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ShroomOfDoom

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Everything posted by ShroomOfDoom

  1. Happened to me a while ago when switching ships in-game. Only way to avoid it, is to increase gamespeed to x5 or x10 for a second or two,that stops the wobble.
  2. Exactly. Nowadays a flight is ended by turning the vessel into a fireball,not by pressing a button on the screen
  3. No Kerbals were harmed during the making of this film. Sadly,i had no more use for it,except for turning it into a big fireball.
  4. Decomissioning of MIR RIP my trusty station *sniff*
  5. thanks,bac9. I'll have another look at it and see what went wrong then. That's for the MK4 fuselages that you can find on spaceport.
  6. Might be stupid of me to ask this,but since FAR configs were merged with the old configs,do i need FAR to play with this mod? I'm asking since it became sheer impossible for me to launch the plane i build prior to update 5 (flew flawlessly before the update). Rebuilding it from scratch gave me the same result.
  7. Downloaded the pack 2 days ago,and i'm having tons of fun with it! Keep up the good work,i'm looking forward to new releases
  8. Works great. Have been playing with this addon for the past 2 days and there were no problems with mods or modded parts of other players and myself.
  9. Some spaceplanes i threw together this morning. Not named yet,flies very stable but tends to flameout at 10km and go into a spin. Comin' in hot!
  10. More Buran + MIR goodness! Space! Scenic shot Preparing for descent We're gonna die!
  11. Docking the Buran with MIR. Steady... Almost there... Docked!
  12. Testing a new lander design for mass transportation of kerbals. It didn't go as well as i had planned though... Descend from orbit Slight weight problems Needs more struts And an old picture of mine that i found the other day. Bill Kerman,the first Kerbal to faceplant on another world.
  13. I've tested the docking autopilot and it seems to be working again. Forthermore,it seems rcs usage was definately improved,since i had more than a half tank left after after docking. What puzzles me however is the rendezvous autopilot. First,it goes into a lower orbit than the target,but suddenly decides to go into a higher orbit and then do the hohmann transfer. Seems like a unnessecary fuel waste to me.
  14. Mining is not yet implemented,(probably in 0.20 or later) so kethane is not obsolete. And yes,as far as i know kethane does work in 0.19.1.
  15. IVA's for MK2 and MK3 cockpits aren't implemented yet.
  16. I'd love to see KSP plush toys. Since i have already have a creeper plushie,it would be just natural to put a Jebediah plushie next to it
  17. I agree completely. It's been ages since a full budget game from one of the big game developing studios interestet me for more than a week or two. With KSP,there is always something new to do,similar to Minecraft wich i played since the early Infdev days. That is my opinion at least. BTW,what boy doesn't like Lego or Rockets? I know i did and i still do.
  18. And you need a computer that can handle it.
  19. Very good! I really like the design and it gave me some inspiration on how i will design my kethane mining rig
  20. This is great news,can't wait to play around with this cool mod.
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