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Everything posted by Ozi
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[1.12.x] AFBW Revived (Joystick & controller mod)
Ozi replied to linuxgurugamer's topic in KSP1 Mod Releases
I'm using this mod so I could use gamepad (setting controls in options doesn't work for me). But when I try to dock and switch between ships, I gain control on all of them at the same time. Is there a way to turn it off? -
So I downloaded mod and got problem. I want to build something using stakes. I made the base. First land workshop thing (got enginers inside), then land survey station (with engiee too), then connect both with kas, put stake in ground nearby (I pressed h, so it's not just lying down). But, I can't choose stake from list in build window(it's not there). Suggestions? From what I gather around the net I think it should work. I won't spam another post, just want to thanks for answer, it worked. Weird I didn't come across this solution.
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Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
I got to take break, now I can back to working. Didn't follow thread and can't remember when I stopped reading it, so any new common textures, rules or something I should know? -
Learn to smoothing groups.
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Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Progress screenshot, with some of old town. Still not sure what to store in north depot. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Tohu I don't think there is deadline, I think he just release what he has now, empty plots, bobcat's plot, highway and just update this later. I would do that anyway, not sure if nothke. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Yup, scale is right. these white boxes are the size of kerbals. And before I started put textures I tested it in game, here are some shots. http://cloud-2.steampowered.com/ugc/613900632081402846/048C6B6C9FBE270CD8992A84C20B18AF3A0F7F9B/ http://cloud-2.steampowered.com/ugc/613900632080057006/C1DD3D09199FBFB3258E92AF33733F9F6ABB9D37/ http://cloud-2.steampowered.com/ugc/613900632067310572/D5C7B2013B9FB853AD5AC1E32500259E290E602D/ -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
One important change in my plot. Docks were lowered and I added hill, gonna made old town on it. Pink box thing is where entrance to tunnel will be and exit will be at port's gate. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Wow, bobcat, that was pretty quick. And buildings are pretty too. I'm far from finish and probably gonna slow down. Also, would be nice to have standardized road signs. I manage to texture most of already made buildings. http://i.imgur.com/1XLlNUY.jpg http://i.imgur.com/wcR1UoU.jpg -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Decided to start drawing textures, so there is not so much new buildings. http://i.imgur.com/5nvEt5k.jpg These squares are "kerbals" to keep size, and black lines on walls are only there to help me texturing. Oh, and little gif from yesterday testing http://i.imgur.com/L1Z8s0O.gif -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
How you can see on the side, it's not made for build big ships, more like fishing boats and cranes could be just useful. And mainly purpose of ramp is when get to the city in amphibious vehicle, you could get in here. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
How big is this building? Because plot to cover is pretty big, and covering whole in such buildings could make some PCs sweat. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Nope, I'm gonna go for port with whole coast. But somebody else should do it, it could work as land strip. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Showing progress. Also, It would be nice to get these common textures asap, I would like to start to put them here and there. My part gonna be good for on foot exploration and finding little secret places. No high buildings. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
What about using artyoms grass and pavement textures? And with the scale we working with, I don't think we need transition materials. -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Does anyone know do kerbtown support ladders? And if so, how to make them to work in ksp? -
Kerbin City Community Project - Phase B - New Islands
Ozi replied to nothke's topic in KSP1 Mod Development
Gonna make C4. You can edit grid pic in first post, to see which are still availbe. Also, how someone said before, you can't dig hole in terrain for tunnel. -
Yo, nie gram za często, z czystym sandboxem się nagrałem i czekam na jakiś content po wylądowaniu (kariera lub zasoby). Od czasu do czasu jakieś screeny publikuję na galerii steama. http://steamcommunity.com/id/Ozi_PL/screenshots/?appid=220200&sort=newestfirst&browsefilter=myfiles&view=grid Jakby ktoś chciał pooglądać. Także pytanko, ktoś z was zagląda może na /kspg/ ?
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Just what title says, put it in options. Game really seems to dark.
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I think... a KSP 3D animate series would be pretty hard,
Ozi replied to rewdew2's topic in The Lounge
Welcome to the CGI world. 30sec per frame is pretty quick, but your scene is simple (and for the love of god, ugly as hell). Now, add some shadows, even area shadows (if blender have them) it will at least double render time. If you can't wait, give up now. Or, don't use standard content, like this tree, or textures if detailed reflection and refraction like your floor or table's legs. -
[Win][With Auto-Updater!] Kerbal Space Program: Mod Manager
Ozi replied to Norway174's topic in KSP1 Tools and Applications
Can't install that thing.