Overlord
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Everything posted by Overlord
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[Parts, WIP] ACI - Aeropod Pre-Release 3 (31/01/13)
Overlord replied to Quellcrist's topic in KSP1 Mod Development
Nice work! I like it, now for some hopefully constructive criticism, basically the only thing that's sticking out for me is the cockpit the only thing that I would do is change the texture of it to something like the B9 pack has done or the stock KSP airplane cockpit would be even better. Anyways good job! -
Welcome! And don't worry you'll get a hang of it, it is not that difficult, however if you tried it before the manuver nodes were introduced well... Anyways welcome and have a great time playing KSP!
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Overlord replied to rbray89's topic in KSP1 Mod Releases
Ok I decided to keep the clouds and I love it but is there any chance to get a higher res cloud textures, or volumetric clouds, now that would really be awesome -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Overlord replied to rbray89's topic in KSP1 Mod Releases
Lets just say I like clear skies Thank you! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Overlord replied to rbray89's topic in KSP1 Mod Releases
Is there a seperate download only for the lights without clouds, or does it have to be done manually? -
A (long?) list of ideas for KSP.
Overlord replied to Rex3921's topic in KSP1 Suggestions & Development Discussion
Aye, and plus they only scratched the surface if even that. -
A (long?) list of ideas for KSP.
Overlord replied to Rex3921's topic in KSP1 Suggestions & Development Discussion
Kerbal EVA suit customization, meaning you research new technologies for your EVA suits lets say a bigger "backpack" which would give you more fuel, or for example later on mag boots. Also the ability to customize the appearance of the suit like colors and such. -
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The title basically says it all. I love the way that Squad is making this game, with each update this game gets better and better, and 0.22 is just awesome. However I belive that the next step should be implementing multi core support, I know that it is difficult with unity and KSP (at least that's what I heard), but I belive this should be done next. I have a very strong machine, however as soon as I build a bigger spacecraft the game starts lagging so I believe that this should be taken care of next. Once again I love all the work that squad has done so far keep it up! So what is your opinion on this? P.S. I know it is still early to talk about 0.23 but I thought I might just as well start the topic.
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So science labs work now? I mean you just have to go to them if you want the science to be registered did I get that right? Also do I need to redownload the mod now or....? Btw erm if you want I might find some time to improve some of the models like the lithium tank and such, I mean they are pretty good as they are now but I guess I could try to improve them.
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Dude this is awesome! Nice work
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|â™–|♘|â™—|♕|â™â€|â™—|♘|â™–| |â™™|â™™|â™™|â™™|_|â™™|â™™|â™™| |_|_|_|_|_|_|_|_| |_|_|_|_|â™™|_|_|_| |_|_|_|_|♟|_|_|_| |_|_|_|_|_|_|_|_| |♟|♟|♟|♟| |♟|♟|♟| |♜|♞|â™Â|â™›|♚|â™Â|♞|♜| sjwt you are right but I am sure there is alot of us here just spamming refresh waiting for any kind of signal that 0.22 is out