how is learning to model in blender any different in automax? For modeling like this you will need just a few keys...and they are all lableled with commensense shortcuts right out of the box... rotate? r, extrude? e, scale? s, grab? g And nearly all the tools you will probably ever use are right at the left hand on the keyboard... Left hand keyboard-right hand mouse... I often wonder if the people that tell noobs into modeling that blender is somehow hard to learn, fired up the program went i dont know what to do and quite. Then fired up max thought hey this is a paid for pro tool, spent hours looking at vids (especially their texture and uv system), and taught themselves the program... And just so anyone thinking the keys are different, the new 2.5 blender has key mapping that you can change on the fly to mimic maya's keys (confusing for me though)