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duk3luk3

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    Rocketry Enthusiast
  1. No store opening email for me...
  2. Did not receive a store opening mail.
  3. I\'m suspecting that time warping does not increase the update rate of the physics engine, which will obviously screw things up... I hope they\'re planning to fix that.
  4. Oh that's neat. Way better than my attempts.
  5. errr...? If that means 'above mean sea level', you might want to put that definition somewhere.
  6. I'm going for something big that you can stash an entire liquid motor under first. I might make small ones later. Or sooner.
  7. Textures! The damn things only need textures! Not just materials...
  8. The orientation is for one simple reason: Your modeller is 'Z up', KSP is 'Y up'. That is, the Y coordinate specifies height, not the Z coordinate. The rest looks like a bug.
  9. I haven't managed to get a .OBJ exported from blender running in the game.
  10. I'll make models for them as soon as I've figured out how to, and they actually work in the game.
  11. KSP doesn't load this part. PartsLab gives the 'array index out of bounds' error. I tried just about everything, nothing works... contents of the part folder: http://dl.dropbox.com/u/2808338/kerbality/landingGearPod.zip The .blend file I used is included.
  12. Modelling problem solved! In cooperation with Wavenarra design, Duke Struts Inc. presents: Coming Soon: Quattopus Landing Assist System QLA-00 Quattopus: A handy main platform! Is it a bird? Is it a plane? No, it's a Quattopus! For superior stability in all your landing needs. QLE-10 Quattopus Leg Extension: Optional upgrade to the QLAS - An actual leg! QLE-11 Quattopus DiaXTTM Diagonal leg extension: When you need more room! QLE-20 Quattopus Pedapod Footpad: For proper operation of your QLAS, all leg extensions need to be terminated with a footpad! Watch this space!
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