Brian Wiens
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Attitude Hold Through Time Acceleration
Brian Wiens replied to Brian Wiens's topic in KSP1 Mods Discussions
Thanks I'll give it a try -
Is there a mod that allows spacecraft to hold present attitude whilst time accelerating instead of rotating naturally as it would uncontrolled through orbit?
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A perfect mission to moon is foiled by those pesky engine shrouds! There's gotta be a way to disable them completely!
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[1.12.x] Near Future Technologies (September 6)
Brian Wiens replied to Nertea's topic in KSP1 Mod Releases
I really like the gas jet effects you use for the RCS blocks. Is it possible to add this effect to the other RCS thrusters in-game. I really like it. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Brian Wiens replied to BahamutoD's topic in KSP1 Mod Development
Additionally, do you think something like the ASM-135 ASAT Missile would be possible to make. I would be awesome to recreate the part from Red Storm Rising where a Soviet RORSAT is shot down with an ASM-135 by an F-15 in a high altitude vertical climb. Here are some pictures of it: -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Brian Wiens replied to BahamutoD's topic in KSP1 Mod Development
I'm sure it's already been asked but are you adding a 20mm CIWS (Phalanx)? Also, can you use the Goalkeeper CIWS to shoot down missiles like it was meant to do? -
We currently have icons for Capsules, Landers, Space Stations, Bases, Rovers, Probes, and Debris but not Spaceplanes or Planes in general. A new icon would be a simple thing to implement in my opinion and the community as a whole would appreciate it and take it as a sign that Squad is still willing to listen to play input.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Brian Wiens replied to ferram4's topic in KSP1 Mod Releases
Okay, cool. Give it a try and if it's a pain to code and make work, then don't sweat it. I can always add SRB's to decrease take-off time.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Brian Wiens replied to ferram4's topic in KSP1 Mod Releases
Hey again Ferram. I have a question for you. Does FAR model the Coandă effect? If you don't know what it is, it's the tendency of a fluid jet to be attracted to a nearby surface. In simple terms, the exhaust gas from a jet engine is blown over the wings upper surfaces to boost lift. Does FAR model this because I am not sure and it would be cool to make some STOL aircraft like the An-72 Coaler and C-17 Globemaster.- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Brian Wiens replied to ferram4's topic in KSP1 Mod Releases
Thank the gods. When is the next release bound to drop upon us?- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Brian Wiens replied to ferram4's topic in KSP1 Mod Releases
I hate to complain because this mod is by far the most useful mod I have ever used in my two years of playing KSP. I understand that you did away with the "Control Surfaces" menu in favor of tweakables. This is fine and dandy but I can't get a precise deflection number for my flaps, elevators, and rudders using the tweakables because it doesn't use whole numbers. Now I end up with flaps that deflect at 44.95 degrees instead of 45 degrees. Is there a way to make the tweakable bar only change by whole numbers or would it be possible to see this in the new update?- 14,073 replies
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[0.22.X] BobCat ind. Historical spacecraft thread
Brian Wiens replied to BobCat's topic in KSP1 Mod Releases
Hey BobCat, one question I have. I am putting custom logos on the SoyuzST Payload fairings (the newest ones) and I am wondering what the background color of the fairings are because when I apply a new .PNG logo, i get a white box and I am looking to rectify that.