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KSP2 Release Notes
Everything posted by tsakali
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I haven't watched the video but I'm guessing this allows for time acceleration?
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Is Unity even talking about multicore support in the near future, or is this just wishful thinking?
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k seems to be working great thx!
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What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
wow, thanx for the detailed explanation Atimed. Apparently I've been doing this all wrong. Will try to douplicate it and repost in shame -
i can honestly say, I don't know how to use the spoiler tags putting around the material is not working for me
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What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
K I tried this one, and by the time I made it to the last stage, I hardly had enough altitude to get into orbit on the home planet, let alone reach the mun. K I am definitely doing something wrong here. I think my Kermans are too fat. LOL are you all trolling me? -
What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
k just as I suspected, this setup doesn't even get me half way to the distance of the moon. What is going on here? -
What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
K maybe you haven't visited back here yet, but that's really starting to bug me. are you using the fuel cheat in order to make this rocket work? are you using that mechjeb thing ? maybe it puffs up some aspects of the automated flights and hence, can't get the same result with manual flight? I had my reservations on these simple designs, and now I'm starting to question their effectiveness. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
tsakali replied to kacperrutka26's topic in KSP1 Discussion
I'm actually ok with cutting some of the planets from this release. After all, it almost seems too much stuff / too good to be true, for one release. I think that they should leave some planets / moons for release with .18 or .19 since they are a big part of this game when it comes to creating more gameplay. What could possibly be more exciting than the addition of planetary objects? Adding all these bodies in one release will surely make other releases feel not as awesome. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
tsakali replied to kacperrutka26's topic in KSP1 Discussion
if the list of things in .17 on the first post under here are being kept up to date, seems like there is alot of stuff, still in planning and in production. So it seems to me .17 is still at least a month away. -
What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
Hey Kosmo-not, I tried your rocket but as soon as I got to the mun I didn't even have enough fuel to even bring it down. what am i possibly doing wrong? actually, I had to burn 3/4 of my last stage's fuel tank just to get far enough for a gravity lock on the mun It was a straight shot up to the moon too. -
What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
Wow Atimed, you just blew my mind. -
What is your most fuel efficient machines? to the mun / minmus and back
tsakali replied to tsakali's topic in KSP1 Discussion
wow that's pretty nice. Not sure what I mean by efficient...I guess I mean light, least fuel used, small and simple. Looks like you got all of that going on. but no sas or attitude thrusters ? are you a wizard? -
The day we can do this in KSP is the day my life is complete
tsakali replied to simplemunrockets's topic in KSP1 Discussion
wait, are you saying that we 'll be able to dock two ships together and transfer crew? -
you can try making machines that are capable of returning home after mun / minmus landings and parachute down to land safely. Have you done that yet?
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Capable of going to the mun (we can also discuss minmar setups) and returning safely home. Lets share our design ideas. Vanilla parts only! First off, I'd like to make a distinction between the lightest most fuel efficient and cheapest, which are not necessarily one in the same. We can discuss both alternatives here. K I'll go first. -basically a 4 stage system. stage 2runs at the same time as stage 1, and it uses the fuel from the stage 1 stack... once it gets to stage 2, it starts using its own fuel. On this one, stage 3 which is one engine and two fuel tanks in the center, doesn't start up until stage 3 is reached.. so i guess, it could be slightly better if i can pass fuel from both stage 1 and 2 to the stage 3 engine, and use it's thrust at take off as well. For the return, the landing stage 4 engines have just enough unf, to lift off minmus and set up a trajectory back home, for re-entree, and parachute. ----------------------- Would love to see how you guys get it done So share your ideas!
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
tsakali replied to kacperrutka26's topic in KSP1 Discussion
i don't even think they are worth the extra weight , even at the start.. you'd be better off using a liquid engine instead....pretty much under any circumstances. Again, I really hope I get proven wrong, cause I don't particularly enjoy ignoring them completely. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
tsakali replied to kacperrutka26's topic in KSP1 Discussion
also, unless someone can correct me, don't even bother with solid fuel engines... they seem very underpowered, and no matter what configuration I used them in, they always suck compared to liquid fuel setups. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
tsakali replied to kacperrutka26's topic in KSP1 Discussion
whatever it is, it will probably utilize fuel lines that feed every stage's engine at all times, even before you get to that stage that is. Try not to have any dead weight engines just sitting there waiting for their turn before they start doing work. Also, see if you can set up stages where each stage drops off used up fuel tanks. For instance, instead of setting up a stage that has an engine and 3 or 4 stacked fuel tanks to it, try to brake that down into more stages, where each stage drops off the used up fuel tanks. Those two things, should effectively make it a much more efficient setup, as it will trim off unnecessary weight instead of having to haul it with you. Not 100% sure if the physics engine takes under consideration full to empty tanks (or if there is a difference between no tank, and a n empty tank), but the idea is sound. Also, think more wide, than tall. that will give you setup with more engines doing work at the same time, hence greatly alleviating the burden of weight on fewer engines. Also, this idea is taking under consideration only vanilla parts, cause I'm sure there are some other alternatives that really throw off the balance of the game, and make it a bit of a cop out. Hope that makes sense. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
tsakali replied to kacperrutka26's topic in KSP1 Discussion
that book has destroyed the use of the word "shades" and "gray" for me for the rest of time. I seriously cringe, every time I am forced to use them during a sentence. Scarred for life.... -
Kerbalnet [updated 13/9]: A mod site for KSP (www.kerbal.net)
tsakali replied to wizard`'s topic in KSP1 Discussion
Good idea. This shouldn't be too hard, but it will require, at least one extra database table that will keep track of all your download activity (unique name of mod field and version field), and check each of your entries with that db table of all current available mods, every time you visit, or maybe a "check for updates" button. I don't mind volunteering to do it, but that will require messing about in the website's code, so... -
interesting reads, thx
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Well I better hurry up and finish my masterpiece mun station for some epic screenies
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Not to give the devs any ideas, but I already got my money's worth Thanx for developing KSP...novel idea!