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KSP2 Release Notes
Everything posted by zgrillo2004
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the popup is not from AVC. its from the game itself.
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Got a compatibility popup with this addon. Im assuming that it needs to be compiled to 1.2.2
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True but I just got this utter feeling that its going to start a flamewar. he does raise a few facts that taking selfies is nonsense. if I were to get these, I would use them for scenic shots. I have an ARDrone 2 and I use it to make panoramic videos.
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How is that a "wilderness ruining" tool. at least it does stuff thats impossible like tracking you ski. stop flamebaiting
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gotta love steam.... I refuse to buy it until GBX releases a DRM free version as the multiplayer is at beta. pretty much the whole game is an early access. Plus I have played the originals since I was a child and still have the CDs
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Woodstar. Dont ask for release dates, please.
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[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
zgrillo2004 replied to asmi's topic in KSP1 Mod Releases
So basically that means that ECLSS is broken because of this -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
zgrillo2004 replied to asmi's topic in KSP1 Mod Releases
Ok. here is my log. https://www.dropbox.com/s/dkv3ioi2bqm5ylv/output_log.txt the reason why it wasnt working is because its throwing this message [Exception]: MissingMethodException: Method not found: 'Part.GetConnectedResources' -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
zgrillo2004 replied to asmi's topic in KSP1 Mod Releases
That right there shows that im the idiot and you are the smart one..... like I said it doesnt generate the output log. I dont see it anywhere in the game directory. I appreciate your help though I apologize for being harsh -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
zgrillo2004 replied to asmi's topic in KSP1 Mod Releases
if the game doesnt crash then it doesnt generate logs, so I dont know why you are accusing me for not sending you the logs but yea TBH I think this topic should be locked until the author comes back. this is generating alot of confusion especially to new players. -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
zgrillo2004 replied to asmi's topic in KSP1 Mod Releases
Believe it or not I tried putting that code in the resource.cfg for ECLSS it didnt make any changes.Here is the resource.cfg code that I modified RESOURCE_DEFINITION { name = Oxygen density = 0.00000143 unitCost = 0.8 flowMode = ALL_VESSEL transfer = PUMP } RESOURCE_DEFINITION { name = CO2 density = 0.000001969 unitCost = 0.8 flowMode = ALL_VESSEL transfer = PUMP } RESOURCE_DEFINITION { name = O2 Candle density = 0.03 unitCost = 0.8 flowMode = ALL_VESSEL transfer = PUMP } I hope asmi comes back soon, because the modding community is going through hell right now -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
zgrillo2004 replied to asmi's topic in KSP1 Mod Releases
Just so you know that this addons kills the FPS when this is installed in the 64 bit version of KSP. install this at your own risk -
HotRockets! Particle FX Replacement + Tutorial
zgrillo2004 replied to Nazari1382's topic in KSP1 Mod Development
Awesome. thanks man -
HotRockets! Particle FX Replacement + Tutorial
zgrillo2004 replied to Nazari1382's topic in KSP1 Mod Development
Sorry for this stupid question but I love your addons, but whats hindering me from using them is the amount of smoke they generate and its lagging my game. is there a way to decrease the smoke count? -
Now-defunct-thread-that-should-not-appear-in-google-search.
zgrillo2004 replied to Cilph's topic in KSP1 Mod Releases
Cant that by fix ASAP though? so that he can use remotetech? -
Now-defunct-thread-that-should-not-appear-in-google-search.
zgrillo2004 replied to Cilph's topic in KSP1 Mod Releases
Been a while guys. from what I understand this wont be released for 23.5 I think thats a good idea because of the fact that the bugs wont be fixed. now to my question. I have been hearing Scott Manley saying that remotetech is causing problems for him and that he cant use it. this was during his Interstellar Quest videos that hes been recently doing. My question is, what bug is he talking about isnt there a fix for it? -
KSP - Why no 64-bit?
zgrillo2004 replied to TheSkyShaft's topic in KSP1 Suggestions & Development Discussion
I can understand on why they cant get a 64bit version. what bothers me is why the people in Unity are taking very long on getting the 64 bit version to be stable. whats hindering their progress? -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
zgrillo2004 replied to sirkut's topic in KSP1 Mod Releases
I got it now. Thanks -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
zgrillo2004 replied to sirkut's topic in KSP1 Mod Releases
I still dont understand on what you are saying. The readme didnt state blue circles or something. isnt there a tutorial or some guide? I just tried on what you said and the parts are different. these are made by Zodiac. and still they dont move. What am I doing wrong? heres the craft filehttp://www./view/kxm6nj8k0drqljb/comsat.craft -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
zgrillo2004 replied to sirkut's topic in KSP1 Mod Releases
I was using it for a hinge on my probe for my antenna and that hinge wont move for some reason -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
zgrillo2004 replied to sirkut's topic in KSP1 Mod Releases
I tried playing with this addon but however the parts dont want to move, even though the spacecraft is powered. what am I missing