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SquirrelWizard

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  1. So, I just bought the game and went through the tutorials on how to build and fly my deathtr... perfectly-safe-vehicles-for-outer-space-exploration. I designed and built my first rocket outside of the tutorial. After getting our tech support boys to iron out the kinks in the design (full recovery: three months, full psyche recovery: pending) I, which I mean the intern in the cockpit, threw the switch and my rocket took off without a hitch. well... there may have been an oversight in engineering and we now have a kerbal orbiting the sun, but that's the price of progress... I've heard the use of mods can make this game even better (complete with more "science" opportunities). So what mods would you suggest?
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