ready for hardest of missions Would be great huh ? Best regards !
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Thanks bro, to Ted also Yep, the game is incredibly enjoying, it's incredible how many hours can pass by unnoticed when you are adjusting your orbit, trying to dock to ships together, or land anywhere ..magic I have few ships on the Mun, it's a piece of cake now, a ship on Minmus, few orbiting...the kerbal's sun and one orbiting Eve. Fuel unfortunately ended. I'm planning now a travel to the planets with ship built from 2-3 docked parts, can be difficult and hard The harder, the more satisfacting when done
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Hello space lovers. I'm playing the game till 0.16, so I'm kindda young with the game, but the space itself was my hobby till the youngest years..about 30 now Hobby I mean sci-fi but also real physics and cosmology. Human reach for the stars is the idea that drives me the most. The game offers so much that I'm eternally greatful to all the Devs for making it. My dream for the future of the game is to make a system that provides the possibilites to connect docked ships into one new. So a window will pop up to re-design stages with all combined parts etc. A space construction yard also would be great. Stuff such as mysteries, exploration, alien races, travel to other stars and galaxies should give the game unlimited potential make me a fan for a very very long time:) Writing from Poland. Best regards to all the kerbonauts and devs. Take care and good luck !
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Yep, I'm just building it Erkle's mod is a great thing - especially when it's the only mod you're using ( except electricity and rover )- the satisfaction when docking without any ORDA etc., steering something heavy - cannot be described I'll drop some screens later. Tell me guys, do U also have the problem, when there are more than 3 ships connected , when warping time in other ship and returing to the connected one, the parts sometimes are disconnected - several kilometers from each other ? I must admit ,that I tried to build earlier a big interplanetary ship, with rover, reactors, ION engines etc, 5 modules, they were steerable but when I warped time half a year, the ship was in 3 pieces :/ Damnt, I'm dreaming about an option to fuse the connected ships into one ship, that can be later divided. Is it even possible? .. good luck with your ISS'es Mine is called Kerbal Spacestation Alpha .