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NolanSyKinsley

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Everything posted by NolanSyKinsley

  1. Well when I watched the video the sounds originated from a pyramid, so I am guessing that is where I should start, perhaps grab a bunch of audio there, maybe there are more frames then just 1 or two. I have a ship on its way there as I am typing this. And is it just me, or do I see white "speckles" in those photos of the craters?? might be worth a gander
  2. I am really interested at that picture, anyone have a better sound clip? that one is kinda maxed on the volume so it is degrading the quality, and I notice that there was a bit of a difference between the left and right channel. If nobody has a better sound clip, please PM me the location of where the sound can be heard, so I can get the best quality possible out of it, I am REALLY wanting to get the most out of that picture! I found the video on youtube, but it seems to me that is is the same audio, the moving around when it was recorded, the recorded volume is too high clipping off part of the audio, and the encoding has degraded the picture quality significantly. **edit** *PalmFace* I downloaded the video and was so obsessed with the sound I did not watch it >.<, he shows the coords! =P
  3. Transfer burns are automated, put yourself in a solar orbit, then select the planet you want to go to. Unless you are thinking of something different. I kinda know where you are going with that, it would be nice to have that info available for manual burns as well. The planetary phase grade and your angle from planetary prograde/retrograde would be really nice.
  4. The way I was getting around the solar system was getting into orbit around the sun, then in the orbit panel hitting transfer and it comes up with the names of the planets.
  5. Yea, I am having the issues with the SAS not turning off for the gravity turn, and it is on a ship that it was working fine on earlier today. MechJeb's is acting all sorts of weird. Sometimes it works fine, others it puts me on a 10 degree inclination for no reason, even turns on the SAS and holds it there when I am pointing 40 degrees off target. Another odd thing, with the end turn altitude in the ascent control, the input box is screwed up. I cannot click at the end of the numbers and backspace them out, I have to delete from the left side of them, and if I type "150" it comes out "051" so I have to input the numbers backwards. **edit** well that last issue fixed itself. Also, these issues are with the latest beta release of MechJeb. The 1.9.2 works fine, but is missing some features I like.
  6. There is an issue with this version. I don't know if it is previous versions or not. I am trying to use the transfer to Minmus option. It does the initial transfer burn just fine. Then it warps and says it is lowering the final periapsis. the problem is the ship just sits there and wobbles back and forth over an over and over again, with a little spurt of an engine fire in the center of the wobble. It will not turn on the SAS to keep it on the angle for the burn, and turning on RCS amplifies the issue even more, increasing the wobble range by 100% and wasting all of my RCS fuel! It seems like it is in a feedback resonance with the coding of this plugin. I also think that my ship may lust be too large for the calculations to work right on. The other thing it does is it keeps doing tiny little course corrections (I see the control needles vibrating back and forth very rapididly) and trying to warp. So it keeps spamming me with the "cannot warp" message, then eventually it does warp and one of the needles is off center and my ship goes out of control, or worse yet, if I have my RCS on, if flies half way to minmus with my RCS firing and wastes 3/4 of a big tank of RCS fuel while spinning me all over the place. It needs to stop doing any course corrections before it tries to warp at all to function right.
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