B4rberblacksheep
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Everything posted by B4rberblacksheep
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[1.0.4] Using FusTek Station parts.
B4rberblacksheep replied to bjbeardse's topic in KSP1 Mod Development
Just FYI Fustek hasn't been updated since 0.90 as the dev's not been able to work on it. -
P.E.S.T. - Probe Expansion and Science Things
B4rberblacksheep replied to -ctn-'s topic in KSP1 Mod Releases
Nice mod and quite enjoying it, it'd be nice to be able to surface attach some parts internally on the probe -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
B4rberblacksheep replied to KospY's topic in KSP1 Mod Releases
This looks like an awesome expansion to an awesome mod which I'm shocked no ones tried before! Can't wait to try it out!!! -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
B4rberblacksheep replied to Arachnidek's topic in KSP1 Mod Releases
Woo look forwards to trying it out! Austinator that's now my favourite gif ever. -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
B4rberblacksheep replied to Arachnidek's topic in KSP1 Mod Releases
I know you're probably sick to the back teeth with mod suggestions to integrate but may I suggest Fustek Station parts and AIES Aerospace? AIES is a great mod IMO which adds a tonne of functional parts (not to mention some nice RemoteTech antennae) and Fustek Station parts adds some really good station components which I feel would fit in. I'm looking forwards to having a play with this either way, thank god for CKAN or this would be a nightmare to install. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
B4rberblacksheep replied to Normak's topic in KSP1 Mod Releases
I don't know what the licensing issues might be there but at least it's popped up one way or another -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
B4rberblacksheep replied to Normak's topic in KSP1 Mod Releases
Hopefully it will be soon -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
B4rberblacksheep replied to Normak's topic in KSP1 Mod Releases
That'd be awesome if you could :3 -
Now-defunct-thread-that-should-not-appear-in-google-search.
B4rberblacksheep replied to Cilph's topic in KSP1 Mod Releases
Would anyone be able to give me a bit of advice? I'm looking to try and get the AIES comms stuff to have RT2 functionality but I honestly have no idea where to start in the config, I'm not exactly experienced with it XD -
I have to say this seems like an incredible idea that I'm honestly astonished hasn't been engaged before! And I have to say if there's a way of publicly releasing the statistics (not sure about the legality in terms of privacy there) that would be incredible, will start making this the first thing I install, even if it's just to see how high I can make the numbers go >
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
B4rberblacksheep replied to Normak's topic in KSP1 Mod Releases
Came to download today to find another mod which has been left high and dry by the spaceport switch :'( -
Hi, I don't know what I'd need to post report wise so I'll just provide the full log and probably get yelled at >~< http://pastebin.com/b3eXEfQA (First time having to seek help for a mod). For some reason the only parts which are actually available within the game when I load it up (in sandbox mode) are the two docking ports which come with the pack. I have tried with a fresh install of KSP and Fustek and all of it's dependencies and am having no luck at all with it. Would appreciate some help, even if it's calling me an idiot because I've missed something obvious, as I've been trying to get it to work for a few hours now and I'm going spare.
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
B4rberblacksheep replied to DYJ's topic in KSP1 Mod Releases
Awesome! Just about to play with the wings and I love the idea of an adapter too! Are they going to be similar to fairings as well or are they like the Rockomax adapter thing? -
A mod I really reccomend people get (unless they prefer doing it manually) is the Cost Balancer Tool. It goes through all of the files and will adjust the cost of each part based on fuel, weight, ISP etc etc. It seems to be fairly balanced too and it works fairly well with most mod items. (Plugins are a bit of an issue for it)
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The ICBM mod from Mark James Space Co
B4rberblacksheep replied to Mark James's topic in KSP1 Mod Development
Sorry if I'm being a little bitchy but shouldn't this go in the Development section? -
Deepest point on Kerbin's Ocean...
B4rberblacksheep replied to MaverickSawyer's topic in KSP1 Discussion
TO KSP!!! We must discover what lies within this crater! -
I agree, I think It's half Valve trying to up their greenlight system and the devs not looking a gift horse in the mouth. But Spaceport is terrible and quite a lot of modders don't seem to have forum posts for their mods anymore (Especially since the kraken visited) which makes tracking down mods a nightmare. People tag everything they upload with every tag available and it is just getting ridiculous. It was a really good idea but it needs some really harsh treatment to get it back on track. Even just seperating it into mods and crafts would improve it.