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Ozi

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Everything posted by Ozi

  1. I'm using this mod so I could use gamepad (setting controls in options doesn't work for me). But when I try to dock and switch between ships, I gain control on all of them at the same time. Is there a way to turn it off?
  2. So I downloaded mod and got problem. I want to build something using stakes. I made the base. First land workshop thing (got enginers inside), then land survey station (with engiee too), then connect both with kas, put stake in ground nearby (I pressed h, so it's not just lying down). But, I can't choose stake from list in build window(it's not there). Suggestions? From what I gather around the net I think it should work. I won't spam another post, just want to thanks for answer, it worked. Weird I didn't come across this solution.
  3. I got to take break, now I can back to working. Didn't follow thread and can't remember when I stopped reading it, so any new common textures, rules or something I should know?
  4. Progress screenshot, with some of old town. Still not sure what to store in north depot.
  5. Tohu I don't think there is deadline, I think he just release what he has now, empty plots, bobcat's plot, highway and just update this later. I would do that anyway, not sure if nothke.
  6. Yup, scale is right. these white boxes are the size of kerbals. And before I started put textures I tested it in game, here are some shots. http://cloud-2.steampowered.com/ugc/613900632081402846/048C6B6C9FBE270CD8992A84C20B18AF3A0F7F9B/ http://cloud-2.steampowered.com/ugc/613900632080057006/C1DD3D09199FBFB3258E92AF33733F9F6ABB9D37/ http://cloud-2.steampowered.com/ugc/613900632067310572/D5C7B2013B9FB853AD5AC1E32500259E290E602D/
  7. One important change in my plot. Docks were lowered and I added hill, gonna made old town on it. Pink box thing is where entrance to tunnel will be and exit will be at port's gate.
  8. Wow, bobcat, that was pretty quick. And buildings are pretty too. I'm far from finish and probably gonna slow down. Also, would be nice to have standardized road signs. I manage to texture most of already made buildings. http://i.imgur.com/1XLlNUY.jpg http://i.imgur.com/wcR1UoU.jpg
  9. Decided to start drawing textures, so there is not so much new buildings. http://i.imgur.com/5nvEt5k.jpg These squares are "kerbals" to keep size, and black lines on walls are only there to help me texturing. Oh, and little gif from yesterday testing http://i.imgur.com/L1Z8s0O.gif
  10. How you can see on the side, it's not made for build big ships, more like fishing boats and cranes could be just useful. And mainly purpose of ramp is when get to the city in amphibious vehicle, you could get in here.
  11. How big is this building? Because plot to cover is pretty big, and covering whole in such buildings could make some PCs sweat.
  12. Nope, I'm gonna go for port with whole coast. But somebody else should do it, it could work as land strip.
  13. Showing progress. Also, It would be nice to get these common textures asap, I would like to start to put them here and there. My part gonna be good for on foot exploration and finding little secret places. No high buildings.
  14. What about using artyoms grass and pavement textures? And with the scale we working with, I don't think we need transition materials.
  15. Does anyone know do kerbtown support ladders? And if so, how to make them to work in ksp?
  16. Gonna make C4. You can edit grid pic in first post, to see which are still availbe. Also, how someone said before, you can't dig hole in terrain for tunnel.
  17. Yo, nie gram za często, z czystym sandboxem się nagrałem i czekam na jakiś content po wylądowaniu (kariera lub zasoby). Od czasu do czasu jakieś screeny publikuję na galerii steama. http://steamcommunity.com/id/Ozi_PL/screenshots/?appid=220200&sort=newestfirst&browsefilter=myfiles&view=grid Jakby ktoś chciał pooglądać. Także pytanko, ktoś z was zagląda może na /kspg/ ?
  18. Just what title says, put it in options. Game really seems to dark.
  19. Welcome to the CGI world. 30sec per frame is pretty quick, but your scene is simple (and for the love of god, ugly as hell). Now, add some shadows, even area shadows (if blender have them) it will at least double render time. If you can't wait, give up now. Or, don't use standard content, like this tree, or textures if detailed reflection and refraction like your floor or table's legs.
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